22
Lecture 2 Designing for the Future UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 14th March

Week 02 Designing for the future

  • View
    446

  • Download
    0

Embed Size (px)

DESCRIPTION

 

Citation preview

Page 1: Week 02 Designing for the future

Lecture 2

Designing for the Future

UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 14th March

Page 2: Week 02 Designing for the future

To Do List for Today

• Present your personal statements and portfolio

• Workshop First

– Studio Setting

– Check up the IxD component sites

– Make each service account

– Warm up with Pinterest workshop

• Lecture

– Introduction to Critical Design and Cultural Probes

Lecture #1 IID_UX Prototyping 2

Page 3: Week 02 Designing for the future

The Last Week’s Homework

Lecture #1 IID_UX Prototyping 3

Make Blog Upload

Personal Statement

Upload Portfolio

1 2 3

Make a personal blog - Blogger - Wordpress - Tumblr

Your Blog Post #1 - Length : 1,000 words or less - Who I am, and What I have

been through - Things that I like - What I like to Learn from the

course - My dreams

Your Blog Post #2 - Upload images of your works - Pick your Favorite - Tell us why the work is your

favorite

Page 4: Week 02 Designing for the future

Individual Presentation

• Personal Statement Presentation Bullet Points

– Who I am, and What I have been through

– Things that I like

– What I like to Learn from the course

– My dreams

• Portfolio Presentation Bullet Points

– Title

– Ideas

– How it reflected the original idea, and how it evolved

– Tools(or Techniques) that I used

Lecture #1 IID_UX Prototyping 4

Page 5: Week 02 Designing for the future

CULTURAL PROBES Critical Design Readings

Lecture #1 IID_UX Prototyping 5

Page 6: Week 02 Designing for the future

Design Theories this Course Will Cover

Lecture #1 IID_UX Prototyping 6

Critical Design Cultural Probes Design Fiction

Dunne & Raby William Gaver Auger & Loizeau diegetic prototypes to suspend disbelief about change

Page 7: Week 02 Designing for the future

Design Fiction

Lecture #1 IID_UX Prototyping 7

Figure 1. Alternative presents and speculative futures. At the origin is here and now—everyday life and real products available on the high street. The lineage of these products can be traced back to when the technology became available to iterate them beyond their existing states. In Figure 1, the technology element on the left hand side represents research and development work, the higher the line the more emergent the technology and the longer and less predictable its route to everyday life. As we move to the right of the diagram and into the future we see that speculative designs exist as projections of the lineage, developed using techniques that focus on contemporary public understanding and desires, extrapolated through imagined developments of an emerging technology. Alternative presents step out of the lineage at some poignant time in the past to re-imagine our technological present. These designs can challenge and question existing cultural, political and manufacturing systems. (Auger, 2013)

Page 8: Week 02 Designing for the future

The Text For Today

– Gaver, W., Dunne, A., & Pacenti, E., (1999) "Cultural Probes," Interactions

6(1), pp21-29.

Lecture #1 IID_UX Prototyping 8

Page 9: Week 02 Designing for the future

“When reason is away, smiles will play.” - Paul Eluard and Benjamin Péret

Launching the Imagination to Design 9

Page 10: Week 02 Designing for the future

Definition

• Probes

– Collections of evocative tasks meant to elicit inspirational responses from

people – not comprehensive information about them, but fragmentary

clues about their lives and thoughts.

– It’s an approach that values uncertainty, play, exploration, and subjective

interpretation as ways of dealing with those limits.

– Provides an example of how we use this purposely uncontrolled and

uncontrollable approach to help us understand design domain in new

ways

Launching the Imagination to Design 10

Page 11: Week 02 Designing for the future

Project Brief

• European Union–funded research

project looking at novel interaction

techniques to increase the

presence of the elderly in their

local communities.

Launching the Imagination to Design 11

Page 12: Week 02 Designing for the future

Project Outline

• The probes were part of a strategy of pursuing experimental design in

a responsive way.

• They address a common dilemma in developing projects for unfamiliar

groups.

• Understanding the local cultures was necessary so that our designs

wouldn’t seem irrelevant or arrogant, but we didn’t want the groups to

constrain our designs unduly by focusing on needs or desires they

already understood.

• We wanted to lead a discussion with the groups toward unexpected

ideas, but we didn’t want to dominate it. Launching the Imagination to Design 12

Page 13: Week 02 Designing for the future

Package

Launching the Imagination to Design 13

• The cultural probes—these

packages of maps, postcards, and

other materials—were designed to

provoke inspirational responses from

elderly people in diverse

communities.

