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Lecture 4 Persona Design UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 28 th March

Week 04 Persona Design

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Page 1: Week 04 Persona Design

Lecture 4

Persona Design

UX Prototyping / IID 2014 Spring Class hours : Fri 3 pm – 7 pm 28th March

Page 2: Week 04 Persona Design

The Last Week’s Homework

Lecture #4 IID_UX Prototyping 2

Studio Assignments pending

Readings And Critiques

(Assign

Presenters for Each Paper)

Complete the Online Survey

1 2 3

Your Blog Post #5 - The System Concept

Statement Your Blog Post #6 - Cultural Probe

Ideas

- The Cultural Probe Page Design

Your Blog Post #5 - Summarize the papers - Add your critiques for each

papers

Google Doc Survey - Background Information for

Team-ups - https://docs.google.com/forms

/d/1phvvuDydK-6QYPxXMmoQ3aR0mEOn2_Xtw9TiXi5sk3E/viewform

Page 3: Week 04 Persona Design

Reading List

• Download From YSCEC > User Experience Prototyping > Books &

Papers > Week 04 Readings

– Blythe, M. et. al. Interdisciplinary criticism: analysing the experience of

riot! a location-sensitive digital narrative, Behaviour & Information

Technology, Vol. 25, No. 2, pp.127 – 139. (Lee, Kangeun)

– Loeliger, E., & Stockman, T., (2013) Wayfinding without Visual Cues :

Evaluation of an Interactive Audio Map System, Interacting with

Computers. (Hong, Kyungjin)

Lecture #4 IID_UX Prototyping 3

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To Do List for Today

• Seminar

– Core Research Ideas : Bring out some keywords or related technological

trends, backgrounds, and concerns

– Research Questions : What they investigated

– Key theories : Some they referred and some they developed by their own

– Method : How they proved

– Results & Findings : What they learned from the study

Lecture #4 IID_UX Prototyping 4

Page 5: Week 04 Persona Design

About Hackney Hear

Lecture #4 IID_UX Prototyping 5

: All seven square miles covered in sound

https://vimeo.com/20463315

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Hackney Hear - the trial users speak

Lecture #4 IID_UX Prototyping 6

: In September 2011, Hackney Productions showcased the prototype of Hackney Hear to a few selected guests.

https://vimeo.com/29150157

Page 7: Week 04 Persona Design

To Do List for Today

• Present your digital memento

– What did you collect your visual images, and why?

• Pinterest Mood board

– How did you make your own story

• Video in a time capsule

Lecture #4 IID_UX Prototyping 7

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To Do List for Today

• Studio

– Write your own system concept statement

– Based on the system concept statement’s elements, such as the goals,

the name of the system, and the system users, design your own cultural

probes research.

– Design a probe package.

– Confirm the studio setting.

• Blog/Pinterest/GitHub etc

• VVVV

Lecture #4 IID_UX Prototyping 8

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THE SYSTEM CONCEPT STATEMENT

• An effective system concept statement answers at least the following

questions:

– What is the system name?

– Who are the system users?

– What will the system do?

– What problem(s) will the system solve? (You need to be broad here to

include business objectives.)

– What is the design vision and what are the emotional impact goals? In

other words, what experience will the system provide to the user? This

factor is especially important if the system is a commercial product.

Lecture #4 IID_UX Prototyping 9

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THE SYSTEM CONCEPT STATEMENT

• Example: System Concept Statement for the Ticket Kiosk System

Lecture #4 IID_UX Prototyping 10

The Ticket Kiosk System will replace the old ticket retail system, the Middleburg University Ticket Transaction Service, by providing 24-hour-a-day distributed kiosk service to the general public. This service includes access to comprehensive event information and the capability to rapidly purchase tickets for local events such as concerts, movies, and the performing arts. The new system includes a significant expansion of scope to include ticket distribution for the entire MU athletic program. Transportation tickets will also be available, along with directions and parking information for specific venues. Compared to conventional ticket outlets, the Ticket Kiosk System will reduce waiting time and offer far more extensive information about events. A focus on innovative design will enhance the MU public profile while Fostering the spirit of being part of the MU community and offering the customer a Beaming interaction experience. (139 words)

Page 11: Week 04 Persona Design

PERSONA DESIGN Lecture 4.

Lecture #4 IID_UX Prototyping 11

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Introduction

• Definition

– "Personas or personae are fictitious characters that are created to represent the

different user types within a targeted demographic that might use a site or product.

