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Using Mobile Technologies to Maximize Your Meeting

Mobile for Meetings

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Page 1: Mobile for Meetings

Using Mobile Technologies to Maximize Your Meeting

Page 2: Mobile for Meetings

Why Mobile? Mobile is here now…

http://wearesocial.sg/

Page 3: Mobile for Meetings

Why Mobile? Mobile is here now…

http://wearesocial.sg/

Page 4: Mobile for Meetings

Why Mobile? Mobile is here now…

60% increase

http://wearesocial.sg/

Page 5: Mobile for Meetings

Why Mobile? Mobile is here now…

Adults spend 5.5 hours with video content

per day

Page 6: Mobile for Meetings

Why Mobile? Mobile is here now…

Page 7: Mobile for Meetings

5 Mobile Trends

Photo: https://www.flickr.com/photos/elessar/

1. Integration

2. Gamification

3. Beacons/Wearables

4. Mobile Payments

5. Customer Journey & Experience

Photo: https://www.flickr.com/photos/elessar

Page 8: Mobile for Meetings

1. Integration

Photo: https://www.flickr.com/photos/elessar/

Where?

• Across systems

• Across devices

Why?

• Streamlines workflow

• Improves experience

• Efficient & effective

Photo: https://www.flickr.com/photos/htakashi/

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Systems

• CRM/Database

• Event registration

• App Back office

• Website CMS

• Financial system

• BI/BA System

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/

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For Events

• Speaker photos/bios

• Exhibitor descriptions/logos

• Transactions/financial info

• Logo

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/

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Devices

Now • Laptop/Desktop• Smartphone• Tablet

What’s next• Games • Wearables• Internet of things

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/

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Digital Omnivore

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2. Gamification

Defined:

The use of game elements and game design techniques in non-game contexts

-Prof. Kevin Werbach, Wharton Business School

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

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Gamification

Why Gamify

• Drive engagement• Progression• Social • Habit• Fun

-Prof. Kevin Werbach, Wharton Business School

Photo: https://www.flickr.com/photos/sweens308/

Page 15: Mobile for Meetings

GamificationFour types of fun

Hard fun-Mastery

People fun-Social

Easy fun-Exploration

Serious fun-Meaningful

Photo: https://www.flickr.com/photos/sweens308/

-Nicole Lazzaro

Page 16: Mobile for Meetings

Gamification-Focus areas:

Photo: https://www.flickr.com/photos/sweens308/

Points, Badges, Leaderboards

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Gamifying meeting experiences

1. Points for checking in to sessions, booths, added events 2. Leveling-up for meeting 10 new attendees

3. Expo or session quizzes

4. Leaderboard of most active attendees

5. Challenges

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 18: Mobile for Meetings

3. Beacons/Data What: Beacons tie digital & on site experience together

Uses:

1. Lead retrieval

2. Way finding

3. Event enhancements

4. CEU tracking

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 19: Mobile for Meetings

Beacons/Data

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

App enhancements

1. Select sessions & exhibitors and provide way finding

2. Send badge to mobile screen at registration beacons

3. Support social integration—who’s nearby

4. Personalized offers

Page 20: Mobile for Meetings

Beacons/Data

Factors for Consideration:

1. Privacy and opt in

2. Support for those who don’t want to or can’t participate

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 21: Mobile for Meetings

Beacons/Data How to leverage collected data

• Attendee reports• Exhibitor reports • Show improvements• App and digital improvements• Marketing improvements

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 22: Mobile for Meetings

Beacons/Data

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 23: Mobile for Meetings

Wearables

Page 24: Mobile for Meetings

ASAE Small Steps App

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

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4. Mobile Payments

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Mobile Payments

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Mobile Payments

Event Uses:1. Add on events2. Onsite bookstores3. Donations

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 28: Mobile for Meetings

Customer Experience

Photo: https://www.flickr.com/photos/htakashi/Photo: https://www.flickr.com/photos/krish4u/Photo: https://www.flickr.com/photos/adactio/Photo: https://www.flickr.com/photos/walbert/

Page 29: Mobile for Meetings

Customer Experience/Journey

Page 30: Mobile for Meetings

Customer Experience Example-Zite

• Taxonomy based• Learns and improves results with use

• Examples for meetings:– Connect content to attendees before, during and after the

conference– Foster attendee connections based on interests and expertise

Page 31: Mobile for Meetings

Mobile Framework

Photo: https://www.flickr.com/photos/elessar

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Mobile Web

Photo: https://www.flickr.com/photos/elessar

What do attendees need in the mobile context?

Integration, Gamification, Customer Experience

Page 33: Mobile for Meetings

Mobile Web

Photo: https://www.flickr.com/photos/elessar

Integration, Gamification, Customer Experience

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Native App-Guiding Principles

Photo: https://www.flickr.com/photos/elessar

Interactive • Immersive

Simple• Focused

Personal• Customized

Integration, Gamification, Beacons, Mobile Payments, Customer Experience

Page 35: Mobile for Meetings

Native ApsIntegration, Gamification, Beacons, Mobile Payments, Customer Experience

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Native Apps-Zite

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Connecting Apps Together

Page 38: Mobile for Meetings

Enterprise Mobile

Photo: https://www.flickr.com/photos/elessar

Integration, Gamification, Beacons, Mobile Payments, Customer Experience

Meeting example: Point of Sale

Page 39: Mobile for Meetings

Mobile Framework

Photo: https://www.flickr.com/photos/elessar

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Page 40: Mobile for Meetings

5 Mobile Trends

Integration Gamification

Beacons/Wearables

Mobile Payments

Customer Experience