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New ways of interacting: Lessons from non-standard games controllers Doug Clow, 3 June 2009

Lessons from non-standard games controllers

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Computer input is moving on - and games controllers are showing the way. Slides from an IET Technology Coffee Morning held on 3 June 2009, in the Jennie Lee Building Labs, The Open University, Milton Keynes, UK.

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Page 1: Lessons from non-standard games controllers

New ways of interacting:Lessons from non-standard games controllersDoug Clow, 3 June 2009

Page 2: Lessons from non-standard games controllers

Quick Quiz

a) I’ve never played a computer game in my life

b) I’ve had a go at Minesweeper

c) I play the odd game now and then

d) I have more consoles than people at my house

e) I spend more time gaming than sleeping

Page 3: Lessons from non-standard games controllers

Hokey Cokey model of HCI

Page 4: Lessons from non-standard games controllers

• Vision• Hearing• Somatic • Smell & taste

• Buttons & knobs• Touch sensors• Cameras• Microphones• Accelerometers• Chemical sensors• Brainwaves

Page 5: Lessons from non-standard games controllers

Old and busted

Page 6: Lessons from non-standard games controllers

Keyboards and mice

Page 7: Lessons from non-standard games controllers

Games controllers

Page 8: Lessons from non-standard games controllers

New hotness

Page 9: Lessons from non-standard games controllers

Touch & Pressure

http://www.flickr.com/people/batega

Page 10: Lessons from non-standard games controllers

Nintendo DS

Page 11: Lessons from non-standard games controllers

Dance Dance Revolution

Page 12: Lessons from non-standard games controllers

Wii Fit

Page 13: Lessons from non-standard games controllers

http://www.flickr.com/people/glenbowman/

DK Bongos

Page 14: Lessons from non-standard games controllers

Accelerometers

http://www.flickr.com/people/16110488@N06/

Page 15: Lessons from non-standard games controllers

http://www.flickr.com/people/andyterletski/

Wiimote

Page 16: Lessons from non-standard games controllers

Wiimote - extended

Page 17: Lessons from non-standard games controllers

Guitar Hero

Page 18: Lessons from non-standard games controllers

Rock Band

Page 19: Lessons from non-standard games controllers

Microphones

• Online in-game chat• Speech recognition• Pitch recognition

Page 20: Lessons from non-standard games controllers

Cameras

• Eye Toy / Xbox Live Vision• Photo capture• Video chat• Gesture recognition

Page 21: Lessons from non-standard games controllers

Better gesture recognition

Page 22: Lessons from non-standard games controllers

Brainwaves

Page 23: Lessons from non-standard games controllers

• Electroencephalogram• Gyroscopes

Emotiv EPOC

Page 24: Lessons from non-standard games controllers

NeuroSky MindSet

Electroencephalogram

Page 25: Lessons from non-standard games controllers

OCZNeural Impulse Actuator

ElectroencephalogramElectro-myogramElectro-oculogram

Page 26: Lessons from non-standard games controllers

So what? • Cam/mic ubiquity• Expectations• More visual mode• More diversity• Ambient technology

• Direct brain control … not in Toys R Us yet.