Using Second Life in Your Online and Campus Classes Dr. Cynthia Calongne Lyr Lobo in Second Life Colorado Technical University Second Life Education Support Faire January 25-30, 2009 Licensed under a Creative Commons Share Alike with Attribution License
We explore how to plan a virtual learning environment and course activities for teaching in Second Life. See examples from twelve university classes taught in Second Life, plus ideas from Ramapo on the Teen Grid. A case study and visual examples are included.
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1. Using Second Life in Your Online and Campus Classes Dr.
Cynthia Calongne Lyr Lobo in Second Life Colorado Technical
University Second Life Education Support Faire January 25-30, 2009
Licensed under a Creative Commons Share Alike with Attribution
License
2. Using Second Life for Learning
Self image
Social networks
Mentor, feedback
Class projects
Roleplay
Tool integration
Immersive learning
SL skills
Build simulations
Sense of presence, identity
Attend classes, collaborate
Office hours, facilitation
Applied learning activities
Immersive learning, case studies
Web 2.0, course tools, media
Context-sensitive or stimulating
Camera, navigation, to socialize
Create content & an environment
80% of the worlds Internet users will be in a virtual world by 2011
(Gartner, 2007)
3. Presence and Identity Lyr, Joanna, Pathfinder Linden &
Nye Enjoying the Meet-n-Greet at the Second Life Education Support
Faire
4. Basic Second Life (SL) Skills
Appearance
1st self or ideal self?
Move and look
Arrow keys or Navigation menu
Camera controls
Communication
Voice, text, gestures
Group Notices, IMs
Lyr and her robot avatar
5. Virtual Office Hours Meetings in an underwater office. Come
on in! The waters fine!
6. Migrating a Course into SL
Course design
Course objectives
Desired competencies
Content (slides, media, handouts, resources)
Rubrics and grades
Delivery
Interactive
Discussion
Measurement instruments
Discussion
Case studies
Learning activities
Projects
Problem-based learning
Research papers
What else do you need? How do we get our content into SL?
7. The floating book holds course handouts as Lyr prepares for
class
8. Communicating with students in Second Life Left to right
Teleport Group Notice 2nd row Voice Chat (*) Instant Message URLs
embedded
9. Ingredients
Learning environment
Public or private?
PowerPoint slides
Signs & textures
Create 3D class content that explores the course concepts
10. Interactivities Human barometer activity Futuring and
Innovation students take a stand CTU students shop for academic
regalia at the NMC Orientation island
11. Budget and Quality Concerns
Student stipends? ==>
Create content?
Requires skills & time
Buy and use content?
Custom design?
Field trips!
Grade and archive student assignments
To upload textures
Own, control & adapt
Reuse and share
Quality site & content
Professional image
Explore other sites
Set permissions, store, display and retrieve
12. Colorado Tech Examples
CTU Learning Spaces
Field trips
Teen grid classes
Class projects
Opportunities for collaboration ==>
CS 820 case study from Winter 2008
Wright States MBA class with Shu Schiller Lyr comes by to help -
they have a great start!
13. Colorado Tech Island Virtual learning spaces Collaborative
classes and live music festivals at Colorado Tech Student projects
are displayed on the Boardwalk and on Lyr Lobos class islands An
NMC Virtual Worlds design
14. Student and instructor robots on a public class space A
3-week course activity with real world, virtual and 2D robots
designed Amusement park of student projects on a private space
Students choose the preferred class location
15. Field trips to science sites National Physics Laboratory
presentation on nanotechnology innovations Lyr explores the
Nanotechnology Lab Interactive objects demonstrate the procedure
and give info on notecards
16. Immersive Literature Roleplay and conflict, an immersive
literature experience on the Teen grid. Suffern Middle School
students at Ramapo portrayed the roles from the book, Of Mice and
Men by John Steinbeck. A juror hollers Boo! when Curley takes the
stand
17. Teen Creates Cool Technology Ryl mentors an 8th Grade
student on the Teen grid as he applies a script to a keyboard
override he created with futuristic display textures. It appears
when he types and disappears when he is silent. At Ramapo on the
Teen Grid
18. CS 672 First day in class Student Projects CS 383 Game maze
& scoreboard Ferris wheel rotation problem & duck shoot
Duck shoot
19. Underwater fun house First day in world - created particle
star CTU Student Projects
20. CS 820 Winter 2008 Case Study Newsstand for low vision
users, Electronic Voting Machine Refrigerator for wheelchair use
From early ideas to testable projects Students collaborate and work
independently
21. CS 820 Class Example Projects Designed for Accessibility
For vision and mobility impaired users
Asynchronous and synchronous design activities
3D graphics, sounds, gestures and interaction
Models, textures, sounds, animations, scripts
Focus on user characteristics and task performance
Collaboration in class and among students
22. Early Skill Development Students new to SL learn to build
and texture for class activities
23. Modeling in Second Life A self-guided tutorial for building
a 20-minute project
24. Students new to a virtual world create low fidelity
interface designs and conduct usability tests in a virtual
world
25. Project Prototypes Newsstand for the low vision users;
selecting option 4 to hear Refrigerator for wheelchair users;
shelves move out and down
26. Usability and Interaction
Human interface design in a virtual world
Presence
Environment
Tools
Collaboration
Interaction
Project creation
Usability testing
Assessment
27. Interaction and Empirical Testing
Observed behavior
Test plan
Test procedure
Roles
Volunteers
Observation
Measurements
Analysis
Results
Student interface with objects that render new information when
touched
28. Community Collaboration Guests from other schools perform
usability tests on student projects TCC Online Worldwide Conference
attendees visit to examine student work
29. The Value of Education in SL
It takes effort to create content, train faculty and adopt a
new course delivery paradigm, & its worth it
Course delivery shifts from the sage on the stage to
interactive discussions and activities
Fosters student-led learning and collaboration
Educators monitor activities and mentor
Class sessions take less time and are focused
Builds community and crosses boundaries
30. Experimental Design Classrooms Bardic circle for
storytelling Open spaces where students experiment, explore ideas
and get messy What is your ideal virtual world classroom?
31. Observations on Education in SL
It takes effort to create content, train faculty and adopt a
new course delivery paradigm
Course delivery shifts from the sage on the stage to
interactive discussions, activities and projects
Fosters student-driven learning and collaborative
activities
Requires monitoring activities and mentoring
Class sessions take less time and are focused
Builds community and crosses class and institutional
boundaries
Eric McLuhan in Second Life - Playing Media Ecology
http://slcn.tv/media-ecology-eric-mcluhan
40. Using Second Life in Online and Campus Classes Dr. Cynthia
Calongne Lyr Lobo in Second Life http://ctusoftware.blogspot.com
www.slideshare.net/lyrlobo Twitter Lyrlobo For more information Lyr
Lobo http://wiki.secondlife.com/wiki/Education_Support_Faire or
http://www.slideshare.net/lyrlobo For a copy of these slides,
visit: