Upload
pcellsworth
View
71
Download
0
Tags:
Embed Size (px)
Citation preview
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
244
Crystal of light Episode 1
Cithianus Murder
Part 4
By
Paul Ellsworth
This document is copyright by Paul Ellsworth © 2014. All rights reserved. The
contents of thisdocument may be used by individuals and
small groups for gaming purposes.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
245
Appendix C NPC Characters Sheets continued (generated using http://www.pathguy.com/ddnext.htm)
Narcelia the Nimble
Female Elf Guild Thief Rogue 5 Lawful Evil
Strength 16 (+3)
Dexterity 20 (+5)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 10 (+0)
Charisma 18 (+4)
Size: Medium
Height: 5' 3"
Weight: 105 lb
Skin: Black
Eyes: Dark Brown
Hair: White Straight
Maximum Hit Points: 48
Speed: 30 feet
Inspiration:
Armor Class: 18 = 10 + 3 [mithral shirt] + 5 [dexterity]
Proficiency bonus: +3
Initiative modifier: + 5 = + 5 [dexterity]
Attack (handheld / thrown): + 6 = + 3 [proficiency] + 3 [strength]
Attack (missile / finesse): + 8 = + 3 [proficiency] + 5 [dexterity]
Strength save: + 3 = + 3 [strength]
Dexterity save: + 8 = + 3 [proficiency] + 5 [dexterity]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
246
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 4 = + 3 [proficiency] + 1 [intelligence]
Wisdom save: + 0
Charisma save: + 4 = + 4 [charisma]
Insight (passive): 10 (15 with advantage)
Perception (passive): 13 (18 with advantage)
Carry: 240 lb maximum
For groups using the optional encumberance rules: If carrying more than 80 lb, encumbered -- -10 on speed
If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish Undercommon
Unarmed strike [+6 to hit; 1+3 bludgeoning] 4 Daggers [+8 to hit; 1d4+5 piercing, 1 lb, finesse, light, thrown (range 20/60)] Crossbow, light [+8 to hit; 1d8+5 piercing, 6 lb, ammunition (range 80/320), loading, two-handed] Longsword [+6 to hit; 1d8+3 slashing, 4 lb, versatile (1d10 slashing)] Mithral shirt [light; + 3 AC; 10 lb.] Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 11 = +5 + 3 + 3 [expertise]
Animal Handling Wis 0 = +0
Arcana Int 1 = +1
Athletics Str 3 = +3
Deception Cha 7 = +4 + 3
History Int 1 = +1
Insight Wis 0 = +0
Intimidation Cha 7 = +4 + 3
Investigation Int 1 = +1
Medicine Wis 0 = +0
Nature Int 1 = +1
Perception Wis 3 = +0 + 3
Performance Cha 4 = +4
Persuasion Cha 4 = +4
Religion Int 1 = +1
Sleight of Hand Dex 8 = +5 + 3
Stealth Dex 11 = +5 + 3 + 3 [expertise]
Survival Wis 3 = +0 + 3
Check any other tools with which Narcelia is proficient:
Climber's kit
Disguise kit Herbalism kit
Navigator tools
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
247
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Elf
Elves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Drow / Dark Elf (subrace)
Dark Elves receive +1 charisma (already included).
Darkvision -- see in black and white to 120 feet even in darkness.
Advantage on perception (wisdom) checks, except in sunlight
Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight.
Advantage on saving throws against being charmed; immune to magical sleep.
Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability.
Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Drow sign language as a free language for you.
Guild Thief
This is a background from playtesting that I thought people might want to continue to use.
You belong to a criminal syndicate and have the privileges that go with it.
You speak thieves' cant.
Consider bringing thieves' tools, lampblack, a mirror, and so forth.
You are proficient with thieves' tools, disguise kit and poisoner's kit.
Rogue
Proficient in using thief tools.
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Acrobatics; Stealth; .
Level 1: Thieves cant
Level 1: Sneak attack deals extra 1d6
Level 2: Cunning action -- take a second action to dash, disengage, hide or hustle
Level 3: Sneak attack deals extra 2d6
Level 5: Sneak attack deals extra 3d6
Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
Level 7: Sneak attack deals extra 4d6
Level 9: Sneak attack deals extra 5d6
Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
Level 11: Sneak attack deals extra 6d6
Level 13: Sneak attack deals extra 7d6
Level 14: Blindsense -- sense invisible if you can hear
Level 15: Slippery mind -- gain proficiency in wisdom saving throws
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
248
Level 15: Sneak attack deals extra 8d6
Level 17: Sneak attack deals extra 9d6
Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
Level 19: Sneak attack deals extra 10d6
Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check
Assassin (rogue archetype)
Begin with bonus proficiencies -- disguise and poisoner kit.
Level 3: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals.
Level 9: Infiltration expertise -- fake identity.
Level 13: Impostor.
Level 17: Death strike. A surprised creature that you hit must save vs constitution d10 or take double damage
First Ability Score Improvement: +1 charisma; +1 strength;
Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5
Level 3: Rogue 5
Level 4: Rogue 5
Level 5: Rogue 5
Narcelia's Equipment:
24 lb
2 lb 2 lb
5 lb 7 lb 5 lb 4 lb
4 lb 3 lb 1 lb 1 lb 1 lb
20 lb 10 lb
8 lb 1 lb
10 lb 1 lb
3 lb 2 lb 1 lb
Weapons / Armor / Shield (from above) Acid vials x2 Crossbow bolts (quiver of 20) x1 Backpack Bedroll Crowbar Fishing gear Flint and steel Grappling hook Hammer Mess kit Mirror Potions of healing x2 Rations (1 day) x10 Rope (50', silk) x2 Sewing needle Shovel / Spade Tinderbox Waterskins x2 Whetstone Disguise kit (proficient) Poisoner kit (proficient) Thieves' tools (proficient)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
249
_____ 115 lb
Total
Narcelia's Personality Traits: Narcelia's Ideal(s): Narcelia's Bond(s): Narcelia's Flaw(s): More about Narcelia :
A member of Talabrina dark elf contingent. She is Nezidera's younger sister and is absolutely loyal to her sister. She is also Onyx's half-sister. She is left in the dark with her sister always disappearing but then she follows her sister to find out what is going. She doesn’t approve of her sister’s actions but loves her sister and it is family first.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
250
Nezidera the Necromancer (Dark Lord faction)
Female Elf Bounty Hunter Wizard 13 Lawful Evil
Strength 15 (+2)
Dexterity 18 (+4)
Constitution 17 (+3)
Intelligence 18 (+4)
Wisdom 14 (+2)
Charisma 19 (+4)
Size: Medium
Height: 5' 5"
Weight: 90 lb
Skin: Black
Eyes: Dark Brown
Hair: Black Straight
Maximum Hit Points: 93 Speed: 30 feet
Inspiration: Armor Class: 14 = 10 + 4 [dexterity]
Proficiency bonus: +5
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 7 = + 5 [proficiency] + 2 [strength]
Attack (missile / finesse): + 9 = + 5 [proficiency] + 4 [dexterity]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 4 = + 4 [dexterity]
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 9 = + 5 [proficiency] + 4 [intelligence]
Wisdom save: + 7 = + 5 [proficiency] + 2 [wisdom]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
251
Charisma save: + 4 = + 4 [charisma]
Insight (passive): 17 (22 with advantage)
Perception (passive): 17 (22 with advantage)
Carry: 225 lb or less unencumbered
Languages: Common Draconic Elvish Dark_Elf_Silent Undercommon
Unarmed strike [+7 to hit; 1+2 bludgeoning] Dagger [+9 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+7 to hit; 1d6+2 bludgeoning, 4 lb, versatile (1d8)] Crossbow, light [+9 to hit; 1d8+4 piercing, 6 lb, ammunition (range 80/320), loading, two-handed] Rapier [+9 to hit; 1d8+4 piercing, 2 lb, finesse] Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 4 = +4
Animal Handling Wis 2 = +2
Arcana Int 4 = +4
Athletics Str 2 = +2
Deception Cha 4 = +4
History Int 4 = +4
Insight Wis 7 = +2 + 5
Intimidation Cha 4 = +4
Investigation Int 9 = +4 + 5
Medicine Wis 2 = +2
Nature Int 4 = +4
Perception Wis 7 = +2 + 5
Performance Cha 4 = +4
Persuasion Cha 4 = +4
Religion Int 4 = +4
Sleight of Hand Dex 4 = +4
Stealth Dex 9 = +4 + 5
Survival Wis 7 = +2 + 5
Wizard spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 3/day
Fourth-level castings: 3/day
Fifth-level castings: 2/day
Sixth-level castings: 1/day
Seventh-level castings: 1/day
At wizard level 13, you know 5 wizard cantrips. Mark your Wizard Cantrip(s) here:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
252
Acid Splash Blade Ward Chill Touch
Dancing Lights Fire Bolt Friends
Light Mage Hand Mending
Message Minor Illusion Poison Spray
Prestidigitation Ray of Frost Shocking Grasp
True Strike
Use the first box to mark the wizard spells in your spellbook. You have at least 30 wizard spells in your spellbook.
Use the second box to mark the wizard spells that you have prepared. You can prepare 17 wizard spells daily.
Mark your First Level Wizard spells here:
Alarm Burning Hands Charm Person
Chromatic Orb Color Spray Comprehend Languages
Detect Magic Disguise Self Expeditious Retreat
False Life [necromancy] Feather Fall Find Familiar
Fog Cloud Grease Identify
Illusory Script Jump Longstrider
Mage Armor Magic Missile Protection from Evil and Good
Ray of Sickness [necromancy] Shield
Silent Image Sleep Tashas Hideous Laughter
Tensers Floating Disk Thunderwave Unseen Servant
Witch Bolt
Mark your Second Level Wizard spells here:
Alter Self Arcane Lock Blindness/Deafness [necromancy]
Blur Cloud of Daggers Continual Flame
Crown of Madness Darkness Darkvision
Detect Thoughts Enlarge / Reduce Flaming Sphere
Gentle Repose [necromancy] Gust of Wind
Hold Person Invisibility Knock
Levitate Locate Object Magic Mouth
Magic Weapon Melf Acid Arrow Mirror Image
Misty Step Nystuls Magic Aura Phantasmal Force
Ray of Enfeeblement [necromancy] Rope Trick
Scorching Ray See Invisibility Shatter
Spider Climb Suggestion Web
Mark your Third Level Wizard spells here :
Animate Dead [necromancy] Bestow Curse [necromancy]
Blink Clairvoyance Counterspell
Dispel Magic Fear Feign Death [necromancy]
Fireball Fly Gaseous Form
Glyph of Warding Haste Hypnotic Pattern
Leomunds Tiny Hut Lightning Bolt Magic Circle
Major Image Nondetection Phantom Steed
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
253
Protection from Energy Remove Curse Sending
Sleet Storm Slow Stinking Cloud
Tongues Vampiric Touch [necromancy]
Water Breathing
Mark your Fourth Level Wizard spells here:
Arcane Eye Banishment Blight [necromancy]
Confusion Conjure Minor Elementals Control Water
Dimension Door Evards Black Tentacles Fabricate
Fire Shield Greater Invisibility Hallucinatory Terrain
Ice Storm Leomunds Secret Chest Locate Creature
Mordenkainens Faithful Hound Mordenkainens Private Sanctum
Otilukes Resilient Sphere Phantasmal Killer Polymorph
Stone Shape Stoneskin Wall of Fire
Mark your Fifth Level Wizard spells here:
Animate Objects Bigbys Hand Cloudkill
Cone of Cold Conjure Elemental Contact Other Plane
Creation Dominate Person Dream
Geas Hold Monster Legend Lore
Mislead Modify Memory Passwall
Planar Binding Rarys Telepathic Bond Scrying
Seeming Telekinesis Teleportation Circle
Wall of Force Wall of Stone
Mark your Sixth Level Wizard spells here:
Arcane Gate Chain Lighting Circle of Death [necromancy]
Contingency Create Undead [necromancy]
Disintegrate Drawmijs Instant Summons
Eyebite [necromancy] Flesh to Stone Globe of Invulnerability
Gurads and Wards Magic Jar [necromancy] Mass Suggsetion
Move Earth Otilukes Freezing Sphere Ottos Irresisbible Dance
Programmed Illusion Sunbeam True Seeing
Wall of Ice
Mark your Seventh Level Wizard spells here:
Delayed Blast Fireball Etherealness Finger of Death [necromancy]
Forcecage Mirage Arcane Mordenkainens Magnificent Mansion
Mordenkainens Sword Plane Shift Prismatic Spray
Project Image Reverse Gravity Sequester
Simulacrum Symbol Teleport
Elf
Elves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
254
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Drow / Dark Elf (subrace)
Dark Elves receive +1 charisma (already included).
Darkvision -- see in black and white to 120 feet even in darkness.
Advantage on perception (wisdom) checks, except in sunlight
Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight.
Advantage on saving throws against being charmed; immune to magical sleep.
Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability.
Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Drow sign language as a free language for you.
Bounty Hunter
You are authorized to hunt fugitives.
Two extra languages of your choice (already included).
You can ride a horse.
Wizard
The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.
Necromancy wizard (school)
Level 2: Necromancy savant -- the time and cost to put a necromancy spell into your spellbook is halved
Level 2: Grim Harvest -- kill something with a spell of 1st level or higher, gain hp equal to twice the spell level, or three times if it is necromancy school.
