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UNRAVELLING THE DYNAMICS OF INSTRUCTIONAL PRACTICE: A LONGITUDINAL STUDY ON LEARNING DESIGN AND VLE ACTIVITIES
LAK17 QUAN NGUYEN, BART RIENTIES, LISETTE TOETENEL
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LEARNING DESIGN
04LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
Figure 2: A Learning Design Conceptual Map. Retrieved from Dalziel et al. (2016)
Figure 1: Music notationRetrieved from Wikipedia Jan 18th, 2016
LEARNING ANALYTICS
04 (Gasevic, 2015, 2016; Wise, 2015; Kirschner, 2016)
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
A MARRIAGE OF LEARNING DESIGN & LEARNING ANALYTICS
TYPOLOGY OF SMART CITY TECHNOLOGYBASED ON THE OBJECTIVES OF THEIR USE
04
Learning
analytics
Learning
design
Explicit feedback
Pedagogical context
(Lockyer et al., 2013; Lockyer & Dawson, 2011; Persico & Pozzi, 2015; Mor et al., 2015)
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
ALIGNING LEARNING DESIGN AND LEARNING ANALYTICS
TYPOLOGY OF SMART CITY TECHNOLOGYBASED ON THE OBJECTIVES OF THEIR USE
04 (Persico & Pozzi, 2015; Lockyer et al., 2013; Bakharia et al., 2016)
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
EMPIRICAL EVIDENCE
04
Sample Findings9 undergrad blended modules, 4139 students
Instructional conditions across disciplines and course to avoid over-estimation or underestimation of the effect of LMS behavior on academic success (Gasevic et al., 2016)
151 modules, 111,256 students
LD activities had significant impacts on VLE behavior, student satisfaction, and retention (Rienties & Toetenel, 2016)
30 teachers The learning design process is influenced by factors related to student, teachers, and context (Bennett et al., 2015)
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
RESEARCH QUESTIONS
RQ1: How are learning designs configured across modules over time?
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
RQ2: How do different learning activities interact with each other across modules over time?
RQ3: How do learning designs affect VLE behaviour over time?
METHODOLOGY - INSTRUMENTS
04
OULDI VLEAssimilative Time spent per weekFinding information Time spent per visitProductiveInteractiveExperientialCommunicationAssessment
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
METHODOLOGY - INSTRUMENTS
04
OULDIAssimilativeFinding informationProductiveInteractiveExperientialCommunicationAssessment
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
METHODOLOGY - ANALYSIS
04
Fixed effect modelVisualization Social network analysis
RQ1: How are learning designs configured across modules over
time?
RQ2: How do different learning activities interact
with each other across modules?
RQ3: How do learning designs affect VLE behaviour over time?
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
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RQ1: How are learning designs configured across modules over time?
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
Tableau 10.1
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RQ1: How are learning designs configured across modules over time?
04LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
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RQ2: How do different learning activities interact across modules?
04LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
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RQ3: How do learning designs affect VLE behaviour over time?
04
(1) (2) (3) (4)VLE_per_visit OLS FE_
weekFE_
moduleFE_module_
week Assessment .51*** .51*** .03 .04 (.08) (.08) (.06) (.06)Information .25 .32 -.05 .007 (.35) (.35) (.24) (.24)Communication 2.16*** 2.16*** .69*** .68*** (.35) (.35) (.26) (.26)Productive .49*** .52*** -.34*** -.32** (.16) (.16) (.13) (.13)Experiential -.13 -.13 -.55 -.53 (.53) (.53) (.37) (.36)Interactive .50 .48 .17 .14 (.34) (.34) (.24) (.24)Constant 20.19*** 20.11*** 22.74*** 19.29*** (.40) (0.40) (0.31) (1.28) Observations 1,114 1,114 1,114 1,114Adj R-squared 0.07 0.08 0.60 0.63
(1) (2) (3) (4)VLE_per_week OLS FE_
weekFE_
moduleFE_module_
week Assessment 2.96*** 2.35*** -.49 -.98 (.79) (.83) (.74) (.75)Information 4.442 5.192 .30 .72 (3.60) (3.60) (3.10) (3.04)Communication 16.53*** 16.40*** 4.32 3.79 (3.60) (3.57) (3.39) (3.31)Productive .74 1.73 -5.63*** -4.42*** (1.61) (1.60) (1.66) (1.64)Experiential -4.14 -3.92 -8.81* -8.43* (5.44) (5.40) (4.77) (4.67)Interactive 12.02*** 12.44*** 6.03* 6.17** (3.50) (3.47) (3.13) (3.06)Constant 102.2*** 101.8*** 122.7*** 99.40*** (4.12) (4.06) (3.98) (16.40) Observations 1,114 1,114 1,114 1,114Adj R-squared 0.04 0.08 0.36 0.40
Baseline: Assimilative; Unstandardized betas; Standard errors in parentheses; *** p<0.01, ** p<0.05, * p<0.1
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
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RQ3: How do learning designs affect VLE behaviour over time?
04
AssessmentFinding info
Communication
Productive
Experiential
Interactive
VLE per
week
VLE per visit
.68 ***
-.32**
-4.42**
-8.43*
6.17**
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
Adj-R2 = 0.63
Adj-R2 = 0.40
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04LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
Figure 2: A Learning Design Conceptual Map. Retrieved from Dalziel et al. (2016)
Behavior
Performance
Process
OutputInput
Learning design
ALIGNING LEARNING DESIGN AND LEARNING ANALYTICS
IMPLICATIONS
04LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
Learning
analytics
Learning
design
Research
Educators Learners
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ACKNOWLEDGEMENT
Prof. Bart Rienties Prof. Denise Whitelock Prof. Zdenek Zdrahal Lisette Toetenel
& OULDI team
LIMITATIONS & FUTURE RESEARCH
TYPOLOGY OF SMART CITY TECHNOLOGYBASED ON THE OBJECTIVES OF THEIR USE
04
• Include SNA metrics• Enlarge sample size (400+ modules) multi-level
modelling• Breakdowns in each type of activities• Breakdowns VLE log-data according to each type of
activities Analysis at students’ level• Alternative to OULDI taxonomy• Other outcomes (grades, dropouts, satisfaction)
LITERATURE REVIEW METHODOLOGY RESULTS FUTURE RESEARCH
ANY QUESTIONS?
BONUSES
01
02
03
TYPOLOGY OF SMART CITY TECHNOLOGYBASED ON THE OBJECTIVES OF THEIR USEBUILDING A SMART CITYSTAGES OF SMART CITY DEVELOPMENT, SUCCESS EVALUATION
04CRITICISM OF SMART CITIESOBSTACLES TO THE TREND TOWARDS THE INTERCONNECTED CITY
Nguyen, Q., Rienties, B., Toetenel, L., Ferguson, F., & Whitelock, D. (Accepted). Examining the designs of computer-based assessment and its impact on student engagement, satisfaction, and pass rates. Computers in Human Behavior.
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