• Like astronomic or surgical probes,

we left them behind when we had

gone and waited for them to return

fragmentary data over time.

Page 14: Week 02 Designing for the future

Postcard

Launching the Imagination to Design 14

• Postcards are an attractive medium for asking these

sorts of questions because of their connotations as an

informal, friendly mode of communication.

• Unlike formal questionnaires, the postcards

encouraged questions to be approached casually,

which was underlined by pre-addressing and

stamping them for separate return.

• Postcard Questions

– Please tell us a piece of advice or insight that has been

important to you.

– What do you dislike about Peccioli?

– What place does art have in your life?

– Tell us about your favorite device.

Page 15: Week 02 Designing for the future

Map

• Participants were also asked to

mark zones on local maps,

showing us where, for instance,

– They would go to meet people

– They would go to be alone

– They liked to daydream

– They would like to go but can’t

Launching the Imagination to Design 15

Page 16: Week 02 Designing for the future

Camera

• Picture Assignments

– Your home

– What you will wear today

– The first person you see today

– Something desirable

– Something boring

• About half the pictures were unassigned,

and the elders were asked to photograph

whatever they wanted to show us before

mailing the camera back to us.

Launching the Imagination to Design 16

Page 17: Week 02 Designing for the future

Photo Album and Media Diary

• The last two items in the probes

were in the form of small booklets.

The first was a photo album, which

requesting the elders to “use 6 to 10

pictures to tell us your story.”

• When questioned, we encouraged

participants to use photos of the past,

their families, their current lives, or

anything they found meaningful.

Launching the Imagination to Design 17

Page 18: Week 02 Designing for the future

On Technology

• Unlike most design, we don’t focus on commercial products, but on

new understandings of technology.

• This allows us—even requires us—to be speculative in our designs,

as trying to extend the boundaries of current technologies demands

that we explore functions, experiences, and cultural placements quite

outside the norm.

Launching the Imagination to Design 18

Page 19: Week 02 Designing for the future

Newness

• Instead of designing solutions for user needs, then, we work to

provide opportunities to discover new pleasures, new forms of

sociability, and new cultural forms.

• We often act as provocateurs through our designs, trying to shift

current perceptions of technology functionally, aesthetically, culturally,

and even politically.

Launching the Imagination to Design 19

Page 20: Week 02 Designing for the future

Next Week Reading List

• Download From YSCEC > User Experience Prototyping > Books & Papers > Week 03 Reading

– Gaver, W., Dunne, A., & Pacenti, E. (1999). "Cultural Probes," Interactions 6(1), pp21-29.

– Gaver, W., Boucher, A., Pennington, S. and Walker, B., (2004). Cultural Probes and the value of

uncertainty. Interactions, Volume XI.5, pp. 53-56.

– Auger, J., (2014). Living With Robots: A Speculative Design Approach, Journal of Human-Robot

Interaction, Vol. 3, No. 1, 2014, pp. 20-42.

– Sabanovic, S., Reeder, S. & Kechavarzi, B. (2014). Designing Robots in the Wild: In situ Prototype

Evaluation for a Break Management Robot, Journal of Human-Robot Interaction, Vol. 3, No. 1, 2014, pp.

70-88.

– Bowen, S., & Petrelli, D. (2011) Remembering todaytomorrow:Exploring the human-centred design of

digital mementos, International Jounal of Human-Computer Studies 69, pp. 324-337.

Lecture #1 IID_UX Prototyping 20

Page 21: Week 02 Designing for the future

Homework

Lecture #1 IID_UX Prototyping 21

Complete Studio Assignments

Finish Video in a time

capsule

Readings And Critiques

(Assign

Presenters for Each Paper)

1 2 3

Pinterest - Set up your

account

- Make the initiall boards

- Upload requited images

Your Blog Post #3 - Title “Digital Memento” - Edit it in the length of 2-3

mins - Share the vimeo(or youtube)

link on your blog

Your Blog Post #4 - Summarize the papers - Add your critiques for each

papers

Submission Due : 11: 59 pm Thur. 20th March

Page 22: Week 02 Designing for the future

Contacts

• Email

[email protected]

• Class Blog

– Lecture Slides

• http://uxprototyping.tumblr.com/

– Studio Workshops

• http://ixdstudio.wordpress.com/

Lecture #1 IID_UX Prototyping 22