Personas are given characteristics and are assumed to be in particular environments

based on known users’ requirements so that these elements can be taken into

consideration when creating scenarios for conceptualizing a site. Cooper (1999) outlined

the general characteristics and uses of personas for product design and development.

– In the context of software requirements gathering, a user persona is a representation of

a real audience group. A persona description includes a user’s context, goals, pain

points, and major questions that need answers. Personas are a common tool in

Interaction Design (IxD)“

– http://darmano.typepad.com/logic_emotion/2007/05/persona_ecosyst.html

Lecture #4 IID_UX Prototyping 12

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Persona – System

Lecture #4 IID_UX Prototyping 13

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a persona chart developed for Kivio

Lecture #4 IID_UX Prototyping 14

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Mass Market Personas

Lecture #4 IID_UX Prototyping 15

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Mass Market Personas

Lecture #4 IID_UX Prototyping 16

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Enthusiast Personas

Lecture #4 IID_UX Prototyping 17

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Enthusiast Personas

Lecture #4 IID_UX Prototyping 18

http://designedbyerica.com/portfolio_m2.html

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What Is A Use Case?

– A usage case is simply a reason to use a System

– For example, a bank cardholder might need to use an ATM to get cash

from their account.

• It’s as simple as that.

Lecture #4 IID_UX Prototyping 19

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The purpose of use case diagram

– Used to gather requirements of a system (analysis

phase).

– A Use Case represents a discrete unit of interaction

between a user (human or machine) and the system

– describing a system from external usage viewpoint not

developer's perspective.

– Identify external and internal factors influencing the

system.

Lecture #4 IID_UX Prototyping 20

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Use case diagram components

Lecture #4 IID_UX Prototyping 21

.

Actor

Actor: An actor is a person, organization, or external system that plays a role in one or more interactions with your system

Use case: A use case describes a sequence of actions that provide something of measurable value to an actor

System boundary: indicates the scope of your system. Anything within the box represents functionality that is in scope and anything outside the box is not

Deposit cash

relation

use case

Relation: To connect between the object (communication)

boundary

cardHolder

Page 22: Week 04 Persona Design

Actor

• The actor describes a role not person

• Actors don’t have to be people. They can be other systems. For

example, the ATM may need to connect to the cardholders bank

• There are two kinds of actor - primary and secondary.

– Primary actor is anyone or thing that interacts with the system to gain

direct benefit.

– Secondary actor is anyone or thing that involve in achieving a use case

yet, they do not gain direct benefit from the system. Very often, secondary

actor is someone who assist the primary actor to achieve a use case.

Lecture #4 IID_UX Prototyping 22

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Use case (1/4)

• The goal must be of value to the actor .

• A use case is an objective user(s) wants to achieve with a system. Use

cases are named with :

verb or verb + noun phrase.

Lecture #4 IID_UX Prototyping 23

Deposit cash

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use case(2/4)

• Tip for use case

– simple title and describe the user goal

– Verbs like 'do' and 'perform' and nouns like 'data' and 'information' should

be avoided whenever possible.

– It is intended to provide an overview of what the user want without

knowing how to

Lecture #4 IID_UX Prototyping 24

Deposit cash

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use case(3/4)

• The <<include>> use case means that the flow of that use case is

always included

• But a <<extend>> use case means that the flow of the extending use

case is only included under specific conditions

Lecture #4 IID_UX Prototyping 25

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use case(4/4)

Lecture #4 IID_UX Prototyping 26

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Next Week Reading List

• Download From YSCEC > User Experience Prototyping > Books &

Papers > Week 05 Readings

– Bardzell, J. (2011) Interaction criticism: An introduction to the practice,

Interacting with Computers, pp.604-621

– Bardzell, S. ,Crafting Quality in Design: Integrity, Creativity, and Public

Sensibility, Proceedings of DIS 2012, June 11-15, 2012, Newcastle, UK.

– Bardzell, S., Critical Design and Critical Theory : The Challenge of

Designing for Provocation, Proceedings of DIS 2012, June 11-15, 2012,

Newcastle, UK.

Lecture #4 IID_UX Prototyping 27

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Homework

Lecture #4 IID_UX Prototyping 28

Complete Studio Assignments #1

Complete Studio Assignments #2

Readings And Critiques

(Assign

Presenters for Each Paper)

1 2 3

Your Blog Post #6 - The System Concept

Statement

Your Blog Post #7 - Cultural Probe Ideas

- The Cultural Probe Page Design

Your Blog Post #8 - Summarize the papers - Add your critiques for each

papers

Submission Due : 11: 59 pm Thur. 3rd April