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Principles of Distance EducationEDUC 7102Jane DeWitt
Walden UniversityDr. Schnellert
October 11, 2009
In defining the rhymes of history, maybe we’re at the dawn of a new Renaissance, producing in its
own way earthshaking developments in the sciences, arts, and other fields…Dr. David
Thornburg(Laureate Education Inc., 2008)
What is Distance Learning?• the process of transferring knowledge to
learners who are separated from the instructor by time and/or physical distance
• make use of technology components to accomplish learning
Internet Video CD's Tapes •
Why Distant Learning?The biggest motivation behind
distance learning has been social changes.
Over the years, individuals, institutions, businesses, and the military have
continuously sought for alternative means of access to higher education as they strive to cope with the lifestyles
and the changing demands of the economies and societies in which they
live.
Collaboration forms the foundation of an online learning community
Brings students together
Supports the learning of each member
Promotes creativityPromotes critical
thinking
(Palloff & Pratt, 2005, p. xi)
Bloom’s Taxonomy
The goal of
learning is to move along the hierarchic
al pathway
Taxonomy for Digital Age
Virtual Worlds
Second Life (SL) developed by Linden Lab
Launched on June 23, 2003Accessible via the internetFree client program allows
users (Residents) to interact as avatars
What is Second Life?• Largest Virtual
World• Tens of
millions of square meters of virtual lands
• More than 13 million registered users (residents) http://horizonproject.wikispaces.com/file/view/Second_Life_Logo.jpg
Residents can…
ExploreSocializeParticipate in group or individual
activitiesCreate and trade virtual propertyTravelCollaborate Participate in online
conferences/training
Applications of Second LifeEducation
Open University (OU) Largest university in the United
KingdomOver 2 million people have studied
at OUCurrently 150,000 undergraduatesMore than 30,000 postgraduates
The OU Campus in Second Life
Offers something completely new and invigorating for a varied and
widely dispersed student body
A chance to meet Work
Live together in a virtual community
(Linden Research, Inc. 2009)
Who is using Virtual Worlds?
• Artist have set up galleries• Musicians have held concerts• Authors have read their work
• Churches have set up congregations• Therapists and Counselors have
sessions using avatars• Governments have established
virtual embassies where people may speak to representatives
• Large numbers of colleges and Universities have established a presence in virtual worlds
• Faculty members use avatars to collaborate with students
• Courses are taught in-world providing among members compelling interaction http://iste-eduverse.typepad.com/.a/6a010536eeac90970b01116845a89d970c-pi
Significance of Second Life
• Offers synchronous experience to geographically disparate users
• Strong attraction for academics and researchers
• Legitimate surrogate for the real world
• Teach users how to work effectively in a group
• Results may influence real world classrooms
Where’s it going?
• Educational settings in Second Life look like real classrooms
• Used for distance learning• Instructors and students can
communicate• Prepares for the real world in which
many types of interactions are essential
Virtual WorldsReshaping Human Interaction Imagine a future where virtual reality and the real world blend
together…. It’s a real possibility, and all it
takes is an ordinary PC.
(Edward Castronova, Indiana University, 2006)
http://www.avatarplanet.com/blog/wp-content/uploads/2009/09/2009_09_18_MultipleComputers_002_400px.jpg
References
Avasthi, A. (2006, October 17). "second life" other virtual worlds reshaping human interaction.
Retrieved from http://news.nationalgeographic.com/news/2006/10/061017-second-life.html. Dickey, M. D. (2005). Three-dimensional virtual worlds and distance learning: two case
studies of Active Worlds as a medium for distance education. British Journal of Educational Technology, 36, 439-451.
Kemp, J., & Livingstone, D. (2007). Putting a second life metaverse skin on learning mangement systems. Manuscript submitted for publication, San Jose State University,. San Jose, USA. Retrieved from http://www.sloodle.com/whitepaper.pdf.
Laureate Education, Inc. (Producer). (2008). Distance education: Identifying Trends [Motion picture]. (Available from Laureate Education, Inc., Baltimore)
Palloff, R. M., & Pratt, K. (2007). Building online learning communities: Effective strategies for the virtual classroom. San Francisco: Jossey-Bass.
Salzman, M., Dede, C., Loftin, R., & Chen, J. (1999). A Model for understanding how virtual reality aids complex conceptual learning. Manuscript submitted for publication, Department of Psycholog, Massachusetts Institute of Technology, USA. Retrieved from http://portal.acm.org/citation.cfm?id=1246824.
(2009). Second Life. Wikipedia. Retrieved (2009, October 1) from http://en.wikipedia.org/wiki/Second_life.
(2008). 7 things you should know about...second life. Educause Leaerning Initiativ, Retrieved from www.educause.edu/eli.