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GOALSCLARIFY CURRENT STATE
THINK ABOUT THE FUTURE
Day 1
Day 2
G O A L SCLARIFY
CURRENT STATE
THE FUTURE OF THIS TEAM
Day 1
Day 2
1. strategy is the set of planned actions managers take to help a
company meet its objectives.
!2. an organization's plan for success - the collection of intentional
decisions a company makes to give itself the best chance to thrive
and differentiate from competitors. That means every single
decision, if it is made intentionally and consistently, will be part of
overall strategy.
[ S T R AT E G Y ] ( N O U N )
1. strategy is the set of planned actions managers take to help a
company meet its objectives.
!2. an organization's plan for success - the collection of intentional
decisions a company makes to give itself the best chance to thrive
and differentiate from competitors. That means every single
decision, if it is made intentionally and consistently, will be part of
overall strategy.
H! do we diff"entiate?
[ S T R AT E G Y ] ( N O U N )
- NO SECTIONS - ONLY 1 PRODUCT CALLED DSA* - SAME AMOUNT OF PEOPLE - SAME VISION & GOALS
You are all still part of the management team.
Set up a structure to organize, divide work,
meet and run the department!
6 0M I N U T E S
* Dynamic Service App
G O A L SV I S I O N
I D E A STA R G E T S
G I V E N
W H AT I S T H E M O S T I M P O RTA N T T H I N G T O D O T H E N E X T M O N T H F O R T H I S
G R O U P T O S U C C E E D ?
U N O R D E R E D O R D E R E D
C O M P L I C AT E DC O M P L E X
S I M P L EC H A O S
Sense > Analyse > Respond
Sense > Categorize > Respond
Probe > Sense > Respond
Act > Sense > Respond
Known causality (obvious) Predictable Repeatable Best practice
Knowledge causality (experts) Cause & effect not evident Many solutions Good practice
Retrospective causality (experiment) Unpredictable outcomes Emergent practice Fail safe experiments
Incoherent causality (stabilize) No cause & effect seen Enter for innovation, otherwise stabilize Novel practice
D I S O R D E RE F F E C T I V E N E S S
M A T T E R SE F F I C I E N C Y
M A T T E R S
C Y N E F I N
Culture = habits of a group that form over time due to rewards. What do we reward?
50% of initiatives fail - how will we win?
Who has something to loose? How will they act? What will others gain in return?
What are we up against - power, budgets, incentives & rewards, routines, jobs?
Persuasion, negotiation, laws and force - all political methods to make change happen. Neither is very effective.
by
MICHAEL ROZENBERG
For more info please contact me on Twitter on @mrozenberg. For the facilitators guide accompanying this slide deck please visit michaelrozenberg.se/media