Level 6: Learn Animate Dead spell and can have extra undead servants
Level 10: Inured to Undeath -- resistance to necrotic damage, cannot have maximum hp reduced
Level 14: Command Undead
First Ability Score Improvement: +1 constitution; +1 intelligence; Second Ability Score Improvement: +1 dexterity; +1 constitution; Third Ability Score Improvement: +1 strength; +1 constitution;
Class HP rolled
Level 1: Wizard 6
Level 2: Wizard 4
Level 3: Wizard 4
Level 4: Wizard 4
Level 5: Wizard 4
Level 6: Wizard 4
Level 7: Wizard 4
Level 8: Wizard 4
Level 9: Wizard 4
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
255
Level 10: Wizard 4
Level 11: Wizard 4
Level 12: Wizard 4
Level 13: Wizard 4
Nezidera's Equipment:
13 lb
2 lb 2 lb
5 lb 7 lb 4 lb
1 lb 1 lb 2 lb
20 lb 10 lb 1 lb 5 lb 1 lb
1 lb 2 lb 3 lb
_____ 80 lb
Weapons / Armor / Shield (from above) Acid vials x2 Crossbow bolts (quiver of 20) x1 Antitoxin vials x1 Backpack Bedroll Fishing gear Flint and steel Ink pen Ink vial Mess kit Mirror Potions of healing x3 Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x1 Whetstone Healer kit Spell component pouch Spellbook x1 Total
More about Nezidera:
A member of Talabrina dark elf contingent. She is Onyx’s half-brother and she is looking for him. She wants to persuade him to come back to their home. She loves her brother so much that she will do the unthinkable and go against her own people to save Onyx. She is the one who gives the information about the Dark Lords have returned. She effectively becomes a double agent reporting on what her countrymen are doing (she is selective and doesn’t tell all).
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
256
Nicephorus the Half-Elf (cult of the Dark Moon faction)
Male Half-Elf Outlander Warlock 7 / Wizard 3 Lawful Evil
Strength 13 (+1)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 19 (+4)
Wisdom 13 (+1)
Charisma 13 (+1)
Size: Medium
Height: 5' 8"
Weight: 150 lb
Skin: Yellow
Eyes: Dark Brown
Hair: Dark Brown Wavy
Maximum Hit Points: 70
Speed: 30 feet
Inspiration:
Armor Class: 14 = 10 + 2 [dragon leather] + 2 [dexterity]
Proficiency bonus: +4
Initiative modifier: + 2 = + 2 [dexterity]
Attack (handheld / thrown): + 5 = + 4 [proficiency] + 1 [strength]
Attack (missile / finesse): + 6 = + 4 [proficiency] + 2 [dexterity]
Strength save: + 1 = + 1 [strength]
Dexterity save: + 2 = + 2 [dexterity]
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 4 = + 4 [intelligence]
Wisdom save: + 5 = + 4 [proficiency] + 1 [wisdom]
Charisma save: + 5 = + 4 [proficiency] + 1 [charisma]
Insight (passive): 11 (16 with advantage)
Perception (passive): 11 (16 with advantage)
Carry: 195 lb maximum
For groups using the optional encumberance rules: If carrying more than 65 lb, encumbered -- -10 on speed
If carrying more than 130 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Dwarvish Elvish Orc
Unarmed strike [+5 to hit; 1+1 bludgeoning] Dagger [+6 to hit; 1d4+2 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+5 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)] Sling [+6 to hit; 1d6+2 bludgeoning, 1 lb, ammunition (range 30/120)] Dragon leather [light; + 2 AC; 15 lb.] No familiar yet
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
257
Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 2 = +2
Animal Handling Wis 1 = +1
Arcana Int 8 = +4 + 4
Athletics Str 5 = +1 + 4
Deception Cha 1 = +1
History Int 4 = +4
Insight Wis 1 = +1
Intimidation Cha 5 = +1 + 4
Investigation Int 4 = +4
Medicine Wis 1 = +1
Nature Int 8 = +4 + 4
Perception Wis 1 = +1
Performance Cha 1 = +1
Persuasion Cha 1 = +1
Religion Int 4 = +4
Sleight of Hand Dex 2 = +2
Stealth Dex 6 = +2 + 4
Survival Wis 5 = +1 + 4
Multiclass Spellcaster
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 3/day
Fourth-level castings: 3/day
Fifth-level castings: 2/day
At warlock level 7, you know 3 warlock cantrips. Mark your Warlock Cantrip(s) here:
Blade Ward *
Chill Touch
Eldritch Blast
Friends
Mage Hand
Minor Illusion *
Poison Spray *
Prestidigitation
True Strike
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
258
At warlock level 7, you know 8 warlock spells. This is in addition to your pact spells. Mark your First Level Warlock spells here:
Armor of Agathys
Arms of Hadar
Charm Person *
Comprehend Languages *
Dissonant Whispers [pact spell] *
Expeditious Retreat
Hellish Rebuke
Hex
Illusory Script
Protection of Evil and Good
Tashas Hideous Laughter [pact spell]
Unseen Servant
Witch Bolt *
Mark your Second Level Warlock spells here:
Cloud of Daggers
Crown of Madness
Darkness *
Detect Thoughts [pact spell]
Enthrall *
Hold Person
Invisibility
Mirror Image
Misty Step
Phantasmal Force [pact spell]
Ray of Enfeeblement
Shatter
Spider Climb *
Suggestion
Mark your Third Level Warlock spells here:
Clairvoyance [pact spell] *
Counterspell *
Dispel Magic *
Fear
Fly
Gaseous Form
Hunger of Hadar
Hypnotic Pattern
Magic Circle
Major Image
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
259
Remove Curse
Sending [pact spell]
Tongues
Vampiric Touch
Mark your Fourth Level Warlock spells here:
Banishment
Blight *
Dimention Door *
Dominate Beast [pact spell]
Evards Black Tentacles [pact spell] *
Hallucinatory Terrain
At wizard level 3, you know 3 wizard cantrips. Mark your Wizard Cantrip(s) here:
Acid Splash *
Blade Ward
Chill Touch
Dancing Lights *
Fire Bolt *
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
Use the first box to mark the wizard spells in your spellbook. You have at least 10 wizard spells in your spellbook.
Use the second box to mark the wizard spells that you have prepared. You can prepare 7 wizard spells daily.
Mark your First Level Wizard spells here:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
260
Alarm
Burning Hands *
Charm Person
Chromatic Orb
Color Spray
Comprehend Languages
Detect Magic
Disguise Self
Expeditious Retreat
False Life [necromancy] *
Feather Fall
Find Familiar
Fog Cloud *
Grease
Identify
Illusory Script
Jump
Longstrider
Mage Armor
Magic Missile
Protection from Evil and Good
Ray of Sickness [necromancy]
Shield
Silent Image
Sleep
Tashas Hideous Laughter
Tensers Floating Disk
Thunderwave
Unseen Servant
Witch Bolt
Mark your Second Level Wizard spells here:
Alter Self
Arcane Lock
Blindness / Deafness [necromancy]
Blur
Cloud of Daggers
Continual Flame
Crown of Madness
Darkness
Darkvision *
Detect Thoughts
Enlarge / Reduce
Flaming Sphere
Gentle Repose [necromancy]
Gust of Wind
Hold Person
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
261
Invisibility
Knock
Levitate
Locate Object
Magic Mouth
Magic Weapon
Melf Acid Arrow *
Mirror Image
Misty Step
Nystuls Magic Aura
Phantasmal Force
Ray of Enfeeblement [necromancy] *
Rope Trick
Scorching Ray
See Invisibility
Shatter
Spider Climb
Suggestion
Web
At warlock level 7, you know 4 warlock invocations. Check your chosen invocations here.
Agonizing Blast -- requires eldritch blast cantrip
Armor of Shadows
Beast Speech
Beguiling Influence -- mark proficiency training in deception and persuasion on your skill sheet
Bewitching Whispers *
Devil Sight
Dreadful Word *
Eldritch Sight
Eldritch Spear -- requires eldritch blast cantrip
Ryes of the Rune Keeper
Fiendish Vigor
Gaze of Two Minds *
Mask of Many Faces
Mire the Mind
Misty Visions
One with Shadows *
Repelling Blast -- requires eldritch blast cantrip
Sculptor of Flesh
Sign of Ill Omen
Thief of Five Fates
Witch Sight
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
262
Half-Elf
All Half-Elves get +2 on charisma (already included).
This Half-Elf chose +1 on intelligence (already included).
This Half-Elf chose +1 on wisdom (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saves against being charmed; immune to magical sleep.
One extra language (already included).
Two extra skill proficiencies (already included).
Outlander
You are from a wilderness community.
You always have your bearings in unfamiliar territory, and can enable at least five companions to live off the land.
One extra language of your choice (already included).
You probably play an instrument.
Warlock
The DC to resist your spells is 8 + proficiency bonus + your charisma modifier.
Level 1: One spell slot daily, slot level 1.
Level 2: Two spell slots daily.
Level 2: Two invocations known.
Level 3: Spells slots are level 2.
Level 5: Spells slots are level 3.
Level 5: Three invocations known.
Level 7: Spells slots are level 4.
Level 7: Four invocations known.
Great Old One patron (warlock)
Expanded list of available spells.
Level 1: Awakened Mind -- can communicate with any creature by telepathy.
Level 6: Entropic Ward -- once per encounter, can impose disadvantage, if missed, you strike next with advantage.
Necromancy wizard (school)
Level 2: Necromancy savant -- the time and cost to put a necromancy spell into your spellbook is halved
Level 2: Grim Harvest -- kill something with a spell of 1st level or higher, gain hp equal to twice the spell level, or three times if it is necromancy school.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
263
First Ability Score Improvement: +1 dexterity; +1 constitution;
Class HP rolled
Level 1: Warlock 8
Level 2: Warlock 5
Level 3: Warlock 5
Level 4: Warlock 5
Level 5: Warlock 5
Level 6: Warlock 5
Level 7: Warlock 5
Level 8: Wizard 4
Level 9: Wizard 4
Level 10: Wizard 4
Nicephorus's Equipment:
21 lb
4 lb 5 lb
5 lb 2 lb 3 lb 4 lb
1 lb 1 lb
20 lb 10 lb
8 lb 1 lb 1 lb 5 lb 1 lb
1 lb 2 lb 2 lb 3 lb
_____ 100 lb
Weapons / Armor / Shield (from above) Acid vials x4 Sling bullets (group of 10) x1 Backpack Ball bearings (1000) Clothing change x1 Fishing gear Flint and steel Ink pen Ink vial Mess kit Mirror Rations (1 day) x10 Rope (50', hempen) x1 Sealing wax Shovel / Spade Spyglass Tinderbox Waterskins x1 Whetstone Healer kit Pan Flute (proficient) Spell component pouch Spellbook x1 Total
More about Nicephorus:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
264
Nonus the Crafty
Male Human Guild Thief Rogue 18 True Neutral
Strength 18 (+4)
Dexterity 19 (+4)
Constitution 19 (+4)
Intelligence 19 (+4)
Wisdom 18 (+4)
Charisma 17 (+3)
Size: Medium
Height: 5' 6"
Weight: 160 lb
Skin: Light
Eyes: Hazel
Hair: Black Wavy; Beardless
Maximum Hit Points: 165
Speed: 30 feet
Inspiration:
Armor Class: 16 = 10 + 2 [studded leather] + 4 [dexterity]
Proficiency bonus: +6
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 10 = + 6 [proficiency] + 4 [strength]
Attack (missile / finesse): + 10 = + 6 [proficiency] + 4 [dexterity]
Strength save: + 4 = + 4 [strength]
Dexterity save: + 10 = + 6 [proficiency] + 4 [dexterity]
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 10 = + 6 [proficiency] + 4 [intelligence]
Wisdom save: + 10 = + 6 [proficiency] + 4 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 14 (19 with advantage)
Perception (passive): 20 (25 with advantage)
Carry: 270 lb maximum
For groups using the optional encumberance rules: If carrying more than 90 lb, encumbered -- -10 on speed
If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish
Unarmed strike [+10 to hit; 1+4 bludgeoning] Dagger [+10 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)] Crossbow, light [+10 to hit; 1d8+4 piercing, 6 lb, ammunition (range 80/320), loading, two-handed] Longsword [+10 to hit; 1d8+4 slashing, 4 lb, versatile (1d10 slashing)] Studded leather [medium; + 2 AC; max dex + 2; 13 lb.] Feats:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
265
Lucky
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 10 = +4 + 6
Animal Handling Wis 4 = +4
Arcana Int 4 = +4
Athletics Str 4 = +4
Deception Cha 15 = +3 + 6 + 6 [expertise]
History Int 4 = +4
Insight Wis 4 = +4
Intimidation Cha 3 = +3
Investigation Int 4 = +4
Medicine Wis 4 = +4
Nature Int 4 = +4
Perception Wis 10 = +4 + 6
Performance Cha 3 = +3
Persuasion Cha 9 = +3 + 6
Religion Int 4 = +4
Sleight of Hand Dex 16 = +4 + 6 + 6 [expertise]
Stealth Dex 16 = +4 + 6 + 6 [expertise]
Survival Wis 10 = +4 + 6
Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which you are proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
Check any games with which you are proficient:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
266
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
This Human chose +1 on intelligence (already included).
