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Tilman Lesch [email protected] The Quality of Quantity - Behavioural Indicators of Risky Online Gambling 21 th February 2017

Dr. Tilman Lesch

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Page 1: Dr. Tilman Lesch

Tilman [email protected]

The Quality of Quantity -

Behavioural Indicators of Risky Online Gambling

21th February 2017

Page 2: Dr. Tilman Lesch

The Centre for Gambling Research at UBC is supported by the British Columbia Lottery Corporation and the Province of BC Government. This project received additional support from the British Columbia Ministry of Finance Gambling Policy and Enforcement Branch.

Disclosure

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Online Gambling in British ColumbiaPrevious research into online gamblingA trial-by-trial approach: ChasingChallenges & Outlook

Agenda

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Online Gambling in British Columbia

Agenda

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The PlayNow Platform: Online gambling platform from BCLC for BC and Manitoba.

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Source: Online Gambling in British Columbia, Lesch, Limbrick-Oldfield, Clark, 2017

BC Only

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Behavioural measures differ between games types for median & engaged users.

Source: Online Gambling in British Columbia, Lesch, Limbrick-Oldfield, Clark, 2017

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The majority of players access PlayNow to place lottery bets.

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Top 20% most engagement players

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# of

Bet

s pl

aced

Hour of day

‘after-breakfast’ effect

‘end of work’ effect‘(Not) At-Work’

plateau

Daily pattern of gambling follow a working populations availability.

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Previous research into online gambling

Agenda

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Data Set– Daily aggregates from bwin based in Austria, website world wide

available (2005-2007)– Games Types: sports betting (most), internet poker, casino

Measures– Daily aggregates of

• number of bets, bets per day, Euros per bet, total wagered, net loss, percent lost

– Number of active days before the first deposit was made– Duration of play, days active– Monetary deposits to, and withdrawals from player’s account– Trajectory of first month wagers– Reason for account closure

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Previous research on online gambling relied on daily aggregates & quantitative measures.

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Behavioural clustering of account closures.

Source: How do gamblers start gambling: identifying behavioural markers for high-risk internet gambling (Braverman & Shaffer, 2010

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530 playersclosed their account

No interest in gambling

Due to gambling related problems

Not satisfied with service

378 (71%)

15 (3%)22 (4%)

115 (22%)

Clustering on first month behaviour

Moderate Betting

High Intensity, low variability

Low first month activityHigh intensity & variability

High accordance for closing due to gambling

related problems

33%

48%

19%

Reason for account closure

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Decision Tree classification of RG-grouped vs. non-grouped customers.

Source: Using Cross-Game Behavioral Markers for Early Identification of High-Risk Internet Gamblers (Braverman et al. 2013, similar: Gray et al. 2012)

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All

> 138

> 45.5

Number of gambling

activities <2, 2 or >2

Live action staked

variability >138 <138

Casino stakes

variability <45.5>45.5

50/503037

% NControl 10 17

Target 90 158

Total 100 175

% NControl 9 12

Target 91 116

Total 100 128

2

>2Not high

riskNot high

risk

Not high risk

HIGH RISK

HIGH RISK

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A trial-by-trial approach: Chasing

Agenda

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Behavioural markers of online gambling: e.g. Chasing’Loss chasing’: Trying to ‘win’ back previously lost funds.Increased bet sizes or prolonged betting after a series of losses in an attempt to win back funds (Lesieur, 1984; American Psychiatric Association, 2013).

Operationalisations:- increase bet size- accelerate betting- play longer- play quicker again

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Over the course of a gambling session, people increase their wager about 40%.

Relative time in session

Wag

er re

lativ

e to

ses

sion

sta

rt

Average amount bet throughout session

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Correlation coefficient (chasing)

Freq

uenc

y

Distribution of Correlation Coefficients

Increase of wagerDecrease of wager

Zero Line (No Bias) Median (Bias)

Table Games only

On tables games, there is a bias towards increasing one’s bets.

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On slots machines, on average there is no bias.

Freq

uenc

y

Increase of wagerDecrease of wager

Zero Line (No Bias)

Median (No Bias)

Distribution of Correlation Coefficients

Slot Machines only

Correlation coefficient (chasing)

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Session outcome

Session wager

Correlation>.6

.6 < >.2

0 < >.2

0 > < -.2

-.2 > < -.6

< -.6

There is no simple relationship between chasing and accumulated wager or session outcome.

