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THREE MAJOR TRENDS IN HEALTHCARE: SOCIAL, MOBILE, AND GAMES CHIA HWU @CHIAH QUBOP INC. IDEAGORAS, MADRID, SPAIN 2011 Thursday, November 17, 2011

3 Major Trends in Healthcare: Social, Mobile and Games

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Keynote by Qubop cofounder Chia Hwu at Ideagoras Conference on Social Media in Healthcare and Wellness, Madrid, Spain. (November 17, 2011)

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Page 1: 3 Major Trends in Healthcare: Social, Mobile and Games

THREE MAJOR TRENDS IN HEALTHCARE:

SOCIAL, MOBILE, AND GAMES

CHIA HWU@CHIAH

QUBOP INC.IDEAGORAS, MADRID, SPAIN 2011

Thursday, November 17, 2011

Page 2: 3 Major Trends in Healthcare: Social, Mobile and Games

1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

Thursday, November 17, 2011

Page 3: 3 Major Trends in Healthcare: Social, Mobile and Games

1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

Thursday, November 17, 2011

Page 4: 3 Major Trends in Healthcare: Social, Mobile and Games

CHANGE IS CONSTANT

Ideagoras 2009or only 3 years ago

Thursday, November 17, 2011

Page 5: 3 Major Trends in Healthcare: Social, Mobile and Games

SOCIAL IS BIG

Twitter

Facebook

*

* 2 years ago, 300 million

Thursday, November 17, 2011

Page 6: 3 Major Trends in Healthcare: Social, Mobile and Games

HEALTH-SPECIFIC SOCIAL

*

Thursday, November 17, 2011

Page 7: 3 Major Trends in Healthcare: Social, Mobile and Games

WHAT WORKS

1. GIVE PEOPLE INFORMATION

2. LEVERAGE EXISTING COMMUNITIES

3. ALIGN BUSINESS NEEDS WITH COMMUNITY INTEREST

Thursday, November 17, 2011

Page 8: 3 Major Trends in Healthcare: Social, Mobile and Games

1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

Thursday, November 17, 2011

Page 9: 3 Major Trends in Healthcare: Social, Mobile and Games

MOBILE IS BIG

0

100

200

300

2010 2011

303

174

143

60

SMARTPHONE USERS (MILLIONS)

US WORLDWIDE

0

5

10

15

2010 2011

$15.0

$5.2

MOBILE APP SALES ($BILLIONS USD)

(AND GETTING BIGGER)Thursday, November 17, 2011

Page 10: 3 Major Trends in Healthcare: Social, Mobile and Games

0%

20%

40%

60%

80%

IPHONE ANDROID BLACKBERRY OTHER

84%OF U.S. DOCTORS

WILL HAVE A SMARTPHONE BY THE END OF 2011

CLINICIAN SMARTPHONE PLATFORMS

SOURCE: APTILON, MANHATTAN RESEARCHThursday, November 17, 2011

Page 11: 3 Major Trends in Healthcare: Social, Mobile and Games

IPAD79%

ANDROID9%

WINDOWS12%38%

OF U.S. DOCTORSWILL HAVE AN IPAD BY THE END OF 2011

CLINICIAN TABLET PLATFORMS

SOURCE: APTILON

59%OF DOCTORS WITH AN IPAD

CURRENTLY USE IT FOR MEDICAL TASKS PREFERRED TABLET PLATFORM

Thursday, November 17, 2011

Page 12: 3 Major Trends in Healthcare: Social, Mobile and Games

MOBILE VS. COMPUTER INTERNET ACCESS

Thursday, November 17, 2011

Page 13: 3 Major Trends in Healthcare: Social, Mobile and Games

WHAT DOES WORK?

1. SOCIAL

2. CONCRETE FEEDBACK LOOPS

3. COMMUNITY

5. NO DATA ENTRY 4. EXPERIENCE DESIGN

Thursday, November 17, 2011

Page 14: 3 Major Trends in Healthcare: Social, Mobile and Games

-38%-50%

-90%

1 DAY

1 WEEK

6 MONTHS

SOURCE: FLURRY

THE MOBILE APP USER LIFE CYCLE

Thursday, November 17, 2011

Page 15: 3 Major Trends in Healthcare: Social, Mobile and Games

1. SOCIAL IS UBIQUITOUS

2. RISE OF MOBILE

3. GAMES VS. GAMIFICATION

Thursday, November 17, 2011

Page 16: 3 Major Trends in Healthcare: Social, Mobile and Games

GAMES ARE BIG

$60 BILLION WORLDWIDE 2009

69% PLAY VIDEO GAMES

Thursday, November 17, 2011

Page 17: 3 Major Trends in Healthcare: Social, Mobile and Games

WHAT IS GAMIFICATION?

Thursday, November 17, 2011

Page 18: 3 Major Trends in Healthcare: Social, Mobile and Games

GAMES WORK,GAMIFICATION DOESN’T.

Thursday, November 17, 2011

Page 19: 3 Major Trends in Healthcare: Social, Mobile and Games

NINTENDO WII FIT

Nintendo: Wii Fit software

$2.0B (2009, cumulative)

Thursday, November 17, 2011

Page 20: 3 Major Trends in Healthcare: Social, Mobile and Games

FOLD IT: SOLVING PUZZLES FOR SCIENCE

Thursday, November 17, 2011

Page 21: 3 Major Trends in Healthcare: Social, Mobile and Games

REMISSION: A GAME FOR CANCER PATIENTS

Thursday, November 17, 2011

Page 22: 3 Major Trends in Healthcare: Social, Mobile and Games

ZOMBIES RUN!: A MOBILE RUNNING GAME

Thursday, November 17, 2011

Page 23: 3 Major Trends in Healthcare: Social, Mobile and Games

WHY MOBILE GAMES? BY THE NUMBERS IN 2011

VS.

50M

100M

150M

200M

250M

2005 2006 2007 2008 2009 2010 2011

IOS (ALL) ANDROID

50M

100M

150M

200M

250M

2005 2006 2007 2008 2009 2010 2011

PS3 XBOX 360 WII

(CUMULATIVE WORLDWIDE USERS IN MILLIONS)Thursday, November 17, 2011

Page 24: 3 Major Trends in Healthcare: Social, Mobile and Games

THE FUTURE

Thursday, November 17, 2011

Page 25: 3 Major Trends in Healthcare: Social, Mobile and Games

CHIA [email protected]: @CHIAH

WWW.QUBOP.COM

THANKS!

Thursday, November 17, 2011