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When VR meets Web FEWEB Congress - 8th of December 2016

Introduction to WebVR - FEWEB Congress 2016 (Brussels)

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Page 1: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

When VR meets WebFEWEB Congress - 8th of December 2016

Page 2: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

Agenda★ About us

★ VRE Market potential

★ VRE Distribution anno 16/17

★ WebVR○ What○ Community○ Specs○ Browser support○ Press

★ Q&A

Page 3: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

team Cross platform/Web, rich content distribution experts

Thomas Balouet Leen SegersIT engineer who went from developing video games to social networks & TV apps.

Specialized in VR distribution on the web. Early WebVR

contributor.

Business strategist with +10 yrs experience w/startups in

online media. Went from social media, to online video to VR. Is convinced the future

of mobile is virtual.

Page 4: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

Vision

Democratizing VR Discovery

Page 5: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

PRE

Page 6: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

ENERGY

Page 7: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VRE market potential

Page 8: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

Market: VR will be bigger soon

Page 9: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VR/AR use cases (by

2025)

Source: Goldman Sachs

Page 10: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

Market: Video bigger than gaming

Virtual reality video (VRE) will generate revenues of US$8.2 billion (€7.5 billion) by 2020 and will make more money than VR videogames by 2019

(Source: Ovum, nov 2016)

Page 11: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VRE Distribution anno 16/17

Page 12: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VRE Distribution todayYoutube or Facebook 360° player

- Desktop browser: mouse interaction- Mobile (app): magic window

Youtube:

- Mobile: VR-mode also available- HMD: cardboard & Daydream

Facebook:

- Mobile: No VR mode- HMD: Samsung Gear VR

Native applications

VR specific apps should be developed for:

- The high-end headsets: Playstation VR, HTC Vive, Oculus Rift

- The medium-end headsets: Samsung Gear VR & Daydream

- Operating systems iOS & Android.

Examples: JauntVR, NextVR, WeVR, EEYOU, ARTE360, NYTVR

Page 13: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VRE Distribution todayYoutube or Facebook 360° player

ADVANTAGE

- Known destination for video, great SEO- Easily accessible on desktop, social

sharing

DISADVANTAGE

- Not accessible via autonomous HMDs- Samsung Gear VR/Daydream: small niche

of phones compatible

Native applications

ADVANTAGE

- Fully immersive- Known access to high quality video

DISADVANTAGE

- Expensive, time consuming- Store procedures: requirements,

censorship, lengthy process- Complicated communication- End-consumer: lots of (storage) space- If HMD: still niche audience

Page 14: Introduction to WebVR - FEWEB Congress 2016 (Brussels)
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Page 18: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

VRE widespread distribution bottleneck

#100,000399$ Console

399$ HMD

#1,500,000599$ Mobile

99$HMD

#150,0001,000$ PC799$ HMD

#<100,0001,000$ PC599$ HMD

Distribution process in VRE is not working today:- For the content creators, because the audience is very niche, cameras too

expensive- For the audience, because high quality content is not conveniently accessible in an

immersive way

#> 5,000,000 0-25$

#NA649$ Mobile

79$ HMD

Page 19: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

What if I no longer need to download apps, but just access a browser to experience high quality content in a truly immersive way?

What if● whatever headset I have at hand, on mobile or connected to a computer, ● whatever the connection speed, working on wifi or mobile data,

the browser is smart enough to identify my set-up & restrictions and autonomously shows the content in the best possible way?

Page 20: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVR

Page 21: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

The next computing platform

→ VR VC industry: billions invested

→ Expected to grow from 14$ billion to 120$ billion by 2020

→ Today: few million headsets have shipped

Q: HOW DO WE REACH A BILLION HEADSETS?

A: NOT ONE APP AT A TIME

(Source: Tony Parisi’s “WebVR: Developing for the Immersive Web”)

Page 22: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVR?https://webvr.info/

→ Content creator: no store application procedures, fast, cost-effective, 1 URL

→ Audience: no storage, accessible via all devices & headsets, incl. adaptive streaming, accessible to anyone with internet connection

WebVR is a Web API bringing VR to the world of the browser:

★ by autonomously augmenting the medium's capacity

★ by handling the different devices' specificities in real-time, ranging from

○ desktop 2D presentation to VR headset lens distortion,

○ or to mobile orientation for the 'magic window’-mode

WebVR makes the Web = the most ubiquitous platform

= the most accessible to its audience

Page 23: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVRCommunity

→ Mozilla, Google, Facebook, Microsoft, Intel, Samsung, Comcast, Epson, Qualcomm, Dolby, Fraunhofer, Valve, LucidWeb, BBC, Khronos, Sketchfab...

Page 24: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVRSpecs?

https://w3c.github.io/webvr/

Page 25: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVRsupport today?https://iswebvrready.org/

Mobile VR★ Samsung GEAR VR & Samsung:

WebVR enabled through settings flag★ Cardboard: WebVR polyfill =

mimicking the WebVR API → Waiting for official support by browsers

Desktop browser (no headset connected)★ WebVR polyfill

Native VR★ Oculus and HTC Vive★ WebVR API active in dev versions of

the browsers Chromium & Firefox nightly

Page 26: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

WebVRPress?

3 reasons WebVR is the future of virtual reality

How WebVR will make virtual reality massively available

09/09/2016, UploadVR

17/09/2016, Venturebeat

Oculus teases the VR Web, Carmel VR browser, and React VR

06/10/2016, Venturebeat

"With the VR Web, there will be an exponential growth of VR content"

06/10/2016, Nate Mitchell at OC3

Page 27: Introduction to WebVR - FEWEB Congress 2016 (Brussels)

Q&A

Thomas Balouet

Thomasbalou

[email protected]

Leen Segers

Leenus

[email protected]

www.lucidweb.io@lucidw3b