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A follow on from 'The 3D Imperative'. This presentation describes the design of 'serious games'. It takes the view that the core component of a serious game, is infact, simulative. Game mechanics can then be used to enhance learning further, however, it must be based upon a simulation core.
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What’s in a simulation game?
Immersive Simulation Improves Performance
Learning through mental practice
In the brain, Mental Practice & Real task Practice are 90% the same
Cortical output maps for finger flexors Fmri Piano Playing / Imagining
Technology Supported Mental Practice
Games are bad!
Chocolate covered learning?
Learning transfer?
Learning transfer?
It’s ALWAYS about good learning design
Content
Cognitive tools
Repetition
Reflection
Mentoring
Diagnostics
Time
Rubbish in =
Games are good!
Engagement & motivation
This could be good
This was bad, but very good
Failure – it is crucial for learning
Safe failure
Build scenarios
Stories enable human’s to quickly learn complex information
Game narrative
Scoring and diagnostics
Scoring and diagnostics
See another perspective
See another perspective
What’s in a simulation game?