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Chasing (wager increase) shows limited relationship to other measures of gambling.

all slots tablesNumber of bets .019 .074 -.065

Accumulated wager .102 .122 .050

Session outcome .105 .108 -.007

Correlation of Chasing with aggregated measures of gambling

session wager session Outcomenumber of bets

wager size correlationAll Slots MixedTables

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Number of chasing sessions (>.5) by user

Num

ber o

f Use

rsTable Games only

Distribution of chasing session (>.5) by user

Some users show larger numbers of chasing sessions.

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Percentage of chasing sessions (>.5) by user

Num

ber o

f Use

rsTable Games only

A subset of users appear to show chasing on almost every gambling session.

Distribution of chasing session (>.5) in % by user

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Learning & next stepsLearnings:• No one size fits all

– Different games require different measures (e.g. bet size variance slots vs. tables)

– Varying consistency within and between people• Differentiate average and extreme effects• Limited relation of previous aggregate measures

Next steps:• Winning vs. losing• Look at subsets of players• Operationalisation of chasing:• Within vs. between players

- accelerate betting- play longer- play quicker again

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Challenges & Outlook

Agenda

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Identifying at risk players requires knowing who at risk players are.

- ’Let the data speak for itself’ (clustering – unsupervised learning)- What are the ‘right’ measures/markers for problematic gambling?- What do any method’s results have to say about real behaviour?

- ’Train the data to identify certain individuals’ (classification –supervised learning)- Who are individuals with problematic behaviours?- Samples of account closures, voluntary self-excluders, etc. can

provide some external confirmation.

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At the moment, it’s all about the measures. How can we identify problematic play.

- Additional behavioural measures- Speed of play- Streak- & sequence effects- Predictive modelling

- Log-On and Log-Off- Choice of game, game switches- Wager size

- The People Dilemma- Getting the getting people with the right skills.

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Acknowledgements

CGRProfessor Luke ClarkDr Eve Limbrick-Oldfield

www.cgr.psych.ubc.ca@CGR_UBC

BCLCDr Kahlil PhilanderBradley BodenhamerMichaela Becker

Questions?

Dr Tilman [email protected]

Thank you for your attention!

Page 27: Dr. Tilman Lesch
Page 28: Dr. Tilman Lesch

Areas of online gambling research

1. Descriptive analysis of online gambling– Prevalence study– Player segmentation– Comparative analysis within individuals, e.g. daily, monthly,

seasonal, yearly playing patterns

2. Identification of at risk players (e.g. Harvard’s Transparency Project)– Personalized interventions– Timely interventions– Predictive Analytics

• Determine likelihood of problem gambling event, e.g money upload, self exclusion, loss chasing

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Confirmation of theory and laboratory findings in naturalistic data

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http://www.egba.eu/facts-and-figures/market-reality/

Global Market Share of online Gambling

Types of Online Gambling

2015

The online Gambling Market

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Motivation to study online gambling

• Rapid growth since early 2000s• Ubiquitous 24/7 availability• Different types of players• Much easier and quicker feedback to changes in

regulation• Easier access to playing data• Easy Implementation of additional measures such as

questionnaires, etc. possible

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Page 31: Dr. Tilman Lesch

Cognitive Biases in Gambling“ A cognitive bias is a pattern of deviation in judgment and decision-making, whereby inferences about situations and other people may be drawn in an illogical fashion.” Hot Hand Fallacy:

fallacious belief that a person who has experienced success with a random event has a greater chance of further success in additional attempts.

Illusion of Control:tendency for people to overestimate their ability to control events.

Sequential/ Streak Effects: (“Gambler’s Fallacy”: mistaken belief that, if something happens more (less) frequently than normal during some period, it will happen less (more) frequently in the future - balancing).

Cognitive distortions play an important role in the development and maintenance of pathological gambling.

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Behavioural markers of online gambling II: Betting Speed

Translation for online gambling:Time between one bet and the next bet within the same

session.

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Mean overall Betting Speed by individual

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Mean Betting Speed difference between winning and losing by individual

Zero Line (No Bias)

Slower After WinsSlower after Losses

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>0:Slots: ~75%Tables: ~65%