This Human chose +1 on wisdom (already included).
Humans learn one extra language.
Guild Thief
This is a background from playtesting that I thought people might want to continue to use.
You belong to a criminal syndicate and have the privileges that go with it.
You speak thieves' cant.
Consider bringing thieves' tools, lampblack, a mirror, and so forth.
You are proficient with thieves' tools, disguise kit and poisoner's kit.
Rogue
Proficient in using thief tools.
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Deception; Stealth; Sleight of hand; Thieves' tools; .
Level 1: Thieves cant
Level 1: Sneak attack deals extra 1d6
Level 2: Cunning action -- take a second action to dash, disengage, hide or hustle
Level 3: Sneak attack deals extra 2d6
Level 5: Sneak attack deals extra 3d6
Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
Level 7: Sneak attack deals extra 4d6
Level 9: Sneak attack deals extra 5d6
Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
Level 11: Sneak attack deals extra 6d6
Level 13: Sneak attack deals extra 7d6
Level 14: Blindsense -- sense invisible if you can hear
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
267
Level 15: Slippery mind -- gain proficiency in wisdom saving throws
Level 15: Sneak attack deals extra 8d6
Level 17: Sneak attack deals extra 9d6
Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
Level 19: Sneak attack deals extra 10d6
Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check
Thief (rogue archetype)
Level 3: Burglary / Second Story Work -- climb at full speed, add your dexterity modifier to distances jumped.
Level 3: Fast hands -- can use cunning action to make seight of hands checks, use thief tools on a trap, open a lock or use something in the environment.
Level 9: Supreme sneak -- advantage to hide.
Level 13: Use magic device
Level 17: Thief reflexes. Take an extra turn at initiative - 10 on the first round of any battle.
First Ability Score Improvement: +1 dexterity; +1 constitution; Second Ability Score Improvement: +1 strength; +1 constitution; Third Ability Score Improvement: +1 intelligence; +1 wisdom; Fourth Ability Score Improvement: +1 charisma; +1 intelligence; Fifth Ability Score Improvement: +1 charisma; +1 wisdom;
Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5
Level 3: Rogue 5
Level 4: Rogue 5
Level 5: Rogue 5
Level 6: Rogue 5
Level 7: Rogue 5
Level 8: Rogue 5
Level 9: Rogue 5
Level 10: Rogue 5
Level 11: Rogue 5
Level 12: Rogue 5
Level 13: Rogue 5
Level 14: Rogue 5
Level 15: Rogue 5
Level 16: Rogue 5
Level 17: Rogue 5
Level 18: Rogue 5
Nonus's Equipment:
24 lb
1 lb 2 lb 2 lb
Weapons / Armor / Shield (from above) Acid vials x1 Crossbow bolts (quiver of 20) x1 Holy water flasks x2
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
268
5 lb 2 lb 7 lb 5 lb
2 lb 1 lb 1 lb 2 lb
1 lb
20 lb 10 lb 1 lb 5 lb
3 lb 1 lb 2 lb 1 lb 1 lb
Backpack Ball bearings (1000) Bedroll Crowbar Flint and steel Horse Ink pen Ink vial Lantern (bullseye) Mess kit Mirror Oil flasks x2 Paper sheets x4 Potions of healing x2 Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x1 Disguise kit (proficient) Healer kit Poisoner kit (proficient) Holy symbol (silver) Thieves' tools (proficient)
_____ 99 lb
Total
Nonus's Personality Traits:
Nonus's Ideal(s):
Nonus's Bond(s):
Nonus's Flaw(s):
More about Nonus:
Leader of the Thief's Guild
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
269
Onyx the Hunter
Male Half-Elf Bounty Hunter Ranger 12 Neutral Good
Strength 19 (+4)
Dexterity 19 (+4)
Constitution 19 (+4)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 17 (+3)
Size: Medium
Height: 6' 1"
Weight: 200 lb
Skin: Bronze
Eyes: Dark Brown
Hair: Black Straight; Beardless
Maximum Hit Points: 124
Speed: 30 feet
Inspiration:
Armor Class: 17 = 10 + 3 [mithral shirt] + 4 [dexterity]
Proficiency bonus: +4
Initiative modifier: + 4 = + 4 [dexterity]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
270
Attack (handheld / thrown): + 8 = + 4 [proficiency] + 4 [strength]
Attack (missile / finesse): + 8 = + 4 [proficiency] + 4 [dexterity]
Strength save: + 8 = + 4 [proficiency] + 4 [strength]
Dexterity save: + 8 = + 4 [proficiency] + 4 [dexterity]
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 1 = + 1 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 15 (20 with advantage)
Perception (passive): 15 (20 with advantage)
Carry: 285 lb maximum
For groups using the optional encumberance rules: If carrying more than 95 lb, encumbered -- -10 on speed
If carrying more than 190 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Abyssal Common Draconic Elvish Dark_Elf_Silent Giant Orc
Unarmed strike [+8 to hit; 1+4 bludgeoning] Dagger [+8 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)] Great Sword [+8 to hit; 2d6+4 slashing, 7 lb, heavy, two-handed] Crossbow, heavy [+8 to hit; 1d10+4 piercing, 19 lb, ammunition (range 100/400), heavy, loading, two-handed] You have enough silver to apply to one hand-held weapon or ten projectiles. Make a note of which weapons are silvered. Mithral shirt [light; + 3 AC; 10 lb.] Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 4 = +4
Animal Handling Wis 5 = +1 + 4
Arcana Int 2 = +2
Athletics Str 8 = +4 + 4
Deception Cha 3 = +3
History Int 2 = +2
Insight Wis 5 = +1 + 4
Intimidation Cha 3 = +3
Investigation Int 6 = +2 + 4
Medicine Wis 1 = +1
Nature Int 2 = +2
Perception Wis 5 = +1 + 4
Performance Cha 3 = +3
Persuasion Cha 3 = +3
Religion Int 2 = +2
Sleight of Hand Dex 4 = +4
Stealth Dex 8 = +4 + 4
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
271
Survival Wis 5 = +1 + 4
Ranger spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 3/day
At ranger level 12, you know 7 ranger spells. Mark your First Level Ranger spells here:
Alarm Animal Friendship Cure Wounds
Detect Magic Detect Poison and Disease Ensnaring Strike
Fog Cloud Goodberry Hail of Thorns
Hunters Mark Jump Longstrider
Speak with Animals
Mark your Second Level Ranger spells here:
Animal Messenger Barkskin Beast Sense
Cordon of Arrows Darkvision Find Traps
Lesser Restoration Locate Animals or Plants Locate Object
Pass without Trace Protection from Poison Silence
Spike Growth
Mark your Third Level Ranger spells here:
Conjure Animals Conjure Barrage Daylight
Lightning Arrow Nondetection Plant Growth
Protection from Energy Speak with Plants Water Breathing
Water Walk Wind Wall
Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
272
Check any other tools with which you are proficient:
Healer’s Kit Rides a Mount
Half-Elf
All Half-Elves get +2 on charisma (already included).
This Half-Elf chose +1 on strength (already included).
This Half-Elf chose +1 on intelligence (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saves against being charmed; immune to magical sleep.
One extra language (already included).
Two extra skill proficiencies (already included).
Bounty Hunter
This is a background from playtesting that I thought people might want to continue to use.
You are authorized to hunt fugitives.
Two extra languages of your choice (already included).
You can ride a horse.
Ranger
This ranger selected the great weapon fighting style at level 2; reroll 1s and 2s on damage when using a two-handed or versatile weapon.
Favored Terrain -- choose arctic, coast, desert, forest, grassland, mountain, swamp, Underdark.
This ranger chose Forest as first favored terrain.
This ranger chose Mountain at Level 6.
This ranger chose Underdark at Level 10.
Tracking
Level 2: Spell Casting. The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier.
Level 5: Extra attack each round if an attack was made this round
Level 6: Favored Terrain -- add a second type
Level 8: Land's stride
Level 10: Hide in plain sight
Level 14: Favored Terrain -- add a third type
Level 14: Vanish
Level 18: Unmatched hunter
Level 18: Feral senses -- being unable to see an enemy does not give disadvantage, and you sense invisible things
Level 20: Foe Slayer -- add wisdom modifier to attack or damage against a favored enemy
This ranger chose the following favored enemies:
Undead Kobolds Orcs
Hunter Ranger (path)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
273
Level 3: Hunters Prey -- mark your choice:
Colossus Slayer
Giant Killer
Horde Breaker
Level 7: Defensive Tactics -- mark your choice:
Escape the Horde
Multiattack Defense
Steel Will
Level 11: Multiattack -- mark your choice:
Volley
Whirlwind Attack
Level 15: Superior Hunter Defense -- mark your choice:
Evasion
Stand Against the Tide
Uncanny Dodge
First Ability Score Improvement: +1 constitution; +1 dexterity; Second Ability Score Improvement: +1 charisma; +1 constitution; Third Ability Score Improvement: +1 dexterity; +1 wisdom;
Class HP rolled
Level 1: Ranger 10
Level 2: Ranger 6
Level 3: Ranger 6
Level 4: Ranger 6
Level 5: Ranger 6
Level 6: Ranger 6
Level 7: Ranger 6
Level 8: Ranger 6
Level 9: Ranger 6
Level 10: Ranger 6
Level 11: Ranger 6
Level 12: Ranger 6
Onyx's Equipment:
37 lb
1 lb 3 lb 2 lb
Weapons / Armor / Shield (from above) Acid vials x1 Crossbow bolts (quiver of 20) x2 Holy water flasks x2
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
274
5 lb 2 lb 7 lb 3 lb 5 lb 2 lb 5 lb 4 lb
3 lb
15 lb 2 lb 1 lb 1 lb 2 lb
20 lb 10 lb 8 lb 1 lb
15 lb 1 lb
5 lb 1 lb 1 lb 2 lb 3 lb
Backpack Ball bearings (1000) Bedroll Blanket, winter x1 Block and tackle Caltrops (bag of 20) Crowbar Fishing gear Flint and steel Hammer Horse (proficient) Hunting trap Lantern (bullseye) Mess kit Mirror Potions of healing x3 Rations (1 day) x10 Rope (50', hempen) x1 Shovel / Spade Tinderbox Waterskins x3 Whetstone Bowyer supplies Healer kit Holy symbol (silver) Spell component pouch Spellbook x1
_____ 167 lb
Total
Onyx's Personality Traits: Onyx's Ideal(s): Onyx's Bond(s): Onyx's Flaw(s): More about Onyx:
Father is a dark elf clan chief, mother was a human captive (deceased) of the dark elves. He was raised with the Dark Elves and left as an outcast. He first became a bounty hunter and later became a ranger. He was recruited by the IA as a shadow team member. Leader of ST9
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
275
Rowena the Honest
Female Human Priest Cleric 5 Lawful Good
Strength 13 (+1)
Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 16 (+3)
Wisdom 19 (+4)
Charisma 18 (+4)
Size: Medium
Height: 5' 8"
Weight: 130 lb
Skin: Light
Eyes: Blue
Hair: Blonde Straight
Maximum Hit Points: 43
Speed: 30 feet
Inspiration:
Armor Class: 14 = 10 + 1 [leather] + 3 [dexterity]
Proficiency bonus: +3
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 4 = + 3 [proficiency] + 1 [strength]
Attack (missile / finesse): + 6 = + 3 [proficiency] + 3 [dexterity]
Strength save: + 1 = + 1 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 3 = + 3 [intelligence]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
276
Wisdom save: + 7 = + 3 [proficiency] + 4 [wisdom]
Charisma save: + 7 = + 3 [proficiency] + 4 [charisma]
Insight (passive): 17 (22 with advantage)
Perception (passive): 14 (19 with advantage)
Carry: 195 lb maximum
For groups using the optional encumberance rules: If carrying more than 65 lb, encumbered -- -10 on speed
If carrying more than 130 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Dwarvish Elvish Halfling
Unarmed strike [+4 to hit; 1+1 bludgeoning] Dagger [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+4 to hit; 1d6+1 bludgeoning, 4 lb, versatile (1d8)] Crossbow, light [+6 to hit; 1d8+3 piercing, 6 lb, ammunition (range 80/320), loading, two-handed] Leather armor [light; + 1 AC; 10 lb.] Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 3 = +3
Animal Handling Wis 4 = +4
Arcana Int 3 = +3
Athletics Str 1 = +1
Deception Cha 4 = +4
History Int 6 = +3 + 3
Insight Wis 7 = +4 + 3
Intimidation Cha 4 = +4
Investigation Int 3 = +3
Medicine Wis 7 = +4 + 3
Nature Int 3 = +3
Perception Wis 4 = +4
Performance Cha 4 = +4
Persuasion Cha 4 = +4
Religion Int 6 = +3 + 3
Sleight of Hand Dex 3 = +3
Stealth Dex 3 = +3
Survival Wis 4 = +4
Cleric spells:
First-level castings: 4/day
Second-level castings: 3/day
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
277
Third-level castings: 2/day
At cleric level 5, you know 4 cleric cantrips. Mark your Cleric Cantrip(s) here:
Guidance Light Mending
Resistance Sacred Flame Spare the Dying
Thaumaturgy Your level and wisdom allow you to prepare 9 Cleric spells daily. These are in addition to your domain spells. Mark your prepared First Level cleric spells here:
Bane Bless [domain spell] Command
Create or Destroy Water Cure Wounds [domain spell] Detect Evil and Good
Detect Magic Detect Poison and Disease Guiding Bolt
Healing Word Inflict Wounds Protection from Evil and Good
Purify Food and Drink Sanctuary Shield of Faith
Mark your prepared Second Level Cleric spells here:
Aid Augury Blindness / Deafness
Calm Emotions Continual Flame Enhance Ability
Find Traps Gentle Repose Hold Person
Lesser Restoration [domain spell] Locate Object
Prayer of Healing Protection from Poison Silence
Spiritual Weapon [domain spell] Warding Bond
Zone of Truth
Mark your prepared Third Level Cleric spells here:
Animate Dead Beacon of Hope [domain spell] Bestow Curse
Clairvoyance Create Food and Water Daylight
Dispel Magic Feigh Death Glyph of Warding
Magic Circle Mass Healing Word Meld into Stone
Protection from Energy Remove Curse Revivify [domain spell]
Sending Speak with Dead Spirit Guardians
Tongues Water Walk
Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
278
Goldsmith / silversmith's tools
Jeweler's tools
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Human
Humans get +1 on each of the six ability scores (already included). If honor and/or sanity are ability scores, these are also increased by one.
