24
Xbox Fable 2, Lips & Gears of War 2 Brainstorm to Delivery Charles Duncan Jr. AKQA

Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Embed Size (px)

DESCRIPTION

Learn the background of Xbox "Lips" and "Fable II" campaigns from brainstorm to delivery. This session highlights interactive video and gaming experiences using Microsoft Silverlight, Microsoft .NET, and Windows Mobile technologies under tight production timelines.

Citation preview

Page 1: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Xbox Fable 2, Lips & Gears of War 2Brainstorm to Delivery

Charles Duncan Jr.AKQA

Page 2: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

6 Global Offices

Page 3: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009
Page 4: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009
Page 5: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Innovation Through Collaboration

Page 6: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Waterfall Bad for Innovation

Page 7: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

IterativeGreat for Innovation

Page 8: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Areas of Collaboration

Page 9: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Fable 2

Page 10: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Marketing Channels

Console GameWebsiteOnline GameMobile GameXbox Arcade GamesOnline BannersFacebookTV

Page 11: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009
Page 12: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Multichannel Integration

Page 13: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Chicken Kickin Games

Page 14: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Lips

Page 15: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009
Page 16: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Silverlight 2 Web Experience

Page 17: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Collaboration Areas

Creative and Dev teams needed to understand rewards and limitations to using new technologyOptimizing video shoot for website playback

Page 18: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Gears of War 2

Page 19: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009
Page 20: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Community CollaborationFinding clues to unlock contentSubmitting content that would end up on the site

Unreal Engine 3Unprecedented access to contentWorking with game developer to use the engine

Various Parts of ecosystem needed to be brought together

Page 21: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

URLs

Lips: www.xbox.com/lips Fable 2: www.fable2.xbox.comGears of War: http://gearsofwar.xbox.com/lastday/

Page 22: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Innovation Through Collaboration

Using new technologiesLeveraging multiple communication channelsCommunity Engagement

Page 23: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009

Thank You

Email: [email protected]: sirchauncy

Page 24: Microsoft Xbox "Lips" and "Fable II": Multi Channel Experiences Friday, March 20, 2009