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Games health imaginary

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This presentation shows the newest games developed or under development by imaginary to target ehealth, patients' empowerment, and a way to address the challenge health needs to face today within an ageing society.

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Page 2: Games health imaginary

Interaction Technologies

OmniVirtuix

Kinect

Leapmotion

Oculus Rift

Mobile

Web

Page 3: Games health imaginary

MillenniumHospitalan innovative interfaceto an LMS system

MilleniumHospital is an interactive, gamified 3D hospital where a surgeon can interact with game-basedmedical content, navigate environments, access e-learning lessons and learn interactvelywith peers.

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Managing emergency situations: Rescue LeagueSet in a 3D virtual hospital which was damaged by an earthquake, this game is designed to offer training for emergency volunteers dealing with stressful situations and applying procedural knowledge.

A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations in a better way.

70% of the volunteers who tested the game

stated it helped them to better understand

the working procedures they have to follow.

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Doremi

A game-based environmentdesigned to promote active ageing by a constructive interaction between mind, body and social engagement.

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WATCH THE VIDEO

Improving social interaction: iSpectrum

This serious game is targeted at people affected by Autistic Spectrum Disordersand their families.

Through 3 different scenarios: an office, a minimarket and a gardening centre, the virtual working environment offers users the opportunity to prepare themselves for job interviews, and so acquire the necessary know-how to deal with critical situations in the workplace.

Trainers said: it was really useful. It affected

users emotions and their learning process.

ASD users said: It showed me important

aspects of ‘how an office works in reality’.

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Rehab@home

imaginary is developing a series of gamesintegrated into a virtual environment in orderto allow patients affected by strokes or otherimpairments to do physical and cognitiverehabilitation exercises at home with thesupport of different handheld devices.

The medical staff will set up and regulate the exercises that are most appropriate for the specific case, according to the registered medical parameters.

Patients will be in contact with their peers thanks to an integrated social network.

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Ability

Ability is an experientialgame-based home environmentfor cognitive and physicalrehabilitation. Games are suitable for interactive use with the latest immersiveinteractive technologies such asMicrosoft Kinect and OculusRift.

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CLinIC:The Virtual Tutor

Set in a 3D virtual Hospital this game aims to train nurses around complex dialogues and stressful situations.

A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations.

WATCH THE VIDEO

60% of the healthcare staff who tested the

game evaluated it as a positive method to

experience new working situations they

could encounter.

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Pegaso

The PEGASO game is a mobile social game designedspecifically for teenagers to sensitize them and modifytheir lifestyle habits by encouraging healthy nutritionwhich can avoid obesity and resulting health problems.

Pegaso

The PEGASO game is a mobile social game designedspecifically for teenagers to sensitize them and modifytheir lifestyle habits by encouraging healthy nutritionwhich can avoid obesity and resulting health problems.

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If you need further information, please don’t hesitateto contact us.

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