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Strategies for Curriculum
Partnerships: Lessons Learned
Stephen Abram, MLSLighthouse Consulting Inc.
Leatherstocking Conference, Vernon NYNov. 19, 2015
What does a curriculum partnership look like? Builds over time Starts easy Sustainable Integrated Relationship-oriented Focuses on adult, practical learning Aligns with value systems Saves time for a minor investment of time
When you’re doing it right you . . .
Have a year long staff partnership curriculum You start with the ready – those early adopters, innovators, network
leaners… You view resistance as requests for more information in a critical
thinking group of well educated and experienced teachers and administrators
You focus on simple but key issues that make a difference and align with their values
You get good at partnerships with other libraries including public, you run PL card programs to extend the resources (like VA), you partner with tech providers like Gale, EBSCO, ProQuest, Apple, Google Education, LEGO Education, LittleBits, etc.
What are the key issues?
Information fluency (21st Century literacies) for teachers and learners (they’re different)
Dealing with reading issues using technology STEM and STEAM issues (The school library as laboratory for
discovery and exploration) Blended learning Flipped classroom
What does a curriculum partnership look like? Teaching partnership training first . . . Positioning the school library as
a resource, positioning the school librarians as a partners for learning A year long (October – May basically) curriculum that builds so that
your audience and partners can plan their time investment.
Information FluencyThere’s so much on this!
Information Fluency
There’s so much on this! Separate the teacher needs from the learners When you work through the classroom teacher and partners
effectively with project based activities you magnify your impact Work with administration to have endorsement of pilots, experiments,
and funding Work with teacher communications in the context of their challenges
(projects, needier learners, assignments, etc.) Start small and build – you can’t build a mountain quickly!
Leatherstocking Searches
STEM and STEAM
Amongst us chickens here . . . Addressing non-PC issues Girls Boys Workforce preparation in the context of thinking and learning
readiness Higher-Ed preparedness
It’s not just Makerspaces
Makerspaces are a great tool and environment to have the real conversations
It all relates to the realities of the world that will exists and the skills that need to build incrementally.
Have a good stump speech on the vision and the building block of why makers are needed – in the arts, the engineering and design spectrum.
Work with administration and other partenrs to build gradually and keep them onside.
Ooohs and Ahhhs
Printing an entire house Printing skin grafts Printing bone and skull
plates Printing guns Printing car parts (Jay
Leno) Printing original art Printing historic objects Printing food Printing jewelry
Prototyping and distributed manufacturing with applications in architecture, construction (AEC), industrial design, automotive, aerospace, military, engineering, civil engineering, dental and medical industries, biotech (human tissue replacement), fashion, footwear, jewelry, eyewear, education, geographic information systems, food, and many other fields.
Professional applications (3D)
Rapid prototyping Rapid manufacturing Mass customization (solo copies) Mass production Domestic and hobbyist uses Mass distribution
Simple and Easy Scaffolding
LEGO® and duplo® and Mega Bloks®
Scaffolding
Pre-school, Elementary, Middle School, High School Competitions, Communities, Hackers Mega Bloks large-size, primary colour – macro-motor skills Duplo – medium-size – motor skill and manipulation development LEGO – fine motor skill development, colour awareness,
creativity LEGO Kits – instruction sets, reading, levels of complexity LEGO Mindstorms (LEGO Robotics) +software LEGO Software- e.g. LEGO Digital Designer (CAD/CAM), Mindstorms software (bluetooth), plus non-Lego free software
like BlockCAD, LDdraw, LeoCAD … LEGO Hackers – LegoBOT 3D printing (pictured)
Teaching with LEGO
LEGO Mindstorms®
LEGO® a place to start
3D Photo Booth
http://hiconsumption.com/2012/11/3d-figure-printing-photo-booth-in-japan/
James Bond’s Skyfall Car
http://www.slashgear.com/james-bond-skyfall-crew-turned-to-3d-printers-for-aston-martin-db5-stunt-double-12256594/
Filigree Skull
http://makezine.com/craft/3d-printed-filigree-skull/
Portrait Sculpture
http://blog.ponoko.com/2012/04/19/3d-printing-as-an-art-form/
Prosthetics
http://gizmodo.com/5993147/how-3d-printing-gave-this-man-his-life-and-face-back
Clothing
3D Home Printing in one day
http://www.dezeen.com/2013/02/13/protohouse-2-3d-printed-house-by-softkill-design/
Prototyping
Manufacturing
http://www.wired.com/dangerroom/2012/08/3d-weapons/
Play & Learning
http://southweb.org/lifewise/fabrication-power-to-the-people-why-no-government-can-stop-the-3d-printing-revolution/
Preservation and Study
http://www.geekosystem.com/staples-3d-printing/
Theatre
http://www.makerbot.com/blog/2012/04/23/mbtv-s02e08-scenic-design/
Bio-printing
http://on3dprinting.com/2012/07/06/infographic-go-on-print-a-liver-the-evolution-of-bio-3d-printing/
Medical
Making for Libraries
Arduino, Raspberry Pi, Little Bits LibraryBox Publishing, Art, Music Infographics Video & Podcasts Crowdfunding (Kickstarter, IndieGoGo, RocketHub, etc.) Your imagination
What are Books For?
2010 Eduventures Research on Investments 58% of instructors believe that technology in courses positively impacts student engagement. 71% of instructors that rated student engagement levels as “high” as a result of using technology in
courses. 71% of students who are employed full-time and 77% of students who are employed part-time prefer
more technology-based tools in the classroom. 79% of instructors and 86 percent of students have seen the average level of engagement improve over
the last year as they have increased their use of digital educational tools. 87% of students believe online libraries and databases have had the most significant impact
on their overall learning. 62% identify blogs, wikis, and other online authoring tools while 59% identify YouTube and recorded
lectures. E-books and e-textbooks impact overall learning among 50% of students surveyed, while 42% of students
identify online portals. 44% of instructors believe that online libraries and databases will have the greatest impact
on student engagement. 32% of instructors identify e-textbooks and 30% identify interactive homework solutions as having the
potential to improve engagement and learning outcomes. (e-readers was 11%) 49% of students believe that online libraries and databases will have the greatest impact on
student engagement. Students are more optimistic about the potential for technology.
OMG – the Textbook!
36
Until the lion learns to write her own story, the story will always be from the perspective of the hunter not the hunted.
Stephen Abram, MLS, FSLALighthouse Consulting Inc.
Cel: [email protected]’s Lighthouse Blog
http://stephenslighthouse.comFacebook: Stephen Abram
LinkedIn: Stephen AbramTwitter: @sabram
SlideShare: StephenAbram1