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By Jamie Proudlock

Violence In Video Games by Jamie Proudlock

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Page 1: Violence In Video Games by Jamie Proudlock

By Jamie Proudlock

Page 2: Violence In Video Games by Jamie Proudlock

Music

Television

Movies

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Elvis Presley

The Beatles

Roy Orbison

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The Wild Bunch (1969)

Cannibal Holocaust (1980)

I Spit On Your Grave (1978)

The Godfather (1972)

Scarface (1982)

A Clockwork Orange (1971)

Just about anything from Alfred Hitchcock

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Kaj Bjorkqvist, Prof. Developmental Psychology, found that one group of children aged 5-6 were more aggressive than another group of children the same age after watching violent movies.

Studies have shown that children in junior and senior high school have increased aggressive behaviours such as hitting and fighting in correlation to the amount of violent TV they watch

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Longitudinal studies on children between the age of 6 and 10 over the course of 15 years has shown a correlation between heightened aggression and violent TV, causing beating, swearing, and even knife and gun attacks.

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A 2010 review by psychologist Craig A. Anderson and others concluded that “the evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.”

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Other researchers, including psychologist Christopher J. Ferguson, have challenged the position that video game violence harms children. While his own 2009 meta–analytic review reported results similar to Anderson’s, Ferguson contends that laboratory results have not translated into real world, meaningful effects. He also claims that much of the research into video game violence has failed to control for other variables such as mental health and family life, which may have impacted the results.

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Call of Duty

Mortal Kombat X

Manhunt

Grand Theft Auto

Syndicate

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Emersion can leave people feeling like what they experienced was real

Can help train people in armed combat

Cause toddlers to hurt each other more than usual

Gives people a negative moral understanding

Keeps teenagers in their basements and not make any friends

People who cause massacres play video games

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By Jamie Proudlock

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No conclusive evidence that video games alone cause violence in people both young and old

In a study, consumption of violent video games was measured against youth violence rates in the previous 20 years. The study concluded that playing video games coincided with a fall in violent crime perpetrated by those in the 12-17 age group.

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The US alone has some of the worst physical healthcare plans in the world, and an almost non existent mental health care plan

Gun policy is also relaxed some what in the US, once a person reaches the age of 18, they can purchase shotguns and rifles, 3 years before they’re deemed old enough to drink.

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In most studies conducted against violence in media, all of them have been lab based, without culture, mental state, and other variables calculated. The media shown was usually out of context and had only shown the violent portions.

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Creating an experience. Naturally violent people are usually morally opposed to committing violence, and will use games as an outlet. Studies have shown a drop in violent crime since the rise of video games from 1980 and onwards

Games can be an escape, however, they can also be used as an anchor point to a particular reality the person wishes to live in

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Because the player is able to do things in a game they usually wouldn’t be able to do in real life, there is actually a substantial number of violent people that will never commit a violent crime as long as they can “scratch the itch” in a video game. These people tend to lead completely functional lives without any issues.

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Anonymity: Players are able to interact online without consequence, and will exploit this verbally or digitally in a violent manner

Education: For younger players, parents are usually the family members that are buying the games for their children. Studies have shown increased violent behaviour in young children and early adolescence, and this can be a contributing factor

Culture and setting: Violent players could have grown up in a negative environment, and turn to games to escape. This is one of the main contributing statistics against violence in games, as they are more likely to commit violent crimes in their adolescence than children brought up in a positive environment.

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Data on behavioral health in the United States. (n.d.). Retrieved April 22, 2015, from http://www.apa.org/helpcenter/data-behavioral-health.aspx

Denied the chance to cheat or steal, people turn to violent video games. (n.d.). Retrieved April 22, 2015, from http://www.sciencedaily.com/releases/2013/03/130311101437.htm

Guns in the United States - Firearms, gun law and gun control. (n.d.). Retrieved April 22, 2015, from http://www.gunpolicy.org/firearms/region/united-states

Keith Stuart, K. (n.d.). Video games are not making us more violent, study shows. Retrieved April 22, 2015, from http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds

Race, Crime and Statistical Malpractice: How the Right Manipulates White Fear With Bogus Data. (n.d.). Retrieved April 22, 2015, from http://www.timwise.org/2013/08/race-crime-and-statistical-malpractice-how-the-right-manipulates-white-fear-with-bogus-data/

The Portrayal of Violence in the Media: Impacts & Implications for Policy. (n.d.). Retrieved April 22, 2015, from http://www.aic.gov.au/media_library/publications/tandi/ti55.pdf

University, P. (2013, February 11). - The Future of Children -. Retrieved April 22, 2015, from http://www.princeton.edu/futureofchildren/publications/journals/article/index.xml?journalid=32&articleid=60&sectionid=291

Violence in the Media - Psychologists Study TV and Video Game Violence for Potential Harmful Effects. (n.d.). Retrieved April 22, 2015, from http://www.apa.org/action/resources/research-in-action/protect.aspx

Violence, The Media And Your Brain. (n.d.). Retrieved April 22, 2015, from https://www.psychologytoday.com/blog/reading-between-the-headlines/201309/violence-the-media-and-your-brain