Humans learn one extra language.
Priest
This is a background from playtesting that I thought people might want to continue to use.
The local clergy will help you and your like-thinking companions.
You will probably bring a holy symbol and some holy water.
Two extra languages of your choice (already included).
You are proficient with a healer's kit.
Cleric
Proficient in using a healer kit (playtest rules, for resuscitations).
Ritual caster.
Three cantrips
The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier.
Level 2: Channel Divinity (1 use between short rests)
Channel Divinity -- Turn Undead
Level 4: Four cantrips
Level 5: Destroy Undead -- if an undead of challenge rating 1/2 or lower fails its save on being turned, it is destroyed
Level 6: Channel Divinity (2 uses between short rests)
Level 8: Destroy Undead -- if an undead of challenge rating 1 or lower fails its save on being turned, it is destroyed
Level 10: Five cantrips
Level 10: Divine Intervention once a week -- percent chance.
Level 11: Destroy Undead -- if an undead of challenge rating 2 or lower fails its save on being turned, it is destroyed
Level 14: Destroy Undead -- if an undead of challenge rating 3 or lower fails its save on being turned, it is destroyed
Level 17: Destroy Undead -- if an undead of challenge rating 4 or lower fails its save on being turned, it is destroyed
Level 18: Channel Divinity (3 uses between short rests)
Level 20: Divine Intervention once a week -- succeeds automatically.
Life Cleric (domain)
Domain spells.
Proficiency with heavy armor.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
279
When using a spell to restore hit points, recipient regains 2 + the spell level hit points.
Level 2: Channel Divinity -- Preserve Life. Distribute 5 x your level hit points to creatures within 25 feet who are at half hit points or below.
Level 6: When you cast a healing spell of level 1 or higher, you regain 2 + the spell level hp yourself.
Level 8: Divine Strike. Add 1d8 radiant damage to weapon damage once per turn.
Level 14: Divine Strike. Add 2d8 radiant damage to weapon damage once per turn.
Level 17: Maximize all dice rolls to determine hit points restored.
First Ability Score Improvement: +1 charisma; +1 wisdom;
Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 5
Level 3: Cleric 5
Level 4: Cleric 5
Level 5: Cleric 5
Rowena's Equipment:
21 lb
3 lb 2 lb
5 lb 7 lb 4 lb
2 lb 1 lb 1 lb 2 lb
3 lb
20 lb 10 lb 1 lb 5 lb
5 lb 1 lb 1 lb 2 lb
Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x2 Holy water flasks x2 Backpack Bedroll Fishing gear Flint and steel Horse Ink pen Ink vial Lantern (bullseye) Mess kit Mirror Oil flasks x2 Paper sheets x5 Potions of healing x5 Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x1 Calligrapher supplies Healer kit (proficient; playtest rules for resuscitations) Holy symbol (silver) Spell component pouch
_____ 96 lb
Total
Rowena's Personality Traits: Rowena's Ideal(s):
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
280
Rowena's Bond(s): Rowena's Flaw(s): More about Rowena:
Follower of Deus Unus, concentrates on healing magic. Member of ST-9 and becomes close friends with Shandra.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
281
Sarakana the Magnificent
Female Elf Guild Thief Fighter 5 / Rogue 8 Lawful Neutral
Strength 17 (+3)
Dexterity 20 (+5)
Constitution 16 (+3)
Intelligence 15 (+2)
Wisdom 14 (+2)
Charisma 16 (+3)
Size: Medium
Height: 5' 7"
Weight: 105 lb
Skin: Light
Eyes: Green
Hair: White Straight
Maximum Hit Points: 112 Speed: 35 feet
Inspiration: Armor Class: 18 = 10 + 3 [mithral shirt] + 5 [dexterity]
Proficiency bonus: +5
Initiative modifier: + 5 = + 5 [dexterity]
Attack (handheld / thrown): + 8 = + 5 [proficiency] + 3 [strength]
Attack (missile / finesse): + 10 = + 5 [proficiency] + 5 [dexterity]
Strength save: + 3 = + 3 [strength]
Dexterity save: + 10 = + 5 [proficiency] + 5 [dexterity]
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 7 = + 5 [proficiency] + 2 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 17 (22 with advantage)
Perception (passive): 22 (27 with advantage)
Carry: 255 lb maximum
For groups using the optional encumberance rules: If carrying more than 85 lb, encumbered -- -10 on speed
If carrying more than 170 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish
Unarmed strike [+8 to hit; 1+3 bludgeoning] Dagger [+10 to hit (+12 if thrown, archery style bonus); 1d4+5 piercing, 1 lb, finesse, light, thrown (range 20/60)] Longsword [+8 to hit; 1d8+3 slashing, 4 lb, versatile (1d10 slashing)] Longbow, heavy [+12 to hit (archery style bonus); 1d8+5 piercing, 2 lb, ammunition (range 150/600), heavy, two-handed]
Mithral shirt [light; + 3 AC; 10 lb.]
Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
282
Acrobatics Dex 10 = +5 + 5
Animal Handling Wis 2 = +2
Arcana Int 2 = +2
Athletics Str 3 = +3
Deception Cha 13 = +3 + 5 + 5 [expertise]
History Int 2 = +2
Insight Wis 7 = +2 + 5
Intimidation Cha 3 = +3
Investigation Int 2 = +2
Medicine Wis 2 = +2
Nature Int 2 = +2
Perception Wis 12 = +2 + 5 + 5 [expertise]
Performance Cha 3 = +3
Persuasion Cha 3 = +3
Religion Int 2 = +2
Sleight of Hand Dex 10 = +5 + 5
Stealth Dex 15 = +5 + 5 + 5 [expertise]
Survival Wis 12 = +2 + 5 + 5 [expertise]
At fighter level 5, as a battle master you know 3 maneuvers. Check your chosen maneuvers here.
Commander Strike
Disarming Attack
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Lunging Attack
Maneuvering Attack
Menacing Attack
Parry
Precision Attack
Pushing Attack
Rally
Riposte
Sweeping Attack
Trip Attack
You are proficient with at least 1 artisan tool set(s). Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Leatherworker's tools
Mason's tools
Painter's supplies
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
283
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which you are proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
Check any games with which you are proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Elf
Elves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Wood Elf (subrace)
Wood Elves receive +1 wisdom (already included).
Wood Elves base walking speed is 35 feet.
Wood elves are proficient with longsword, short sword, longbow & shortbow
Wood Elves can attempt to hide in the wilderness even when lightly obscured.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
284
Guild Thief
This is a background from playtesting that I thought people might want to continue to use.
You belong to a criminal syndicate and have the privileges that go with it.
You speak thieves' cant.
Consider bringing thieves' tools, lampblack, a mirror, and so forth.
You are proficient with thieves' tools, disguise kit and poisoner's kit.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the archery style, giving +2 to attack rolls with ranged weapons (thrown, missiles). Remember to add this if required.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.
Battle Master Fighter (martial archetype)
Level 3: Combat superiority -- four d8 dice, three maneuvers.
Level 3: Student of war -- proficiency with artisan tools of your choice.
Level 7: Combat superiority -- five dice; two more maneuvers
Level 7: Know your enemy -- referee will give you information about opponent abilities
Level 10: Combat superiority -- dice are d10s, two more maneuvers
Level 15: Combat superiority -- six dice, two more maneuvers; if have no more superiority dice, regain one when you roll initiative.
Level 18: Combat superiority -- dice are d12s.
Level 19: Relentless -- if you start a turn with no superiority dice, regain two at the end.
Rogue
Proficient in using thief tools.
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Deception; Perception; Stealth; Survival;
Level 1: Thieves cant
Level 1: Sneak attack deals extra 1d6
Level 2: Cunning action -- take a second action to dash, disengage, hide or hustle
Level 3: Sneak attack deals extra 2d6
Level 5: Sneak attack deals extra 3d6
Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you can see
Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
Level 7: Sneak attack deals extra 4d6
Level 9: Sneak attack deals extra 5d6
Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
Level 11: Sneak attack deals extra 6d6
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
285
Level 13: Sneak attack deals extra 7d6
Level 14: Blindsense -- sense invisible if you can hear
Level 15: Slippery mind -- gain proficiency in wisdom saving throws
Level 15: Sneak attack deals extra 8d6
Level 17: Sneak attack deals extra 9d6
Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks against you
Level 19: Sneak attack deals extra 10d6
Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic success on a failed ability check
Thief (rogue archetype)
Level 3: Burglary / Second Story Work -- climb at full speed, add your dexterity modifier to distances jumped.
Level 3: Fast hands -- can use cunning action to make seight of hands checks, use thief tools on a trap, open a lock or use something in the environment.
Level 9: Supreme sneak -- advantage to hide.
Level 13: Use magic device
Level 17: Thief reflexes. Take an extra turn at initiative - 10 on the first round of any battle.
