Upload
clarkova
View
105
Download
0
Tags:
Embed Size (px)
DESCRIPTION
Citation preview
Euripides’ MEDEA
Final Scene Designby
Sarah Alonso
Colton Carroll
Sabrina Tucker
Christian Woodard-Sett
26 April 2011
Scenic Model
Costume Sketches with Fabric Swatches
Characters:
Medea
Jason
The Children
Medea’s Costume
Jason’s Costume
The Children’s Costumes
Scenic Rendering
Design Statement
The overall concept of the play takes places when Medea is in a coma after intentionally
causing a car accident in order to kill her children. The children have already just died and she is
in a critical state herself, in a coma. The play takes place in Medea's mind while she is in the
coma. While she is in her coma, she can still hear things around her and what she is hearing, her
brain is taking in and absorbing into the atmosphere of her internal dream-state. The set concept
is a hospital room with all its sterile cold qualities layered with a spacious environment that
represents the fractured nature of her mind. Medea is lying in the hospital room (this is hinted at
by images projected on the scrims, and by ambient hospital sounds, etc.) but her mind is
elsewhere, deep inside herself, interacting with the characters in her life within the context of her
shattered consciousness. In this final scene we see her interacting with Jason.
Design Statement (continued)The overall mood is dark, foreboding, sterile, cold, and broken. The visual production
style is styled and simplistic, with striking contrasts between bold blood red and a subtle range of
shades of gray. The visual metaphor is a broken mirror. This represents how shattered her state
of mind and psyche are; within her own being, the elements of herself are broken distorted, and
dissociated from one another.
The elements of design are used to c onvey this mood and atmosphere. Jagged, b roken
lines dominate and represent the fractured, shattered nature of her interior and exterior life. The
shapes are triangular like glass shards. The space is left very open and vast, but is interrupted by
monolithic or jagged shard-like shapes. The values are high contrast. The textures are metallic,
cold, steely, and cracked. The patterns are reminiscent of broken glass. The colors in t he
costumes and set itself are pr imarily gray tones, but blue gels are also used to create a cool
lifeless atmosphere. Red gels are used in the very end to emphasize the bloody quality of the
scene with the sons being revealed in the gurneys. The lighting is used to create long dark
shadows and stark contrast. There will also be spotlighting on Medea when she finally dies and
is carried away on the gurney with her sons being wheeled away alongside her.
Collage
Visual Metaphor
Painting Representative of
Design Style
By Otto Dix