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Using Elgg to support an Alternate Reality Game

Using Elgg to support an Alternate Reality Game

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Slides presented at ElggJam 2007.More information on this project at:http://katiepiatt.blogspot.com/2009/05/studentquest-2006-aka-who-is-herring.html

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Page 1: Using Elgg to support an Alternate Reality Game

Using Elgg to support an Alternate Reality Game

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Overview

• A story-based treasure hunt with weekly clues introducing University support services with points and prizes

• Can games support induction?• Alternate reality games deliberately blur the

line between the in-game and out-of-game experience.

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How did it work?

• Weekly triggers by email directing students to Community

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Storyline

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Saboteurs

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Methodology

• Grounded in the existing proven pedagogical techniques of game-based learning

• Extended into the context of a mystery

• Removed from the setting of the classroom by making the game outside all course structures.

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What worked?(and what didn’t)

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Self-supporting

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Too cryptic

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IT Skills

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Teamwork

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Teamwork and…Fun

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Teamwork and…Fun…and IT

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Being part of something

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Summary

Sample feedback from the 12 students who completed all tasks:

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• "In induction week they tell you where to go to get help, Careers for instance. But you forget it all 5 minutes after you've left. This was brilliant - now I really know where to go.“

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• “I was wrapped up in too much programming, it helped give me a break and get a new perspective”

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• “…a really good way to learn”

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• “Thank you all for a wonderful and inspiring term! From chasing orange techie people to strapping spoons on my forehead, its been fun :)”

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What next?

• Learning and Teaching Fellowship

• School-based, intense induction week(s)

• The next run…(infiltrating secret societies)