First Ability Score Improvement: +1 charisma; +1 strength; Second Ability Score Improvement: +1 constitution; +1 charisma; Third Ability Score Improvement: +1 wisdom; +1 intelligence;
Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5
Level 3: Rogue 5
Level 4: Rogue 5
Level 5: Rogue 5
Level 6: Rogue 5
Level 7: Rogue 5
Level 8: Rogue 5
Level 9: Fighter 6
Level 10: Fighter 6
Level 11: Fighter 6
Level 12: Fighter 6
Level 13: Fighter 6
Sarakana's Equipment:
17 lb
2 lb 1 lb 2 lb
5 lb 7 lb 4 lb
1 lb
Weapons / Armor / Shield (from above) Acid vials x2 Arrows (quiver of 20) x1 Holy water flasks x2 Backpack Bedroll Fishing gear Flint and steel Mess kit
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
286
1 lb 1 lb
20 lb 10 lb
1 lb 5 lb 1 lb
5 lb 3 lb 1 lb 2 lb 1 lb 1 lb
Mirror Pouch x1 Rations (1 day) x10 Rope (50', hempen) x1 Soap Tinderbox Waterskins x1 Whetstone Bowyer supplies Disguise kit (proficient) Healer kit Poisoner kit (proficient) Holy symbol (silver) Thieves' tools (proficient)
_____ 91 lb
Total
Sarakana's Personality Traits:
Sarakana's Ideal(s):
Sarakana's Bond(s):
Sarakana's Flaw(s):
More about Sarakana: Nonus lover and 2nd command of the thieve’s guild.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
287
Seth the Necromancer (Mortuus Conlegium – Ashmadia faction) Male Human Acolyte Wizard 11 Lawful Evil Representing NPC
Strength 14 (+2)
Dexterity 17 (+3)
Constitution 19 (+4)
Intelligence 20 (+5)
Wisdom 14 (+2)
Charisma 11 (+0)
Size: Medium
Height: 5' 10"
Weight: 200 lb
Skin: Pale
Eyes: Red
Hair: White Wavy
Maximum Hit Points: 90 Speed: 30 feet
Inspiration: Armor Class: 13 = 10 + 3 [dexterity]
Proficiency bonus: +4
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 6 = + 4 [proficiency] + 2 [strength]
Attack (missile / finesse): + 7 = + 4 [proficiency] + 3 [dexterity]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
288
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 9 = + 4 [proficiency] + 5 [intelligence]
Wisdom save: + 6 = + 4 [proficiency] + 2 [wisdom]
Charisma save: + 0
Insight (passive): 16 (21 with advantage)
Perception (passive): 16 (21 with advantage)
Carry: 210 lb or less unencumbered
Languages: Abyssal Celestial Common Dark Elven
Unarmed strike [+6 to hit; 1+2 bludgeoning] Dagger [+7 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+6 to hit; 1d6+2 bludgeoning, 4 lb, versatile (1d8)] 2 Darts [+7 to hit; 1d4+3 piercing, 1 lb each, finesse, thrown (range 30/120)] Feats:
Elemental Adept -- Thunder Spells ignore resistance
Skill Name Key Ability
Skill Modifier
Ability Modifier
Trained? Misc. Modifier
Acrobatics Dex 3 = +3
Animal Handling Wis 2 = +2
Arcana Int 9 = +5 + 4
Athletics Str 2 = +2
Deception Cha 0 = +0
History Int 5 = +5
Insight Wis 6 = +2 + 4
Intimidation Cha 0 = +0
Investigation Int 5 = +5
Medicine Wis 2 = +2
Nature Int 5 = +5
Perception Wis 6 = +2 + 4
Performance Cha 0 = +0
Persuasion Cha 0 = +0
Religion Int 9 = +5 + 4
Sleight of Hand Dex 3 = +3
Stealth Dex 3 = +3
Survival Wis 6 = +2 + 4
Wizard spells:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
289
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 3/day
Fourth-level castings: 3/day
Fifth-level castings: 2/day
Sixth-level castings: 1/day
At wizard level 11, you know 5 wizard cantrips. Mark your Wizard Cantrip(s) here:
Acid Splash Chill Touch Fire Bolt Mage Hand Minor Illusion
Use the first box to mark the wizard spells in your spellbook. You have at least 26 wizard spells in your spellbook. Use the second box to mark the wizard spells that you have prepared. You can prepare 16 wizard spells daily. Mark your First Level Wizard spells here:
Alarm Burning Hands * Charm Person Chromatic Orb Color Spray Comprehend Languages Detect Magic Disguise Self Expeditious Retreat False Life [necromancy] * Feather Fall * Find Familiar Fog Cloud Grease Identify Illusory Script Jump Longstrider Mage Armor Magic Missile * Protection from Evil and Good Ray of Sickness [necromancy] Shield Silent Image Sleep Tashas Hideous Laughter Tensers Floating Disk Thunderwave Unseen Servant Witch Bolt
Mark your Second Level Wizard spells here: Alter Self Arcane Lock Blindness / Deafness [necromancy] Blur
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
290
Cloud of Daggers Continual Flame Crown of Madness Darkness * Darkvision Detect Thoughts Enlarge / Reduce Flaming Sphere Gentle Repose [necromancy] * Gust of Wind * Hold Person Invisibility Knock Levitate Locate Object Magic Mouth Magic Weapon Melf Acid Arrow Mirror Image Misty Step Nystuls Magic Aura Phantasmal Force Ray of Enfeeblement [necromancy] Rope Trick Scorching Ray See Invisibility Shatter Spider Climb * Suggestion Web
Mark your Third Level Wizard spells here: Animate Dead [necromancy] * Bestow Curse [necromancy] * Blink Clairvoyance Counterspell Dispel Magic Fear Feign Death [necromancy] * Fireball * Fly Gaseous Form Glyph of Warding Haste Hypnotic Pattern Leomunds Tiny Hut Lightning Bolt Magic Circle Major Image Nondetection Phantom Steed Protection from Energy Remove Curse Sending Sleet Storm Slow Stinking Cloud
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
291
Tongues Vampiric Touch [necromancy] Water Breathing
Mark your Fourth Level Wizard spells here: Arcane Eye Banishment Blight [necromancy] * Confusion Conjure Minor Elementals Control Water Dimension Door Evards Black Tentacles Fabricate Fire Shield Greater Invisibility Hallucinatory Terrain Ice Storm * Leomunds Secret Chest Locate Creature Mordenkainens Faithful Hound Mordenkainens Private Sanctum Otilukes Resilient Sphere Phantasmal Killer Polymorph Stone Shape Stoneskin Wall of Fire *
Mark your Fifth Level Wizard spells here: Animate Objects Bigbys Hand Cloudkill * Cone of Cold Conjure Elemental Contact Other Plane Creation Dominate Person Dream Geas Hold Monster Legend Lore Mislead Modify Memory Passwall Planar Binding Rarys Telepathic Bond Scrying Seeming Telekinesis Teleportation Circle * Wall of Force Wall of Stone
Mark your Sixth Level Wizard spells here: Arcane Gate Chain Lighting Circle of Death [necromancy]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
292
Contingency Create Undead [necromancy] * Disintegrate Drawmijs Instant Summons Eyebite [necromancy] Flesh to Stone Globe of Invulnerability Gurads and Wards Magic Jar [necromancy] Mass Suggsetion Move Earth Otilukes Freezing Sphere Ottos Irresisbible Dance Programmed Illusion Sunbeam True Seeing Wall of Ice
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
This Human chose +1 on dexterity (already included).
This Human chose +1 on constitution (already included).
Humans learn one extra language. Acolyte
You can perform the ceremonies of your faith.
You can expect hospitality from the faithful.
Proficient in insight and religion.
Two languages of your choice (already included). Wizard
The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level. Necromancy wizard (school)
Level 2: Necromancy savant -- the time and cost to put a necromancy spell into your spellbook is halved
Level 2: Grim Harvest -- kill something with a spell of 1st level or higher, gain hp equal to twice the spell level, or three times if it is necromancy school.
Level 6: Learn Animate Dead spell and can have extra undead servants
Level 10: Inured to Undeath -- resistance to necrotic damage, cannot have maximum hp reduced
Level 14: Command Undead First Ability Score Improvement: +1 intelligence; +1 constitution; Second Ability Score Improvement: +1 intelligence; +1 dexterity; Class HP rolled Level 1: Wizard 6 Level 2: Wizard 4 Level 3: Wizard 4 Level 4: Wizard 4 Level 5: Wizard 4 Level 6: Wizard 4 Level 7: Wizard 4 Level 8: Wizard 4 Level 9: Wizard 4 Level 10: Wizard 4 Level 11: Wizard 4 Seth's Equipment:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
293
7 lb
5 lb 1 lb
1 lb 1 lb 1 lb
20 lb 10 lb 1 lb 5 lb
1 lb 1 lb 3 lb
_____ 57 lb
Weapons / Armor / Shield (from above) Backpack Case (for map or scroll) Flint and steel Mess kit Mirror Potions of healing x2 Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x1 Healer kit Wand Spellbook x1 Total
More about Seth: Works for Ashmadia faction. Assignment is to look for clues to the where abouts of the Crystal of Light and to commit acts of sabatoge against the Republic of Centuria.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
294
Shandra the Blessed (IA ST-9)
Female Human Priest Wizard 5 Lawful Good
Strength 15 (+2)
Dexterity 16 (+3)
Constitution 17 (+3)
Intelligence 20 (+5)
Wisdom 15 (+2)
Charisma 18 (+4)
Size: Medium
Height: 5' 10"
Weight: 125 lb
Skin: Light
Eyes: Blue
Hair: Light Brown Straight
Maximum Hit Points: 37 Age: 17 Speed: 30 feet
Inspiration: Armor Class: 17 = 10 + 3 [dexterity] +4 [Staff of Magi]
Proficiency bonus: +3
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 5 = + 3 [proficiency] + 2 [strength]
Attack (missile / finesse): + 6 = + 3 [proficiency] + 3 [dexterity]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 3 = + 3 [constitution]
Intelligence save: + 8 = + 3 [proficiency] + 5 [intelligence]
Wisdom save: + 5 = + 3 [proficiency] + 2 [wisdom]
Charisma save: + 4 = + 4 [charisma]
Insight (passive): 15 (20 with advantage)
Perception (passive): 12 (17 with advantage)
Carry: 225 lb or less unencumbered
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
295
Languages: Common Draconic Elvish Sylvan
Unarmed strike [+5 to hit; 1+2 bludgeoning]
Dagger [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Staff of the Magi [+8 to hit; 2d8+2 bludgeoning, 4 lb, versatile (1d8) 100 charge, recharges as rod of absorption, Detect Magic, Enlarge Person, Hold Portal, Light, Mage Armor, Mage Hand, the following cost 1 charge: dispel magic, fireball 10d6, ice storm, invisibility, knock, lightning bolt 10d6, passwall, pyrotechnics, wall of fire, web, the following use 2 charges: monster summoning, plane shift, telekinesis]
Crossbow, light [+6 to hit; 1d8+3 piercing, 6 lb, ammunition (range 80/320), loading, two-handed] (has but rarely uses)
Feats:
Elemental Adept -- Fire Spells ignore resistance
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 3 = +3
Animal Handling Wis 2 = +2
Arcana Int 8 = +5 + 3
Athletics Str 2 = +2
Deception Cha 4 = +4
History Int 8 = +5 + 3
Insight Wis 5 = +2 + 3
Intimidation Cha 4 = +4
Investigation Int 5 = +5
Medicine Wis 2 = +2
Nature Int 5 = +5
Perception Wis 2 = +2
Performance Cha 4 = +4
Persuasion Cha 7 = +4 + 3
Religion Int 8 = +5 + 3
Sleight of Hand Dex 3 = +3
Stealth Dex 3 = +3
Survival Wis 2 = +2
Wizard spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
296
At wizard level 5, you know 4 wizard cantrips. Mark your Wizard Cantrip(s) here:
Acid Splash Blade Ward Chill Touch
Dancing Lights Fire Bolt Friends
Light Mage Hand Mending
Message Minor Illusion Poison Spray
Prestidigitation Ray of Frost Shocking Grasp
True Strike
Use the first box to mark the wizard spells in your spellbook. You have at least 14 wizard spells in your spellbook.
Use the second box to mark the wizard spells that you have prepared. You can prepare 10 wizard spells daily.
Mark your First Level Wizard spells here:
Alarm Burning Hands Charm Person
Chromatic Orb [evocation] Color Spray Comprehend Languages
Detect Magic Disguise Self Expeditious Retreat
False Life Feather Fall Find Familiar
Fog Cloud Grease Identify
Illusory Script Jump Longstrider
Mage Armor Magic Missile Protection from Evil and Good
Ray of Sickness Shield Silent Image
Sleep Tashas Hideous Laughter Tensers Floating Disk
Thunderwave Unseen Servant Witch Bolt [evocation]
Mark your Second Level Wizard spells here:
Alter Self Arcane Lock Blindness / Deafness
Blur Cloud of Daggers Continual Flame [evocation]
Crown of Madness Darkness [evocation] Darkvision
Detect Thoughts Enlarge / Reduce Flaming Sphere
Gentle Repose Gust of Wind [evocation] Hold Person
Invisibility Knock Levitate
Locate Object Magic Mouth Magic Weapon
Melf Acid Arrow Mirror Image Misty Step
Nystuls Magic Aura Phantasmal Force Ray of Enfeeblement
Rope Trick Scorching Ray [evocation] See Invisibility
Shatter [evocation] Spider Climb Suggestion
Web
Mark your Third Level Wizard spells here :
Animate Dead Bestow Curse Blink
Clairvoyance Counterspell Dispel Magic
Fear Feign Death Fireball [evocation]
Fly Gaseous Form Glyph of Warding
Haste Hypnotic Pattern Leomunds Tiny Hut [evocation]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
297
Lightning Bolt Magic Circle Major Image
Nondetection Phantom Steed Protection from Energy
Remove Curse Sending [evocation] Sleet Storm
Slow Stinking Cloud Tongues
Vampiric Touch Water Breathing
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
This Human chose +1 on intelligence (already included).
This Human chose +1 on charisma (already included).
Humans learn one extra language.
Priest
The local clergy will help you and your like-thinking companions.
You will probably bring a holy symbol and some holy water.
Two extra languages of your choice (already included).
You are proficient with a healer's kit.
Wizard
The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.
