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Design Museum 2011
Design Museum 1980
Changing exhibition programme
Graphic Fashion3D product TransportArchitectureInteractiveDesignerretrospectives
‘From the city to the spoon’
Autumn 2011 Exhibitions
• K
• Making Britain Modern Kenneth Grange
• Retrospective of Terence Conran (80 this year)
• Designers in Residence
DESIGN MUSEUM LEARNING
We aim to:
• Develop learners’ critical design understanding
• Make links between formal learning and industry practice
• Inspire a lifelong interest in design
• Nuture the next generation of creative professionals
LEARNING PROGRAMME
We reach 30,000 learners per year through…
• CPD and conferences• School workshops• Public events• Exhibition visits• Family Learning• Community and youth projects• Web resources• Funded projects • Student competitions /
challenges
MAKING CONNECTIONS
Plumen 001 Low Energy Light Bulb - designed by Sam Wilkinson for Hulger
Design + Enterprise =
Problem solving
MAKING CONNECTIONS
Design + Enterprise = Innovating
Folding Plug – Designed by Min-Kyu Choi
MAKING CONNECTIONS
Design + Enterprise =
Responding positively to change
Thinking of new ways to do things
Beehaus - designed by Omlet
ICEBREAKER
Design Consequences!
• Work in 2s or 3s to…• Create innovative ‘hybrid’ product ideas• Choose the best!• Name your new product• What’s it’s USP?• Sell us your idea in a one minute pitch..
Aims of Design Ventura
• Increase skills, confidence and ambition of young people
• Respond to a live brief
• Celebrate and exhibit the best student ideas
• Research and measure impact with CEI, Univ of Warwick
• Develop sustainable relationships with schools
• Create a legacy through online materials at Ventura Studio
PROJECT OVERIVEW
Key Dates 2011-12
1 Sept Ventura 2011 website and student brief launch21 Nov Deadline for entries (one per school)25 Nov Shortlisted schools announced on website17 Jan Ventura celebration and awards event 18-20 Jan Design Museum exhibition of top entries
PROJECT OVERIVEW
Design Ventura & Virtual VenturaTwo versions of the same projectBoth focus on: • creativity and enterprise skills• Design in the real world• Working to a brief • Creative processes• Business context• Team work and collaboration• Ethics and environment• Competition and celebration of students’ ideas
PROJECT OVERIVEW
Curriculum opportunities• PLTS• PSHE Education• Cross Curriculum Dimensions• D&T at KS3• D&T ar GCSE• Creative and Media Diploma
Detailed project curriculum maps availableEmail: [email protected]
PROJECT OVERIVEW
CURRICULUMWhat is enterprise education?…it’s always worth a reminder
‘Enterprise education encourages young people to handle uncertainty and respond positively to change, to create new ideas and ways of doing things, and to take and manage risks. It helps young people develop a ‘can do’ attitude and the drive to make ideas happen, raising their aspirations, improving their achievement in school and developing valuable skills for education and employment.’
Department for Children, Schools and Families, 2009 (defunct)
CURRICULUM
What is design?…it’s always worth a reminder!
‘Design is a hugely fertile field of inventive new work, as well as a key component underpinning the modern economy. It provides a means for understanding the contemporary world, and, potentially, for making it a better place.’
Deyan Sudjic, Director of Design Museum
CURRICULUM
Design Ventura – relates to all PLTS. Focus: • Creative Thinkers • Team Workers
Personal Learning and Thinking Skills
Create a well-designed product to sell in the Design Museum Shop, on the theme of ‘Play’
• Brief set in collaboration with the Design Museum retail team• Certificates for all participating students• Awards & celebration event and prizes for top DV and VV entries • One winning idea will be manufactured and sold in the museum shop• Top entries exhibited at the Design Museum in January 2012
.
VENTURA 2011 BRIEF
INTRODUCTION TO THE DESIGN MUSEUM SHOP
FILMING THE 2011 VENTURA BRIEF
Naomi Cleavernaomicleaver.com
• Designer• Design critic• TV presenter• Writer
Film of 2011 Ventura brief – From 5 Sept
ventura.designmuseum.org
IMPACT
Design Ventura won’t be good just because we say so..
Three-year research partnership with the Centre for Education and Industry at the University of Warwick
Measuring impact on:
• Individual students (changes in aspiration, confidence and skills)
• Teachers and schools
• Design Museum’s learning programme future development
We need your help!
PREPARING YOUR STUDENTSRecruit students from Years 9,10 or 11
Introduce the project (use overview doc of this Ppoint)
Watch the film of the brief
Brainstorm initial responses
Create teams of 4-6 (based on skills and aptitudes)
Undertake initial research Re:• design brief - designmuseumshop.com or visit the museum & shop• business and enterprise elements of the brief: target market? – talk
to siblings, school students, teachers – look at retail values of DM shop products, best sellers etc
Students are now ready to generate initial design ideas.
RESOURCESVentura Studio
ventura.designmuseum.org
Discover Design online resource&Design Museum online shop
designmuseum.org
Enterprise Village
enterprisevillage.org.uk
Recent blog posts
Sign in / sign out
Project resources tabRESOURCES
VENTURA STUDIO – ventura.designmuseum.org
Virtual Ventura winning design 2010
Dish Dash Yr 10, Globe Academy, Southwark
Design Ventura winning design 2010
Dove Bunting Yr 9, Haberdashers’ Aske’s Hatcham College, Lewisham
It’s the taking part…