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Unprogramming &Maker Activities
for YouthAmy Koester | October 2015
Welcome!
Our agenda for today: • Unprogramming
• Example programs • Hands-on time
• Makerspaces • Low-tech making • Example activities & hands-on • Medium-tech making • Example activities & hands-on
• Time for Questions
Programming: Why?
Programming = Learning Experiences
Programming: Why?
• Bring people to the library • Entertain • Provide socialization • Highlight collections • Support literacy • Develop interests • Engage the community
Programming = Learning Experiences
Programming: How?
What’s your usual programming style?
Programming: How?
What’s your usual programming style?
Some typical paradigms:
• Registration vs. drop-in • Preparation vs. winging it • Process vs. product
Programming: Pitfalls
• Program fatigue
• Time • Staff • Money • Participation • Disinterest
We ALL experience these pitfalls at some point.
The trick is in not succumbing to deficit thinking.
Programming: Pitfalls
• Program fatigue
• Time • Staff • Money • Participation • Disinterest
We ALL experience these pitfalls at some point.
The trick is in not succumbing to deficit thinking.
Programming: Pitfalls
• Program fatigue
• Time • Staff • Money • Participation • Disinterest
We ALL experience these pitfalls at some point.
The trick is in not succumbing to deficit thinking.
The Unprogramming Philosophy
This philosophy promotes:
• Perspective • Balance • Engagement • BOOKS!
The Unprogramming Philosophy
This philosophy promotes:
• Perspective • Balance • Engagement • BOOKS!
Start with a question for yourself:
How does what I’m doing connect youth to:
• Books • Authors/illustrators • Library & our services • Something interesting
The Unprogramming Philosophy
This philosophy promotes:
• Perspective • Balance • Engagement • BOOKS!
Start with a question for yourself:
How does what I’m doing connect youth to:
• Books • Authors/illustrators • Library & our services • Something interesting
The Unprogramming Philosophy
This philosophy promotes:
• Perspective • Balance • Engagement • BOOKS!
The philosophy as recipe:
• 1 Book/Author/Subject • 1 Staff-led intro activity • 3-4 Stations of stuff • (social time) • (food) • (camera)
Example Unprograms
Mythology • Percy
Jackson, 292s • Create shields • Feed the
Cerberus • Slay the
Gorgons • Deity Memory
Example Unprograms
Star Wars • Pick any book • Create
lightsabers • Origami
Yodas • Mosaic Mural • Scavenger
hunt
Example Unprograms
Superheroes • Book talk titles • Kryptonite
removal relay • Create
costumes • Raid the lair • Tests of
strength
Example Unprograms
Family Forts • Read-alouds • Campfire &
walking s’mores
• Forts! • Glow-in-the-
dark hide & seek
Example Unprograms
Teen Writing Club • Ice breaker • Prompt
(optional) • Time to write • Time to share • Snacks! • (Skype visits)
Hands-on Time
Build your arsenal of unprogramming activities.
Makerspaces &the Maker Attitude
Making = Experiential Learning
Makerspaces &the Maker Attitude
Making = Experiential Learning
Opportunities for making allow youth to:
• Explore new skills
• Create something meaningful
Making &Library Goals
Why make in a library? • Offer programs & services in a
new way • Promote lifelong learning • Facilitate community
engagement • Exist as a third space
Making = Experiential Learning
Making &Library Goals
Why make in a library? • Offer programs & services in a
new way • Promote lifelong learning • Facilitate community
engagement • Exist as a third space
Making = Experiential Learning
Making &Library Goals
Why make in a library? • Offer programs & services in a
new way • Promote lifelong learning • Facilitate community
engagement • Exist as a third space
Making = Experiential Learning
Making &Library Goals
Why make in a library? • Offer programs & services in a
new way • Promote lifelong learning • Facilitate community
engagement • Exist as a third space
Making = Experiential Learning
Making &Library Goals
Why make in a library? • Offer programs & services in a
new way • Promote lifelong learning • Facilitate community
engagement • Exist as a third space
Making = Experiential Learning
The Maker Spectrum
Low-tech = mostly materials you have, no/little experience necessary
Medium-tech = some special materials, some prior experience is helpful
High-tech = specialty equipment, expertise is a big plus
The Maker Spectrum
Low-tech = mostly materials you have, no/little experience necessary
Medium-tech = some special materials, some prior experience is helpful
High-tech = specialty equipment, expertise is a big plus
The Maker Spectrum
Low-tech = mostly materials you have, no/little experience necessary
Medium-tech = some special materials, some prior experience is helpful
High-tech = specialty equipment, expertise is a big plus
The Maker Spectrum
Low-tech = mostly materials you have, no/little experience necessary
Medium-tech = some special materials, some prior experience is helpful
High-tech = specialty equipment, expertise is a big plus
Example Low-tech Maker Activities
Build Something! • LEGO Club • Keva Planks • Gingerbread
Houses
Example Low-tech Maker Activities
Get Crafty • Duct Tape
Bow Ties (etc.)
• Cardmaking
Example Low-tech Maker Activities
Build a World • Recycled Doll
Houses • Paper Towns
Example Low-tech Maker Activities
Design Challenge
• Marshmallow Towers
• Marble Mazes
Hands-on Time
Try your hand at some maker activities.
Example Medium-tech Maker Activities
Get Wired • MaKey
MaKey • littleBits
Example Medium-tech Maker Activities
Simple Robotics • ArtBots • BristleBots
Example Medium-tech Maker Activities
Making on Tablets
• Light Painting • Stop Motion
Animation
Example Medium-tech Maker Activities
Fabrication • 3Doodler • T-shirt
Hacking
Hands-on Time
Let’s demo some medium-tech maker supplies.
How do you make with limited space?
Make it mobile! • Maker corner • Maker cart
Let’s wrap up.
• Think about your program successes. Then build on them.
• Figure out what part of the maker spectrum is viable for your library.
• Make plans to re-evaluate in 6 months, then 6 months after that…
Let’s wrap up.
• Think about your program successes. Then build on them.
• Figure out what part of the maker spectrum is viable for your library.
• Make plans to re-evaluate in 6 months, then 6 months after that…
Let’s wrap up.
• Think about your program successes. Then build on them.
• Figure out what part of the maker spectrum is viable for your library.
• Make plans to re-evaluate in 6 months, then 6 months after that…
Let’s wrap up.
• Think about your program successes. Then build on them.
• Figure out what part of the maker spectrum is viable for your library.
• Make plans to re-evaluate in 6 months, then 6 months after that…