Evocation wizard (school)
Level 2: Evocation savant -- the time and cost to put an evocation spell into your spellbook is halved
Level 2: Sculpt spells -- leave a number of allies unaffected by an area spell equal to the level of the spell
First Ability Score Improvement: +1 intelligence; +1 constitution;
Class HP rolled
Level 1: Wizard 6
Level 2: Wizard 4
Level 3: Wizard 4
Level 4: Wizard 4
Level 5: Wizard 4
Shandra's Equipment:
11 lb
2 lb 2 lb
1 lb 7 lb 1 lb
Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x1 Holy water flasks x2 Backpack – Handy Haversack (like bag of holding) Bedroll Case (for map or scroll)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
298
4 lb
2 lb 1 lb 1 lb 2 lb 1 lb
20 lb 10 lb 8 lb 1 lb 5 lb 1 lb
1 lb 2 lb 3 lb
_____ 90 lb
Fishing gear Flint and steel Ink pen Ink vial Lantern (hooded) Mess kit Mirror Oil flasks x2 Potions of healing x2 Rations (1 day) x10 Rope (50', hempen) x1 Shovel / Spade Tinderbox Waterskins x1 Whetstone Healer kit (proficient) Spell component pouch Spellbook x1 Total
More about Shandra:
If Shandra gains the Crystal of Light she fights as an 18 level wizard. All her spells are do double damage. She can cast chain
lightning at will at 20d6. Shandra was added to ST-9 to help search for the Crystal of Light. She was given magic items above her
ranking by her master in Cimmeria before being sent to Centuria. She immediately falls in love with Onyx, she just knows he is the one
for her.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
299
Sordello the Champion
Male Human Noble Fighter 12 Lawful Good
Strength 20 (+5)
Dexterity 19 (+4)
Constitution 19 (+4)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 15 (+2)
Size: Medium
Height: 6' 6"
Weight: 250 lb
Skin: Light
Eyes: Green
Hair: Gray Straight
Maximum Hit Points: 124 Age: 45
Speed: 30 feet
Inspiration:
Armor Class: 15 = 10 + 3 [chain shirt] + 2 [dexterity in armor]
Proficiency bonus: +4
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 9 = + 4 [proficiency] + 5 [strength]
Attack (missile / finesse): + 8 = + 4 [proficiency] + 4 [dexterity]
Strength save: + 9 = + 4 [proficiency] + 5 [strength]
Dexterity save: + 4 = + 4 [dexterity]
Constitution save: + 8 = + 4 [proficiency] + 4 [constitution]
Intelligence save: + 3 = + 3 [intelligence]
Wisdom save: + 3 = + 3 [wisdom]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
300
Charisma save: + 2 = + 2 [charisma]
Insight (passive): 13 (18 with advantage)
Perception (passive): 17 (22 with advantage)
Carry: 300 lb maximum
For groups using the optional encumberance rules: If carrying more than 100 lb, encumbered -- -10 on speed
If carrying more than 200 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Draconic Dwarvish
Unarmed strike [+9 to hit; 1+5 bludgeoning] Dagger [+9 to hit; 1d4+5 piercing, 1 lb, finesse, light, thrown (range 20/60)] Battleaxe [+9 to hit; 1d8+5 slashing, 5 lb, versatile (1d10 slashing)] Great Sword [+9 to hit; 2d6+5 slashing, 7 lb, heavy, two-handed] Crossbow, heavy [+8 to hit; 1d10+4 piercing, 19 lb, ammunition (range 100/400), heavy, loading, two-handed] You have enough silver to apply to one hand-held weapon or ten projectiles. Make a note of which weapons are silvered. Chain shirt [medium; + 3 AC; max dex + 2; 20 lb.] Feats:
Great Weapon Master
Melee hit scoring a critical or reducing opponent to 0 hp allows one bonus melee weapon attack; taking -5 penalty gives +10 damage if hit
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 4 = +4
Animal Handling Wis 3 = +3
Arcana Int 3 = +3
Athletics Str 9 = +5 + 4
Deception Cha 2 = +2
History Int 3 = +3
Insight Wis 3 = +3
Intimidation Cha 2 = +2
Investigation Int 7 = +3 + 4
Medicine Wis 3 = +3
Nature Int 3 = +3
Perception Wis 7 = +3 + 4
Performance Cha 2 = +2
Persuasion Cha 2 = +2
Religion Int 7 = +3 + 4
Sleight of Hand Dex 4 = +4
Stealth Dex 4 = +4
Survival Wis 7 = +3 + 4
Check any artisan tools with which you are proficient:
Alchemist's supplies Leatherworker's tools
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
301
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
You are proficient with at least 1 game(s). Check any games with which you are proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
This Human chose +1 on strength (already included).
This Human chose +1 on constitution (already included).
Humans learn one extra language.
Noble
You are from a prominent family, or perhaps a knight. Rank has some privileges.
You are proficient in riding a horse.
One extra language of your choice (already included).
You are proficient with a gaming set / playing cards. Consider bringing one.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the great weapon fighting style; reroll 1s and 2s on damage when using a two-handed or versatile weapon.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
302
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.
Champion Fighter (martial archetype)
This champion fighter selected the two-weapon fightnig style, and can add the ability modifier to the damage of the second attack.
Level 3: Improved critical -- score in 19 or 20.
Level 7: Remarkable athlete -- add half your proficiency bonus, rounded up, to any strength, dexterity, or constitution check that does not already use your proficiency bonus. Running long jump adds your strength modifier number of feet to distance.
Level 15: Superior critical -- 18-20.
Level 18: Survivor -- at start of each turn, if at half hit points or below, regain 5 + constitution modifier hit points.
First Ability Score Improvement: +1 dexterity; +1 constitution; Second Ability Score Improvement: +1 dexterity; +1 constitution; Third Ability Score Improvement: +1 intelligence; +1 wisdom; Fourth Ability Score Improvement: +1 charisma; +1 strength;
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 6
Level 4: Fighter 6
Level 5: Fighter 6
Level 6: Fighter 6
Level 7: Fighter 6
Level 8: Fighter 6
Level 9: Fighter 6
Level 10: Fighter 6
Level 11: Fighter 6
Level 12: Fighter 6
Sordello's Equipment:
52 lb
2 lb 2 lb
5 lb 7 lb 5 lb 5 lb
Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 20) x1 Holy water flasks x2 Backpack Bedroll Block and tackle Crowbar
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
303
4 lb
1 lb 3 lb
2 lb 1 lb 1 lb 2 lb 1 lb
20 lb 10 lb 8 lb 1 lb 1 lb
10 lb 1 lb
1 lb
Fishing gear Flint and steel Gaming set (proficient) Hammer Horse (proficient) Lantern (bullseye) Mess kit Mirror Oil flasks x2 Potions of healing x2 Playing cards (proficient) Rations (1 day) x10 Rope (50', hempen) x1 Shovel / Spade Tinderbox Torches x1 Waterskins x2 Whetstone Healer kit
_____ 145 lb
Total
Sordello's Personality Traits: Sordello's Ideal(s): Sordello's Bond(s): Sordello's Flaw(s): More about Sordello:
Sword Master Champion for 5 years in a row in Centuria’s annual Festival of Lights until he retired from the competition. He has never been defeated. He becomes a member of ST-9 and is the 2nd in command.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
304
Takruka the Vicious
Male Orc Soldier Fighter 12 Neutral Evil
Strength 20 (+5)
Dexterity 20 (+5)
Constitution 20 (+5)
Intelligence 10 (+0)
Wisdom 16 (+3)
Charisma 16 (+3)
Size: Medium
Height: 5' 8"
Weight: 180 lb
Skin: Brown
Eyes: Dark Brown
Hair: Dark Brown Straight
Maximum Hit Points: 136
Speed: 30 feet
Inspiration:
Armor Class: 16 = 10 + 6 [chain mail]
Proficiency bonus: +4
Initiative modifier: + 5 = + 5 [dexterity]
Attack (handheld / thrown): + 9 = + 4 [proficiency] + 5 [strength]
Attack (missile / finesse): + 9 = + 4 [proficiency] + 5 [dexterity]
Strength save: + 9 = + 4 [proficiency] + 5 [strength]
Dexterity save: + 5 = + 5 [dexterity]
Constitution save: + 9 = + 4 [proficiency] + 5 [constitution]
Intelligence save: + 0
Wisdom save: + 3 = + 3 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 13 (18 with advantage)
Perception (passive): 13 (18 with advantage)
Carry: 300 lb maximum
For groups using the optional encumberance rules: If carrying more than 100 lb, encumbered -- -10 on speed
If carrying more than 200 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Orc
Unarmed strike [+9 to hit; 1+5 bludgeoning]
Dagger [+9 to hit; 1d4+5 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Sling [+9 to hit; 1d6+5 bludgeoning, 1 lb, ammunition (range 30/120)]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
305
Great Axe [+9 to hit; 1d12+5 slashing, 10 lb, heavy, two-handed]
Bolas [+9 to hit; 1+5 bludgeoning, 1 lb, special, thrown (range 30/90)]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]
Feats:
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 9 = +5 + 4
Animal Handling Wis 3 = +3
Arcana Int 0 = +0
Athletics Str 9 = +5 + 4
Deception Cha 3 = +3
History Int 0 = +0
Insight Wis 3 = +3
Intimidation Cha 7 = +3 + 4
Investigation Int 0 = +0
Medicine Wis 3 = +3
Nature Int 0 = +0
Perception Wis 3 = +3
Performance Cha 3 = +3
Persuasion Cha 3 = +3
Religion Int 0 = +0
Sleight of Hand Dex 5 = +5
Stealth Dex 5 = +5
Survival Wis 7 = +3 + 4
At fighter level 12, as a battle master you know 5 maneuvers. Check your chosen maneuvers here.
Commander Strike
Disarming Attack
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Lunging Attack
Maneuvering Attack
Menacing Attack
Parry
Precision Attack
Pushing Attack
Rally
Riposte
Sweeping Attack
Trip Attack
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
306
You are proficient with at least 1 artisan tool set(s). Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which you are proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
You are proficient with at least 1 game(s). Check any games with which you are proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Orc
Orcs receive + 2 strength, -2 intelligence (minimum 3)(already included).
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
307
Darkvision (see 60 feet black-and-white in pitch-dark)
Aggressive: As a bonus action, can move up to speed toward a hostile creature the orc can see.
Soldier
Other military folks will defer to your rank.
Consider bringing a gaming set / playing cards.
You know how to ride a horse.
You are proficient with a gaming set / playing cards, mounts and land vehicles.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the great weapon fighting style; reroll 1s and 2s on damage when using a two-handed or versatile weapon.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
308
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.
Battle Master Fighter (martial archetype)
Level 3: Combat superiority -- four d8 dice, three maneuvers.
Level 3: Student of war -- proficiency with artisan tools of your choice.
Level 7: Combat superiority -- five dice; two more maneuvers
Level 7: Know your enemy -- referee will give you information about opponent abilities
Level 10: Combat superiority -- dice are d10s, two more maneuvers
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
309
Level 15: Combat superiority -- six dice, two more maneuvers; if have no more superiority dice, regain one when you roll initiative.
Level 18: Combat superiority -- dice are d12s.
Level 19: Relentless -- if you start a turn with no superiority dice, regain two at the end.
First Ability Score Improvement: +1 dexterity; +1 strength; Second Ability Score Improvement: +1 strength; +1 dexterity; Third Ability Score Improvement: +1 dexterity; +1 charisma; Fourth Ability Score Improvement: +1 wisdom; +1 charisma;
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 6
Level 4: Fighter 6
Level 5: Fighter 6
Level 6: Fighter 6
Level 7: Fighter 6
Level 8: Fighter 6
Level 9: Fighter 6
Level 10: Fighter 6
Level 11: Fighter 6
Level 12: Fighter 6
Takruka's Equipment:
68 lb
5 lb
5 lb 3 lb 4 lb
1 lb 1 lb
20 lb 10 lb 1 lb 5 lb
1 lb
Weapons / Armor / Shield (from above) Sling bullets (group of 10) x1 Backpack Blanket, winter x1 Fishing gear Flint and steel Gaming set (proficient) Mess kit Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x1 Healer kit
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
310
_____ 124 lb
Total
Takruka's Personality Traits:
Takruka's Ideal(s):
Takruka's Bond(s):
Takruka's Flaw(s):
More about Takruka:
The Tala Nob (above the chief)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
311
Talabrina the Egotistical
Female Elf Acolyte Cleric 18 Lawful Evil
Strength 16 (+3)
Dexterity 17 (+3)
Constitution 19 (+4)
Intelligence 14 (+2)
Wisdom 19 (+4)
Charisma 20 (+5)
Size: Medium
Height: 5' 4"
Weight: 115 lb
Skin: Black
Eyes: Red
Hair: Black Straight
Maximum Hit Points: 165
Speed: 30 feet
Inspiration:
Armor Class: 19 = 10 + 5 [mithral scale] + 2 [steel shield] + 2 [dexterity in armor]
Proficiency bonus: +6
Initiative modifier: + 3 = + 3 [dexterity]
Attack (handheld / thrown): + 9 = + 6 [proficiency] + 3 [strength]
Attack (missile / finesse): + 9 = + 6 [proficiency] + 3 [dexterity]
Strength save: + 3 = + 3 [strength]
Dexterity save: + 3 = + 3 [dexterity]
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 10 = + 6 [proficiency] + 4 [wisdom]
Charisma save: + 11 = + 6 [proficiency] + 5 [charisma]
Insight (passive): 20 (25 with advantage)
Perception (passive): 20 (25 with advantage)
Carry: 240 lb maximum
For groups using the optional encumberance rules: If carrying more than 80 lb, encumbered -- -10 on speed
If carrying more than 160 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Draconic Elvish Dark_Elf_Silent Undercommon
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
312
Unarmed strike [+9 to hit; 1+3 bludgeoning]
Dagger [+9 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Sling [+9 to hit; 1d6+3 bludgeoning, 1 lb, ammunition (range 30/120)]
Morning Star [+9 to hit; 1d8+3 piercing, 5 lb]
Bolas [+9 to hit; 1+3 bludgeoning, 1 lb, special, thrown (range 30/90)]
Mithral scale [medium; + 5 AC; max dex + 2; 25 lb.]
Steel Shield [+2 AC; 6 lb.]
Feats:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Trained?
