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Ventura cpd p point 2011

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Page 1: Ventura cpd p point 2011
Page 2: Ventura cpd p point 2011

Design Museum 2011

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Design Museum 1980

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Changing exhibition programme

Graphic Fashion3D product TransportArchitectureInteractiveDesignerretrospectives

‘From the city to the spoon’

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Autumn 2011 Exhibitions

• K

• Making Britain Modern Kenneth Grange

• Retrospective of Terence Conran (80 this year)

• Designers in Residence

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DESIGN MUSEUM LEARNING

We aim to:

• Develop learners’ critical design understanding

• Make links between formal learning and industry practice

• Inspire a lifelong interest in design

• Nuture the next generation of creative professionals

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LEARNING PROGRAMME

We reach 30,000 learners per year through…

• CPD and conferences• School workshops• Public events• Exhibition visits• Family Learning• Community and youth projects• Web resources• Funded projects • Student competitions /

challenges

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MAKING CONNECTIONS

Plumen 001 Low Energy Light Bulb - designed by Sam Wilkinson for Hulger

Design + Enterprise =

Problem solving

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MAKING CONNECTIONS

Design + Enterprise =

Responding positively to change

Thinking of new ways to do things

Beehaus - designed by Omlet

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ICEBREAKER

Design Consequences!

• Work in 2s or 3s to…• Create innovative ‘hybrid’ product ideas• Choose the best!• Name your new product• What’s it’s USP?• Sell us your idea in a one minute pitch..

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Aims of Design Ventura

• Increase skills, confidence and ambition of young people

• Respond to a live brief

• Celebrate and exhibit the best student ideas

• Research and measure impact with CEI, Univ of Warwick

• Develop sustainable relationships with schools

• Create a legacy through online materials at Ventura Studio

PROJECT OVERIVEW

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Key Dates 2011-12

1 Sept Ventura 2011 website and student brief launch21 Nov Deadline for entries (one per school)25 Nov Shortlisted schools announced on website17 Jan Ventura celebration and awards event 18-20 Jan Design Museum exhibition of top entries

PROJECT OVERIVEW

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Design Ventura & Virtual VenturaTwo versions of the same projectBoth focus on: • creativity and enterprise skills• Design in the real world• Working to a brief • Creative processes• Business context• Team work and collaboration• Ethics and environment• Competition and celebration of students’ ideas

PROJECT OVERIVEW

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Curriculum opportunities• PLTS• PSHE Education• Cross Curriculum Dimensions• D&T at KS3• D&T ar GCSE• Creative and Media Diploma

Detailed project curriculum maps availableEmail: [email protected]

PROJECT OVERIVEW

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CURRICULUMWhat is enterprise education?…it’s always worth a reminder

‘Enterprise education encourages young people to handle uncertainty and respond positively to change, to create new ideas and ways of doing things, and to take and manage risks. It helps young people develop a ‘can do’ attitude and the drive to make ideas happen, raising their aspirations, improving their achievement in school and developing valuable skills for education and employment.’

Department for Children, Schools and Families, 2009 (defunct)

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CURRICULUM

What is design?…it’s always worth a reminder!

‘Design is a hugely fertile field of inventive new work, as well as a key component underpinning the modern economy. It provides a means for understanding the contemporary world, and, potentially, for making it a better place.’

Deyan Sudjic, Director of Design Museum

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CURRICULUM

Design Ventura – relates to all PLTS. Focus: • Creative Thinkers • Team Workers

Personal Learning and Thinking Skills

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Create a well-designed product to sell in the Design Museum Shop, on the theme of ‘Play’

• Brief set in collaboration with the Design Museum retail team• Certificates for all participating students• Awards & celebration event and prizes for top DV and VV entries • One winning idea will be manufactured and sold in the museum shop• Top entries exhibited at the Design Museum in January 2012

.

VENTURA 2011 BRIEF

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INTRODUCTION TO THE DESIGN MUSEUM SHOP

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FILMING THE 2011 VENTURA BRIEF

Naomi Cleavernaomicleaver.com

• Designer• Design critic• TV presenter• Writer

Film of 2011 Ventura brief – From 5 Sept

ventura.designmuseum.org

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IMPACT

Design Ventura won’t be good just because we say so..

Three-year research partnership with the Centre for Education and Industry at the University of Warwick

Measuring impact on:

• Individual students (changes in aspiration, confidence and skills)

• Teachers and schools

• Design Museum’s learning programme future development

We need your help!

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PREPARING YOUR STUDENTSRecruit students from Years 9,10 or 11

Introduce the project (use overview doc of this Ppoint)

Watch the film of the brief

Brainstorm initial responses

Create teams of 4-6 (based on skills and aptitudes)

Undertake initial research Re:• design brief - designmuseumshop.com or visit the museum & shop• business and enterprise elements of the brief: target market? – talk

to siblings, school students, teachers – look at retail values of DM shop products, best sellers etc

Students are now ready to generate initial design ideas.

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RESOURCESVentura Studio

ventura.designmuseum.org

Discover Design online resource&Design Museum online shop

designmuseum.org

Enterprise Village

enterprisevillage.org.uk

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Recent blog posts

Sign in / sign out

Project resources tabRESOURCES

VENTURA STUDIO – ventura.designmuseum.org

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Virtual Ventura winning design 2010

Dish Dash Yr 10, Globe Academy, Southwark

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Design Ventura winning design 2010

Dove Bunting Yr 9, Haberdashers’ Aske’s Hatcham College, Lewisham

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It’s the taking part…

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