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When the Web Re-Enters the Material WorldMixed reality metaphors and frameworks
@adellelin
ADELLE LIN
IntroductionIntel Image 2
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RealEnvironment
Augmented Reality (AR)
Augmented Virtuality (AV)
Virtual Environment
Mixed Reality (MR)
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AR TOOLS
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HARDWARETOOLS/
PLATFORMMARKETPLACES
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Liisa
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How do YOU experience the web?
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How do we Experience the web?
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MooR: Developing a Web Concept for Mixed Reality
What is the Navigation Bar?
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FEATURES:
Artist menu using object recognitionArtist desk = hub for informationExhibit of worksPhysical movement around spaceVoice prompts
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Metaphors / Skeuomorphic DESIGN
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An Icon:Needs to be “systematically related to what it represents”
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+delete rm -r
The trashcan
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As long as our relational brain gets it
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+delete rm -r
Angular scale of screens
Screens in VR
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Typing
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Metaphors to consider:
Reading screensMoving thingsOpening thingsMoving in spaceBack, saving, deletingCommunication w/ people and thingsInputs from and to the real world
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Information Journey1. Recognize need2. Acquire 3. Interpret and validate 4. Use
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Acquiring Information:GoogleSmart AgentAlgorithmic RecommendationCrowd - sourcedSocial MediaLocation BasedSurfing
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Foraging
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“Double experts teleport”
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Sensemaking:
SearchExtractEncodeAnalyze
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Three “Sensory Modalities” relevant to learning:
1. Verbal2. Visual3. Kinesthetic
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Work it Work it Work it Work it Work it Work it Work it Work it Work it Work it Work it
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Using Information:
Let’s Bookmark
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Open Tabs / Open Tabs / Open Tabs
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Picture of space
Things could get messy...
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What form should data take?
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Shoebox, Evidence file, Schema
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Draw from Metaphors that work for your application
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Mixed Reality Design Assessment Tool
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Amorphous system + Familiar environment + General context → User Experience can be more interpretive
Structured system + Foreign environment + Specific context → User Experience might require more directiveness
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Relational Context
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Context towards specificUsers required expertise in evaluating artWould be marketedIs a minimum space requirement
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System / Interactions
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Many invitations to interactMultimodal interactionSoft rules for explorationNon-linear approach to site
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Environment Design
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Artist studio as a generally recognizable spaceUsing foreign concept of desk as navigation barUsing lighting to indicate activation
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Structured system + Foreign environment + Specific context → User Experience needs to be more directive
Making an Assessment
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User Experience
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Keep objects just below eye heightMore text explanationLobby explains main featuresIconography simulating real life
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Rick and Morty combiner
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