Misc. Modifier
Acrobatics Dex 3 = +3
Animal Handling Wis 4 = +4
Arcana Int 2 = +2
Athletics Str 3 = +3
Deception Cha 5 = +5
History Int 2 = +2
Insight Wis 10 = +4 + 6
Intimidation Cha 5 = +5
Investigation Int 2 = +2
Medicine Wis 4 = +4
Nature Int 2 = +2
Perception Wis 10 = +4 + 6
Performance Cha 5 = +5
Persuasion Cha 5 = +5
Religion Int 8 = +2 + 6
Sleight of Hand Dex 3 = +3
Stealth Dex 9 = +3 + 6
Survival Wis 10 = +4 + 6
Cleric spells:
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 3/day
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
313
Fourth-level castings: 3/day
Fifth-level castings: 3/day
Sixth-level castings: 1/day
Seventh-level castings: 1/day
Eighth-level castings: 1/day
Ninth-level castings: 1/day
At cleric level 18, Talabrina knows 5 cleric cantrips. Mark Talabrina's Cleric Cantrip(s) here:
Guidance
Light
Mending
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
Talabrina's level and wisdom allow her to prepare 22 Cleric spells daily. These are in addition to Talabrina's domain spells. Mark Talabrina's prepared First Level cleric spells here:
Bane
Bless
Command
Create or Destroy Water
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
False Life [domain spell]
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Ray of Sickness [domain spell]
Sanctuary
Shield of Faith
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
314
Mark Talabrina's prepared Second Level Cleric spells here:
Aid
Augury
Blindness / Deafness [domain spell]
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
Prayer of Healing
Protection from Poison
Ray of Enfeeblement [domain spell]
Silence
Spritual Weapon
Warding Bond
Zone of Truth
Mark Talabrina's prepared Third Level Cleric spells here:
Animate Dead [domain spell]
Beacon of Hope
Bestow Curse
Clairvoyance
Create Food and Water
Daylight
Dispel Magic
Feigh Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Vampiric Touch [domain spell]
Water Walk
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
315
Mark Talabrina's prepared Fourth Level Cleric spells here:
Banishment
Blight [domain spell]
Control Water
Death Ward [domain spell]
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone Shape
Mark Talabrina's prepared Fifth Level Cleric spells here:
Antilife Shell [domain spell]
Cloudkill [domain spell]
Commune
Contagion
Dispel Evil and Good
Flame Strike
Geas
Greater Restoration
Hallow
Instect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
Mark Talabrina's prepared Sixth Level Cleric spells here:
Blade Barrier
Create Undead
Find the Path
Forbiddance
Harm
Heal
Heroes Feast
Planar Ally
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
316
True Seeing
Word of Recall
Mark Talabrina's prepared Seventh Level Cleric spells here:
Conjure Celestial
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Resurrection
Symbol
Mark Talabrina's prepared Eighth Level Cleric spells here:
Antimagic Field
Control Weather
Earthquake
Holy Aura
Mark Talabrina's prepared Ninth Level Cleric spells here:
Astral Projection
Gate
Mass Heal
True Resurrection
Check any artisan tools with which Talabrina is proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
317
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which Talabrina is proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
Check any games with which Talabrina is proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which Talabrina is proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Elf
Elves receive +2 dexterity (already included).
Darkvision (see 60 feet black-and-white in pitch-dark)
Advantage on saving throws against being charmed; immune to magical sleep
All elves have a bonus proficiency in perception
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
318
Trance: Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
Drow / Dark Elf (subrace)
Dark Elves receive +1 charisma (already included).
Darkvision -- see in black and white to 120 feet even in darkness.
Advantage on perception (wisdom) checks, except in sunlight
Disadvantage on attack rolls and sight-perception (wisdom) checks in sunlight.
Advantage on saving throws against being charmed; immune to magical sleep.
Dancing lights, faerie fire 1/day (level 3), darkness 1/day (level 5), charisma is magic ability.
Instead of sleeping, spend four hours in a sleep-like state but remain fully aware of surroundings.
I added drow sign language as a free language for you.
Acolyte
You can perform the ceremonies of your faith.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
319
You can expect hospitality from the faithful.
Proficient in insight and religion.
Two languages of your choice (already included).
Cleric
Proficient in using a healer kit (playtest rules, for resuscitations).
Ritual caster.
Three cantrips
The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier.
Level 2: Channel Divinity (1 use between short rests)
Channel Divinity -- Turn Undead
Level 4: Four cantrips
Level 5: Destroy Undead -- if an undead of challenge rating 1/2 or lower fails its save on being turned, it is destroyed
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
320
Level 6: Channel Divinity (2 uses between short rests)
Level 8: Destroy Undead -- if an undead of challenge rating 1 or lower fails its save on being turned, it is destroyed
Level 10: Five cantrips
Level 10: Divine Intervention once a week -- percent chance.
Level 11: Destroy Undead -- if an undead of challenge rating 2 or lower fails its save on being turned, it is destroyed
Level 14: Destroy Undead -- if an undead of challenge rating 3 or lower fails its save on being turned, it is destroyed
Level 17: Destroy Undead -- if an undead of challenge rating 4 or lower fails its save on being turned, it is destroyed
Level 18: Channel Divinity (3 uses between short rests)
Level 20: Divine Intervention once a week -- succeeds automatically.
Death Cleric (domain)
Domain spells.
Proficiency with martial weapons.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
321
Reaper: Learn one necromancy cantrip from any spell list. For now, this would probably be Chill Touch. You may target two opponents.
Level 2: Channel Divinity -- Touch of Death. On a melee hit, use Channel Divinity to do 5 + 2x the cleric level necrotic damage.
Level 6: Inescapable Destruction -- your necrotic damage ignores resistance.
Level 8: Divine Strike. Add 1d8 necrotic damage to weapon damage once per turn.
Level 14: Divine Strike. Add 2d8 necrotic damage to weapon damage once per turn.
Level 17: Improved Reaper: Necromancy spells that ordinarily target only one creature can target two.
First Ability Score Improvement: +1 strength; +1 dexterity; Second Ability Score Improvement: +1 constitution; +1 intelligence; Third Ability Score Improvement: +1 wisdom; +1 charisma; Fourth Ability Score Improvement: +1 dexterity; +1 constitution;
Class HP rolled
Level 1: Cleric 8
Level 2: Cleric 5
Level 3: Cleric 5
Level 4: Cleric 5
Level 5: Cleric 5
Level 6: Cleric 5
Level 7: Cleric 5
Level 8: Cleric 5
Level 9: Cleric 5
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
322
Level 10: Cleric 5
Level 11: Cleric 5
Level 12: Cleric 5
Level 13: Cleric 5
Level 14: Cleric 5
Level 15: Cleric 5
Level 16: Cleric 5
Level 17: Cleric 5
Level 18: Cleric 5
Talabrina's Equipment:
39 lb
2 lb 2 lb 2 lb 5 lb
5 lb 7 lb 2 lb 9 lb 4 lb
1 lb 1 lb 1 lb
20 lb 10 lb
1 lb 10 lb
1 lb 1 lb 2 lb
Weapons / Armor / Shield (from above) Acid vials x2 Crossbow bolts (quiver of 20) x1 Holy water flasks x2 Sling bullets (group of 10) x1 Antitoxin vials x4 Backpack Bedroll Bucket Clothing change x3 Fishing gear Flint and steel Hourglass Mess kit Mirror Rations (1 day) x10 Rope (50', hempen) x1 Tinderbox Waterskins x2 Healer kit (proficient; playtest rules for resuscitations) Holy symbol (silver) Spell component pouch
_____ 125 lb
Total
Talabrina's Personality Traits:
Talabrina's Ideal(s):
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
323
Talabrina's Bond(s):
Talabrina's Flaw(s):
More about Talabrina:
Talabrina is the leader of the contingent of Dark Elves sent to Centuria City by the Dark Lord Lucifier.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
324
Tasia the Bounty Hunter
Female Human Bounty Hunter Fighter 14 Lawful Neutral
Strength 18 (+4)
Dexterity 19 (+4)
Constitution 19 (+4)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 17 (+3)
Size: Medium
Height: 5' 10"
Weight: 135 lb
Skin: Light
Eyes: Blue
Hair: Blonde Straight
Maximum Hit Points: 144
Speed: 30 feet
Inspiration:
Armor Class: 16 = 10 + 2 [studded leather] + 4 [dexterity]
Proficiency bonus: +5
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 9 = + 5 [proficiency] + 4 [strength]
Attack (missile / finesse): + 9 = + 5 [proficiency] + 4 [dexterity]
Strength save: + 9 = + 5 [proficiency] + 4 [strength]
Dexterity save: + 4 = + 4 [dexterity]
Constitution save: + 9 = + 5 [proficiency] + 4 [constitution]
Intelligence save: + 2 = + 2 [intelligence]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 17 (22 with advantage)
Perception (passive): 17 (22 with advantage)
Carry: 270 lb maximum
For groups using the optional encumberance rules: If carrying more than 90 lb, encumbered -- -10 on speed
If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish Gnoll Orc
Unarmed strike [+9 to hit; 1+4 bludgeoning]
2 Daggers [+9 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Crossbow, light [+9 to hit; 1d8+4 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
325
Great Sword [+9 to hit; 2d6+4 slashing, 7 lb, heavy, two-handed]
You have enough silver to apply to one hand-held weapon or ten projectiles. Make a note of which weapons are silvered.
Studded leather [medium; + 2 AC; max dex + 2; 13 lb.]
Feats:
Savage Attacker Roll damage twice and choose the higher, once per turn
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 4 = +4
Animal Handling Wis 7 = +2 + 5
Arcana Int 2 = +2
Athletics Str 4 = +4
Deception Cha 3 = +3
History Int 2 = +2
Insight Wis 7 = +2 + 5
Intimidation Cha 3 = +3
Investigation Int 7 = +2 + 5
Medicine Wis 2 = +2
Nature Int 2 = +2
Perception Wis 7 = +2 + 5
Performance Cha 3 = +3
Persuasion Cha 3 = +3
Religion Int 2 = +2
Sleight of Hand Dex 4 = +4
Stealth Dex 9 = +4 + 5
Survival Wis 2 = +2
At fighter level 14, as a battle master you know 5 maneuvers. Check your chosen maneuvers here.
Commander Strike
Disarming Attack
Distracting Strike
Evasive Footwork
Feinting Attack
Goading Attack
Lunging Attack
Maneuvering Attack
Menacing Attack
Parry
Precision Attack
Pushing Attack
Rally
Riposte
Sweeping Attack
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
326
Trip Attack
You are proficient with at least 1 artisan tool set(s). Check any artisan tools with which you are proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any instruments with which you are proficient:
Bagpipes
Drum
Dulcimer
Flute
Lute
Lyre
Horn
Pan flute
Shawm
Viol
Check any games with which you are proficient:
Dragon Chess
Three Dragon Ante
Board Game:
Card Game:
Dice game:
Check any other tools with which you are proficient:
Climber's kit
Disguise kit
Drive a truck
Fly a plane
Forgery kit
Healer's kit
Herbalism kit
Navigator tools
Ride a mount
Sail a ship
Poisoner kit
Thieves' tools
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
327
This Human chose +1 on dexterity (already included).
This Human chose +1 on constitution (already included).
Humans learn one extra language.
Bounty Hunter
This is a background from playtesting that I thought people might want to continue to use.
You are authorized to hunt fugitives.
Two extra languages of your choice (already included).
You can ride a horse.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the great weapon fighting style; reroll 1s and 2s on damage when using a two-handed or versatile weapon.
Second Wind: As an action, regain hit points equal to 1d10 + your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a turn. Must take a short rest before using again.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
328
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can reroll a failed saving throw.
Level 9: Indomitable -- once between long rests, can reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the same turn.
Level 17: Indomitable -- three times between long rests, can reroll a failed saving throw.
Level 20: Three extra attacks per round.
Battle Master Fighter (martial archetype)
Level 3: Combat superiority -- four d8 dice, three maneuvers.
Level 3: Student of war -- proficiency with artisan tools of your choice.
Level 7: Combat superiority -- five dice; two more maneuvers
Level 7: Know your enemy -- referee will give you information about opponent abilities
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
329
Level 10: Combat superiority -- dice are d10s, two more maneuvers
Level 15: Combat superiority -- six dice, two more maneuvers; if have no more superiority dice, regain one when you roll initiative.
Level 18: Combat superiority -- dice are d12s.
Level 19: Relentless -- if you start a turn with no superiority dice, regain two at the end.
First Ability Score Improvement: +1 strength; +1 dexterity; Second Ability Score Improvement: +1 strength; +1 constitution; Third Ability Score Improvement: +1 dexterity; +1 constitution; Fourth Ability Score Improvement: +1 charisma; +1 wisdom; Fifth Ability Score Improvement: +1 intelligence; +1 wisdom;
Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 6
Level 4: Fighter 6
Level 5: Fighter 6
Level 6: Fighter 6
Level 7: Fighter 6
Level 8: Fighter 6
Level 9: Fighter 6
Level 10: Fighter 6
Level 11: Fighter 6
Level 12: Fighter 6
Level 13: Fighter 6
Level 14: Fighter 6
Tasia's Equipment:
28 lb
2 lb 3 lb
5 lb 7 lb 4 lb
Weapons / Armor / Shield (from above) Acid vials x2 Crossbow bolts (quiver of 20) x2 Backpack Bedroll Fishing gear Flint and steel
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
330
2 lb 1 lb 1 lb 2 lb
20 lb 10 lb 8 lb 1 lb
10 lb 1 lb
5 lb 1 lb
Lantern (bullseye) Mess kit Mirror Oil flasks x2 Rations (1 day) x10 Rope (50', hempen) x1 Shovel / Spade Tinderbox Waterskins x2 Whetstone Bowyer supplies Healer kit
_____ 111 lb
Total
Tasia's Personality Traits:
Tasia's Ideal(s):
Tasia's Bond(s):
Tasia's Flaw(s):
More about Tasia:
Called Burguul Trughu (Shadow Warrior) by the Orcs.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
331
Tiffany the Charismatic
Female Human Noble Wizard 20 Chaotic Neutral
Strength 18 (+4)
Dexterity 18 (+4)
Constitution 19 (+4)
Intelligence 20 (+5)
Wisdom 17 (+3)
Charisma 20 (+5)
Size: Medium
Height: 5' 8"
Weight: 120 lb
Skin: Tan
Eyes: Green
Hair: Dark Brown Wavy
Maximum Hit Points: 162
Speed: 30 feet
Inspiration:
Armor Class: 14 = 10 + 4 [dexterity]
Proficiency bonus: +6
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 10 = + 6 [proficiency] + 4 [strength]
Attack (missile / finesse): + 10 = + 6 [proficiency] + 4 [dexterity]
Strength save: + 4 = + 4 [strength]
Dexterity save: + 4 = + 4 [dexterity]
Constitution save: + 4 = + 4 [constitution]
Intelligence save: + 11 = + 6 [proficiency] + 5 [intelligence]
Wisdom save: + 9 = + 6 [proficiency] + 3 [wisdom]
Charisma save: + 5 = + 5 [charisma]
Insight (passive): 19 (24 with advantage)
Perception (passive): 13 (18 with advantage)
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
332
Carry: 270 lb maximum
For groups using the optional encumberance rules: If carrying more than 90 lb, encumbered -- -10 on speed
If carrying more than 180 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
Languages: Common Elvish Sylvan
Unarmed strike [+10 to hit; 1+4 bludgeoning] Dagger [+10 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)] Quarterstaff [+10 to hit; 1d6+4 bludgeoning, 4 lb, versatile (1d8)] You have enough silver to apply to ten hand-held weapons or 100 projectiles. Make a note of which weapons are silvered. Cat familiar Str 3 (-4) Dex 15 (+2) Con 10 (+0) Int 3 (-4) Wis 12 (+1) Cha 7 (-2) AC 12 ; HP 2; Speed 40 climb 30; perception +3 stealth +4 passive perception 13; advantage on perception checks involving smell; familiars do not attack
Feats:
Magic Initiate -- Wizard Two cantrips and a first level spell from this spellcasting class
Skill Name Key
Ability Skill
Modifier Ability Modifier
Trained? Misc.
