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www.derby.ac.uk
Presentation By Greg Sutton
www.derby.ac.uk
Using Unity to Create Teaching Tools, for
Teaching Academically and Clinically
within Occupational Therapy
www.derby.ac.uk
What is
Unity is a games engine primarily designed for making it
easy to make games.
It can output to:
• Web
• PC, Mac & Linux
• iOS
• Android
• BlackBerry
• Microsoft App Store
• Google Native Client
• Xbox
• PS3
• Wii
www.derby.ac.uk
History of the
Occupational Therapy Interaction
Second Life Open Sim
Unity
The research by Rowe, P., Newberry, K., (2012) shows that using the virtual world simulation
increased the depth of understanding and student confidence when compared to the paper
based exercise.
www.derby.ac.uk
Second Life/Open Sim Vs Unity Second Life Open Sim Unity
Platforms PC/Mac PC/Mac PC/Mac, Web,
Android, iOS, etc..
Setup costs High Low Low
Running costs High Low Low
Reliability Low Medium High
Virtual real-estate Expensive Free Free
Development costs Low Low High
Development Skill
Requirements
Medium Medium High
Development Freedom Limited Very Limited Unlimited
Distribution Installed client
software with
internet
Installed client
software with
internet
Web site, executable
file, installed mobile
App
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What is the Occupational Therapy
Interaction
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Comparing Open Sim and Unity
• Ease of use
Which did you find easier to
learn how to use Second
Life or Unity?
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
group 1 group 2 group 3 Gr 1+2+3
Second Life
The same
Unity
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
group 1 group 2 group 3 Gr 1+2+3
Which did you find easier to
use Second Life or Unity?
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Comparing Open Sim and Unity
• Reduced training time How quickly do you think you became competent enough to carry out the
activities asked of you?
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
80.0%
90.0%
group 1 group 2 group 3 Gr 1+2+3
Immediately
Quickly
Slowly
Second Life Unity
0.0%
10.0%
20.0%
30.0%
40.0%
50.0%
60.0%
70.0%
group 1 group 2 group 3 Gr 1+2+3
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Comparing Open Sim and Unity
• Reduced Adverse physiological effects
0.0%
5.0%
10.0%
15.0%
20.0%
25.0%
group 1 group 2 group 3 group 4 group 5 Gr 4+5
Open
Sim
Unity
Did you experience motion sickness, nausea or dizziness while using either of the
interactions?
Gr1+2+3
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Adverse physiological effects
“Gave me a headache
a lot of movement of
the camera”
“Got stuck
zooming in and
out”
Students’ Comments on Open Sim
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Second Life/Open Sim Vs Unity
Second Life Open Sim Unity
Shared virtual world space Inherent Inherent Optional
Instances 1 (2 flats) 1 (4 flats) Unlimited
Student training time 40 min 30 min 15 min
Simultaneous Users 8 8 40+
Adverse physiological effects 14% 7%
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Would you like a Virtual World
Assessment?
Yes 42%
No 42%
Nil Response 16%
“I think that people
who play video
games are at an
advantage”
“Suffer with
motion
sickness”
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Tablet development
Gestures Thumb Sticks
Joy Pad Big Arrows
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References:
Rowe, P., Newberry, K., (2012) Second Life virtual learning
environment to develop pre-registration students’ clinical skills,
Poster presented at BMJ International Forum on Health and Safety
in Health Care, Paris, 2012.
Threapleton, K., Birks, E., Sutton, G., Rowe, P., Newberry, K.,
Drummond, A., Standen, P., (2014) Developing a Virtual
Environment for Discharge Planning after Stroke; A Preliminary
Study, Nigel Newbutt chair, Conference Proceedings: Interactive
Technologies and Game Conference, Nottingham, 16-17 Oct.