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1Using Graphics and Visual Using Graphics and Visual Media in InstructionMedia in Instruction
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Dale’s Cone of ExperienceDale’s Cone of Experience
Verbal Symbols
Visual Symbols
Recordings/Radio Still Pictures
Motion Pictures
Television
Exhibits
Field Trips
Demonstrations
Dramatized Experiences
Contrived Experiences
Direct, Purposeful Experiences
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Bruner’s StagesBruner’s Stages
Verbal Symbols
Visual Symbols
Recordings/Radio Still Pictures
Motion Pictures
Television
Exhibits
Field Trips
Demonstrations
Dramatized Experiences
Contrived Experiences
Direct, Purposeful Experiences
AbstractAbstract
IconicIconic
EnactiveEnactive
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Advantages of VisualsAdvantages of Visuals Provide a concrete referent for ideas (More easily
remembered) Motivate learners (Attract attention, hold attention,
generate emotional response) Simplify information, Illustrate relationships Provide redundant channel
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Visual LiteracyVisual Literacy Input Strategies Output Strategies
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Decoding and EncodingDecoding and Encoding Developmental Effects Cultural Effects Visual Preferences
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Goals of Visual DesignGoals of Visual Design Ensure Legibility Reduce Effort Increase Active Engagement Focus Attention
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Three Considerations of Visual Three Considerations of Visual DesignDesign
Elements Pattern Arrangement
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ElementsElements Realistic, Analogic,Organizational
Learning
Unrealistic Highly Realistic
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Elements that Add Appeal Surprise Texture Interaction
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PatternsPatterns Alignment Shape Balance Style Color
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The Rule of The Rule of ThirdsThirds
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ArrangementArrangement Proximity Directionals Figure Ground Contrasts Consistency