Modifier
Acrobatics Dex 4 = +4
Animal Handling Wis 3 = +3
Arcana Int 11 = +5 + 6
Athletics Str 4 = +4
Deception Cha 5 = +5
History Int 11 = +5 + 6
Insight Wis 9 = +3 + 6
Intimidation Cha 5 = +5
Investigation Int 5 = +5
Medicine Wis 3 = +3
Nature Int 5 = +5
Perception Wis 3 = +3
Performance Cha 5 = +5
Persuasion Cha 11 = +5 + 6
Religion Int 5 = +5
Sleight of Hand Dex 4 = +4
Stealth Dex 4 = +4
Survival Wis 9 = +3 + 6
Wizard spells:
First-level castings: 4/day + 1/day
Second-level castings: 3/day
Third-level castings: 3/day
Fourth-level castings: 3/day
Fifth-level castings: 3/day
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
333
Sixth-level castings: 2/day
Seventh-level castings: 2/day
Eighth-level castings: 1/day
Ninth-level castings: 1/day
At wizard level 20, Tiffany knows 5 wizard cantrips. Mark Tiffany's Wizard Cantrip(s) here:
As a magic initiate, Tiffany knows two additional Wizard Cantrips. Mark Tiffany's Wizard Cantrips here:
Acid Splash Blade Ward Chill Touch
Dancing Lights Fire Bolt Friends
Light Mage Hand Mending
Message Minor Illusion Poison Spray
Prestidigitation Ray of Frost Shocking Grasp
True Strike
Use the first box to mark the wizard spells in Tiffany's spellbook. Tiffany has at least 44 wizard spells in her spellbook.
Use the second box to mark the wizard spells that she has prepared. Tiffany can prepare 25 wizard spells daily.
As a magic initiate, Tiffany knows one additional First Level Wizard spell. Mark Tiffany's Wizard spell here:
Mark Tiffany's First Level Wizard spells here:
Alarm Burning Hands Charm Person
Chromatic Orb Color Spray Comprehend Languages
Detect Magic Disguise Self Expeditious Retreat
False Life Feather Fall Find Familiar
Fog Cloud Grease Identify
Illusory Script Jump Longstrider
Mage Armor Magic Missile Protection from Evil and Good
Ray of Sickness Shield Silent Image
Sleep Tasha's Hideous Laughter Tenser's Floating Disk
Thunderwave Unseen Servant Witch Bolt [evocation]
Mark Tiffany's Second Level Wizard spells here:
Alter Self Arcane Lock Blindness / Deafness
Blur Cloud of Daggers Continual Flame [evocation]
Crown of Madness Darkness [evocation] Darkvision
Detect Thoughts Enlarge / Reduce Flaming Sphere
Gentle Repose Gust of Wind [evocation] Hold Person
Invisibility Knock Levitate
Locate Object Magic Mouth Magic Weapon
Melf Acid Arrow Mirror Image Misty Step
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
334
Nystul's Magic Aura Phantasmal Force Ray of Enfeeblement
Rope Trick Scorching Ray [evocation] See Invisibility
Shatter [evocation] Spider Climb Suggestion
Web
Mark Tiffany's Third Level Wizard spells here:
Animate Dead Bestow Curse Blink
Clairvoyance Counterspell Dispel Magic
Fear Feign Death Fireball [evocation]
Fly Gaseous Form Glyph of Warding
Haste Hypnotic Pattern Leomund's Tiny Hut [evocation]
Lightning Bolt [evocation] Magic Circle Major Image
Nondetection Phantom Steed Protection from Energy
Remove Curse Sending [evocation] Sleet Storm
Slow Stinking Cloud Tongues
Vampiric Touch Water Breathing
Mark Tiffany's Fourth Level Wizard spells here:
Arcane Eye Banishment Blight
Confusion Conjure Minor Elementals Control Water
Dimension Door Evard's Black Tentacles Fabricate
Fire Shield [evocation] Greater Invisibility Hallucinatory Terrain
Ice Storm [evocation] Leomund's Secret Chest Locate Creature
Mordenkainen's Faithful Hound Mordenkainen's Private Sanctum
Otiluke's Resilient Sphere Phantasmal Killer Polymorph
Stone Shape Stoneskin Wall of Fire
Mark Tiffany's Fifth Level Wizard spells here:
Animate Objects Bigby's Hand [evocation] Cloudkill
Cone of Cold [evocation] Conjure Elemental Contact Other Plane
Creation Dominate Person Dream
Geas Hold Monster Legend Lore
Mislead Modify Memory Passwall
Planar Binding Rary's Telepathic Bond Scrying
Seeming Telekinesis Teleportation Circle
Wall of Force [evocation] Wall of Stone [evocation]
Mark Tiffany's Sixth Level Wizard spells here:
Arcane Gate Chain Lighting [evocation] Circle of Death
Contingency [evocation] Create Undead Disintegrate
Drawmij's Instant Summons Eyebite
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
335
Flesh to Stone Globe of Invulnerability Gurads and Wards
Magic Jar Mass Suggsetion Move Earth
Otiluke's Freezing Sphere [evocation] Ottos Irresisbible Dance
Programmed Illusion Sunbeam [evocation] True Seeing
Wall of Ice [evocation]
Mark Tiffany's Seventh Level Wizard spells here:
Delayed Blast Fireball Etherealness Finger of Death
Forcecage [evocation] Mirage Arcane Mordenkainen's Magnificent Mansion
Mordenkainen's Sword Plane Shift Prismatic Spray [evocation]
Project Image Reverse Gravity Sequester
Simulacrum Symbol Teleport
Mark Tiffany's Eighth Level Wizard spells here:
Antimagic Field Antipathy / Sympathy Clone
Control Weather Demiplane Dominate Monster
Feeblemind Incendiary Cloud Maze
Mind Blank Power Word Stun Sunburst [evocation]
Telepathy [evocation]
Mark Tiffany's Ninth Level Wizard spells here:
Astral Projection Foresight Gate
Imprisonment Meteor Swarm [evocation] Power Word Kill
Prismatic Wall Shapechange Time Stop
True Polymorph Weird Wish
Check any artisan tools with which Tiffany is proficient:
Alchemist's supplies
Boyer / fletcher tools
Brewer's supplies
Calligrapher's supplies
Carpenter's tools
Cartographer's tools
Cobbler's tools
Cook's utensils
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools
Leatherworker's tools
Mason's tools
Painter's supplies
Potter's tools
Smith's tools
Tinker's tools
Weaver's tools
Woodcarver's tools
Check any other tools with which Tiffany is proficient:
Climber's kit
Disguise kit
Drive a truck
Herbalism kit
Navigator tools
Ride a mount
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
336
Fly a plane
Forgery kit
Healer's kit
Sail a ship
Poisoner kit
Thieves' tools
Human
The variant rule is in effect. Humans add a point only to two abilities, and get an extra skill and an extra feat.
This Human chose +1 on constitution (already included).
This Human chose +1 on charisma (already included).
Humans learn one extra language.
Noble
You are from a prominent family, or perhaps a knight. Rank has some privileges.
You are proficient in riding a horse.
One extra language of your choice (already included).
You are proficient with at least one kind of gaming set. Consider bringing one.
Wizard
The DC to resist your spells is 8 + proficiency bonus + your intelligence modifier.
Ritual casting.
Arcane Recovery: Once per day, recover expended spell slots (level 6 or under) up to half your wizard level.
Level 18: Spell mastery. Choose a 1st level and 2nd level wizard spell. Cast these at the lowest level at will.
Level 20: Signature spells. You have two 3rd level wizard spells that you can cast as through a 3rd level slot, each one once between each short rest, without expending the slot.
Evocation wizard (school)
Level 2: Evocation savant -- the time and cost to put an evocation spell into your spellbook is halved
Level 2: Sculpt spells -- leave a number of allies unaffected by an area spell equal to the level of the spell
Level 6: Potent cantrip -- your cantrip does half damage despite saves
Level 14: Overchannel -- evocations of levels 1-3 do maximum damage; this may be physically hard on you
First Ability Score Improvement: +1 strength; +1 dexterity; Second Ability Score Improvement: +1 charisma; +1 intelligence; Third Ability Score Improvement: +1 strength; +1 intelligence; Fourth Ability Score Improvement: +1 constitution; +1 wisdom; Fifth Ability Score Improvement: +1 dexterity; +1 constitution;
Class HP rolled
Level 1: Wizard 6
Level 2: Wizard 4
Level 3: Wizard 4
Level 4: Wizard 4
Level 5: Wizard 4
Level 6: Wizard 4
Level 7: Wizard 4
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
337
Level 8: Wizard 4
Level 9: Wizard 4
Level 10: Wizard 4
Level 11: Wizard 4
Level 12: Wizard 4
Level 13: Wizard 4
Level 14: Wizard 4
Level 15: Wizard 4
Level 16: Wizard 4
Level 17: Wizard 4
Level 18: Wizard 4
Level 19: Wizard 4
Level 20: Wizard 4
Tiffany's Equipment:
5 lb
5 lb 7 lb
1 lb
20 lb 10 lb
1 lb
10 lb
5 lb
2 lb 3 lb
Weapons / Armor / Shield (from above) Backpack Bedroll Knife, small Mess kit Rations (1 day) x 10 Rope (50', hempen) x 1 Signet ring Tinderbox Torches x 10 Waterskins x 1 Spell component pouch Spellbook x 1
_____ 69 lb
Total
Tiffany's Personality Traits: She is a bit crazy due to the powerful magic. Her magic doesn't always come out right. She is beautiful and knows it and likes to flirt with the boys.
Tiffany's Ideal(s): A girl has got to have fun.
Tiffany's Bond(s): no bonds she is a free spirit
Tiffany's Flaw(s): Semi-crazy. Sometimes uses off the wall magic like a wand of wonder. Also, she loves hats. Every chance she gets she will start showing off her hats. She has a bag of holding filled with thousands of hats. She will do this in the middle of a battle she will charm some of the monsters and they will sit around her and she will spend time showing them her hats.
More about Tiffany:
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
338
She is unaligned but doesn’t like undead and hates the dark lords. She once made the God Dahaka powerless for a week. She will randomly show up and help. She might help the other side. She can't be harmed due to protective magic shield. Those who try to harm her will be turned into a random creature such as a frog, mouse, or other small harmless creature. Her favorite are soft fluffy bunnies. If she changes someone the change last 1d4 weeks. She sometimes changes herself by accident. She has mader herself into a fox, a mouse, a prostitute (she’ll say, “I hate when that happens.”), supergirl, a man and a tree. She is unable to changer herself back and has to wait a week for the effect to wear off.
Dungeon & Dragons Crystal of Light Cithianus’ Murder Rev. 0.6 31-Dec-14
339
Xapham
Xapham11
Huge demon from the abyss it is chaotic evil and difficult to control.
Armor Class 19 (natural armor)
Hit Points: 350
Str 27 (+8) Dex 17 (+3) Con 22 (+6) Int 16 (+3) Wis 12 (+1) Cha 10
Saving throws Str +14, Con +12, Wis +9
Damage Resistances cold, lightning, bludgeoning, piercing, and slashing from nonmagical wepons.
Damage immunities fire and poison
Senses truesight 120 ft
Magic Resistance. The Xapham has advantage on saving throws against spells and other magical effects
Magical Weapons The Xapham weapon attacks are magical
Multiattack. The Xapham makes two attacks per turn one with scythe 2d12+8 and morning star 3d8+6.
Every five turns the Xapham can throw a 10d6 fireball. Save vs intelligence @ -5.