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Interactive Narratives Participation: Why, What & How Robert Pratten CEO, Transmedia Storyteller.com

Participation for Interactive Narratives

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This is my part of the presentation given at SXSW 2011 on Interactive Narratives

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Page 1: Participation for Interactive Narratives

Interactive NarrativesParticipation: Why, What & How

Robert PrattenCEO, Transmedia Storyteller.com

Page 2: Participation for Interactive Narratives

Summary

• Leave a door open

• Good stories work with or without interactivity

• Build on what you know

• Structure for enthusiasm

Page 3: Participation for Interactive Narratives

Why bother with participation?

• The business case– lower costs

• marketing is integrated into the product (as it should)

– increased sales• social recommendation & spread• empowerment of advocates

– engagement is measurable

• The creative case– audience interaction is thrilling and addictive

Page 4: Participation for Interactive Narratives

How do I do it?

• Objective:– Make it easy

– Make it worthwhile and meaningful

• Steps– Sketch the experience you want to create

(consider artistic and commercial scenarios)

– Layer your story for different levels of enthusiasm such that it works for the lazy and rewards the fan

Page 5: Participation for Interactive Narratives

Make it easy

Page 6: Participation for Interactive Narratives

Incentivize participation

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Layering your story

Page 8: Participation for Interactive Narratives

Additional content for fans

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Content for attraction

Page 10: Participation for Interactive Narratives

Layers united by story

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Examples

• Lowlifes.tv – solo participation– QR codes offer additional subplot– email-based (alternative reality) game

• HorrorUnlimited short story– play with friends– two-player twitter game

• 3 Interactive Pigs– play in teams– multiplayer interactive storytelling

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3 Interactive Pigs

• Strong authorship (story is on rails) but…• Audience decides outcome at plot points

– House of Straw, House of Sticks, House of Bricks• Pigs vs Wolf – you decide! • Do the pigs live or die? • Why bother?

– Fun to create and fun to play– Facilitate social play which

• strengthens relationships• raise awareness of other (paid) media

– Reward fans

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3 Interactive Pigs in Layers

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Layered engagement

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Call To Action

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Poking friends

Matchword used to trigger Conducttr - tells @BigBadWolf_2011 to send a tweet to these friends

Page 17: Participation for Interactive Narratives

Summary

• Leave a door open

• Good stories work with or without interactivity• Build on what you know• Structure for enthusiasm

• Lower costs• Increased sales

Page 18: Participation for Interactive Narratives

Next steps

Start writing for interactivity: www.tstoryteller.com

Robert PrattenCEO TransmediaStoryteller.com

@robpratten or @tstoryteller