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What you see is what you get Getting better visuals through design reviews Matt Pierce [email protected] m

What you see is what you get: Getting better visuals through design reviews

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This is a 3 hour workshop presented at TCUK 2013. What you don't see in the slides are the critical parts - the hands on activity. During this workshop we used the activity of having participants draw their visualization of the work 'communication.' They then went through the review process, and iterated, a few times. The second activity, which focused on Contrast, Repetition, Alignment, and Proximity (CRAP) was, as small groups, to take visualize data we collected in the room. (For instance, what are the color of the eyes of the individuals in the room? How many years of service did participants have in the industry.

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Page 1: What you see is what you get: Getting better visuals through design reviews

What you see is what you getGetting better visuals through design reviews

Matt [email protected]

Page 2: What you see is what you get: Getting better visuals through design reviews

Where are we going?

“Hamster Wheel” symbol by Olivier Guin, from thenounproject.com collection

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Who the heck are you and why are you here?

Page 4: What you see is what you get: Getting better visuals through design reviews

Who am I &why am I here?

Instructional designerHusband/DadLove board gamesVideo makerMarketer

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Why Visuals Matter?

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Page 9: What you see is what you get: Getting better visuals through design reviews

Point out Details

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Ask Questions

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Give Reasons

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Be Clear

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2 People review

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Not About them (Or You)

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Help them Ship

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Point out Details

Ask Questions

Give Reasons

Be Clear

2 People review

Not About them (Or You)

Help them Ship

Page 17: What you see is what you get: Getting better visuals through design reviews

Activity One

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Con

trast

Alig

nm

en

t

Proximity

epetition Repetition epetition

Page 19: What you see is what you get: Getting better visuals through design reviews

Size

Elimination

Page 20: What you see is what you get: Getting better visuals through design reviews
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Activity Two

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Con

trast

Alig

nm

en

t

Proximity

epetition Repetition epetition

Size

Elimination

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Resources! • Clean Up Your Mess: A Guide to Visual Design for Everyone

http://www.visualmess.com/index.htm l

• The Noun Project collects, organizes and adds to the highly recognizable symbols that form the world's visual language, so we may share them in a fun and meaningful way. http://thenounproject.com

• Practical Guidelines for Visual Design http://www.educ.kent.edu/community/vlo/guidlines/index.html (It’s not the prettiest site, but concepts are good)

• Learning to design PowerPoints like a badass http://www.slideshare.net/ginabainesholder/learning-to-design-powerpoints-like-a-badass

• Design Criticism and the Creative Process http://www.alistapart.com/articles/design-criticism-creative-process/

• Fonts http://www.dafont.com/

• Blah, Blah, Blah & Back of the Napkin http://www.danroam.com/

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From the Noun Project:

• “Cursor” P.J. Onori,• “Question” Henry Ryder • “Person” Antonis Makriyannis • “Brain” Arjun Adamson • “Alert” Dima Yagnyuk• “Box” Martin Karachorov • “Bomb” 42• “Ruler” Zbigniew Flakus• “Robot” Kenneth Appiah • “Sasquatch” Mike Wirth