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Game as Design Principle: Quest to Learn 23. August 2011 AGENDA introductions game as design principle school re-imagined take-aways

The Game as Design Principle

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Brian Waniewski, Managing Director, Institute of Play

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Page 1: The Game as Design Principle

Game as Design Principle:Quest to Learn

23. August 2011

AGENDA

introductions

game as design principle

school re-imagined

take-aways

Page 2: The Game as Design Principle

What is Institute of Play?

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activate twenty-first century citizens who engage deeply with the world

MISSION

leverage the power of gamesMETHOD

PROJECTS

institutiondesign

game design platform

professionaldevelopment

embodied learning

informallearning

curriculumdesign

Page 3: The Game as Design Principle

What is Quest to Learn?

3

DISTRICT 2 NYC PUBLIC SCHOOL

2009

2015

Grade 6

Grade 7

Grade 8

Grade 9

Grade 11

Grade 10

Grade 12

45%55%

GENDER

1%

29%

4%

33%

33%

RACE-ETHNICITY

african-americancaucasianasian-americanlatinoother

MF

220 students

Page 4: The Game as Design Principle

POSSIBILITY SPACE

feedback

pathway

participate

fail

repeat

What is a game?

4

HOOK FOR KIDS + ADULTS

COMPLEX SYSTEM

ECOLOGY OF INTERESTS + PASSIONSCOMMUNITY OF PLAYERS

rules

game space

components

goal

core mechanic

choice

master

share

Page 5: The Game as Design Principle

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School as a space where kids learn actively

- game-like learning — “need to know”

- taking on roles of authority

- sharing expertise

- smart tools

- frequent embedded assessments

Page 6: The Game as Design Principle

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School as collaborative community

- mission lab

- collaborative curriculum design

- boss level

- studio q

Page 7: The Game as Design Principle

School as one node in a learning ecology

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OUT OF SCHOOL

IN SCHOOL

AFTER SCHOOL

AT HOME

ONLINE

- aligned after school offering

- curriculum plugged into cultural institutions

- early internship program

- interest-driven online social network

Page 8: The Game as Design Principle

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School as traditional and 21st century

- curriculum built from state content standards

- integrated around core systems thinking questions

- targeting a set 21st century skills and competencies

- purposeful tech integration

Page 9: The Game as Design Principle

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The result?

- 97% for student engagement among NYC public schools

- student performance at or above NYC public school averages

- preliminary gains in systems thinking, time management and team work skills

- Math Olympiad win

- ChicagoQuest

Page 10: The Game as Design Principle

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Page 11: The Game as Design Principle

A few take-aways:

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- try a DESIGN PROCESS that includes multiple stakeholders, collaboration, testing, iteration

- create a NEED TO KNOW that’s culturally relevant

- integrate REAL-TIME FEEDBACK systems and space for PRODUCTIVE FAILURE

- create a need to TAKE ON ROLES and SHARE EXPERTISE

- connect to multiple LARGER COMMUNITIES

Page 12: The Game as Design Principle

Thanks for listening.

Brian Waniewski

Managing DirectorInstitute of Play

[email protected]

www.instituteofplay.org