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5 THINGS YOU DIDN’T KNOW ABOUT PEOPLE… (and how to use them to increase conversions) By Louis Grenier @LouisSlices

5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

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Page 1: 5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

5 THINGS YOU DIDN’T KNOW ABOUT PEOPLE…(and how to use them to increase conversions)

By Louis Grenier@LouisSlices

Page 2: 5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Photo  credit

This  is  Charles  Darwin.    

Charles  Darwin  is  a  badass.

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Photo  credit

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

In  1831,  he  took  part  of  one  the  most  important  scien>fic  expedi>ons  in  history.    

The  expedi>on,  aboard  the  Beagle,  took  5  years  in  total.

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Photo  credit

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

During  those  5  years,  the  Beagle  travelled  all  over  the  Globe.  From  Plymouth,  to  Rio  de  Janeiro,  to  the  Galapagos  Islands  or  even  Australia.

Page 5: 5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

ALer  studying  intensively  plants  and  animals,  Charles  Darwin  came  up  the  Theory  of  Evolu>on.    

This  is  one  of  first  drawing  related  to  this  theory,  years  aLer  the  Beagle  Expedi>on.

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DNA

DNA+ DNA-­‐ DNA=

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

The  Theory  of  Evolu>on  goes  as  follow.  All  living  species  have  DNA.  This  DNA  will  some>me  change,  at  random.  If  the  change  in  a  species  DNA  doesn’t  have  any  impact,  the  species  will  keep  reproducing.  If  it  has  a  nega>ve  impact  and  spreads,  the  species  will  ul>mately  die.  If  it  has  a  posi>ve  impact  and  spreads,  the  species  will  keep  reproducing  and  striving  thanks  to  a  higher  chance  of  survival.

Page 7: 5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

DNA

DNA+ DNA-­‐ DNA=

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

What  does  the  Theory  of  Evolu>on  has  to  do  with  conversion  rate?  Everything.  Humans  behave  a  certain  way  thanks  to  billion  of  years  of  evolu>on.  We  survived  and  evolved  thanks  to  the  way  we  act,  think  and  communicate.  The  web  is  no  different.  Let  me  introduce  to  5  things  you  didn’t  know  about  people  and  how  to  use  them  to  increase  conversion  rate  online.

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I’m  Louis  Grenier,  Founder  of  Slices  

Consul,ng.

As  seen:

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We  help  you  to  boost  sales  by  making  the  most  out  of  each  of  your  website  visitors.

As  seen:

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As  seen:

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#1

Research:  Dimitri  Bayle  in  2009.

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Page 12: 5 Things You Didn't Know About People (and How It Can Boost Your Conversion)

#1

Research:  Dimitri  Bayle  in  2009.

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

According  to  Bayle  in  2009,  humans  will  react  to  danger  in  their  central  vision  in  a  delay  of  between  140  to  190  milliseconds.

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

However,  humans  will  react  to  danger  in  their  peripheral  vision  in  80  milliseconds.    

We  perceive  things  quicker  outside  of  our  central  vision!  What  does  it  mean  for  the  web?

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Elements  placed  at  the  centre  of  your  pages,  such  as  headlines,  subheadlines,  or  call-­‐to-­‐ac>ons  are  important,  but  visitors  will  perceive  elements  in  their  peripheral  vision  first.  To  build  trust  and  credibility  quickly,  use  that  to  your  advantage  as  you  can  see  in  this  example  from  Hotjar.

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Company  LogoTrademarkTagline

SSL  Cer>ficateCer>fica>onsClients  logosNumbers

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

The  following  elements  can  be  used  to  build  trust  and  credibility  almost  instantly.  They  can  be  placed  in  the  periphery  of  your  pages.

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#2

Research:  Kaen  Pierce  in  2001.@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  is  my  li`le  brother  Niels.  He’s  my  inspira>on.  Niels  has  special  powers:  he  can  tell  you  exactly  how  many  video  games  he  has  in  his  collec>on  and  the  >tle  of  each.  But,  because  he’s  au>s>c,  he  can’t  recognise  human  faces  as  well  as  non-­‐au>s>c  people  (research  from  Kaen  Pierce  in  2001)

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Humans  have  a  part  of  their  brains  uniquely  design  to  recognise  human  faces  (expect  au>s>c  people).  This  is  why  you  can  recognise  somebody  you  know  in  a  crowd  of  hundreds  of  people.  

On  the  web,  if  you  want  visitors  to  give  their  a`en>on,  use  human  faces.

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  is  an  example  from  Intercom.io.  They  are  using  a  picture  of  their  clients  looking  at  you  in  the  eyes  to  create  an  emo>onal  connec>on  with  you.  See  how  you  can  no>ce  that  he’s  happy?  That  he’s  not  “fake”?  That  his  smile  is  real?  

(this  is  one  of  the  reasons  why  you  MUST  NOT  use  free/cheap  stock  photos)

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

The  other  way  to  use  human  faces  is  by  making  them  look  at  the  elements  you  want  your  visitors  to  look  at.  No>ce  how  your  eyes  naturally  follow  where  this  lady  is  looking  at?  

This  is  good  way  to  draw  a`en>on  to  important  elements  of  your  pages  and  increase  conversions.

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#3

Research:  Ebbinghaus  in  1886@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

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#3

Research:  Ebbinghaus  in  1886@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  is  the  “Forgejng  Curve”  by  Ebbinghaus.  Humans  forget  things  pre`y  quickly.  We  couldn’t  func>on  if  we  remembered  everything  that  happened  in  our  lives.  This  is  why  we  only  remember  20%  of  what  we  experienced  aLer  only  1  week.

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

What  does  it  mean  for  the  web?  You  have  to  repeat  yourself.  All  the  >me.  People  WILL  forget  about  you,  your  company  or  why  you’re  different  than  your  compe>>on.  In  this  example  AO.com  repeats  page  aLer  page  why  they’re  different  and  why  you  should  purchase  from  them.  This  is  called  your  value  proposi>on.  Repeat  it  as  much  as  you  can.

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Another  great  example  would  be  Sunshine.co.uk  that  clearly  explains  on  their  homepage  why  you  should  buy  from  them  rather  than  a  compe>tor.

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#4

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Can  you  figure  out  what  to  do  with  this  object?  

Obviously,  switch  it.  

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

And  this  one?  

Burst  it.  

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Research:  James  Gibson  in  1979

See    object

Figure  out  what  to  do Do  it Did  it  

work?

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

It  sounds  silly  but  in  design  this  is  called  an  affordance  (coined  by  James  Gibson  in  1979).  An  affordance  is  a  rela>on  between  an  object  and  an  organism  that,  through  a  collec>on  of  s>muli,  affords  the  opportunity  for  that  organism  to  perform  an  ac>on.  

In  Layman’s  terms:  see  >  figure  out  what  to  do  >  do  it

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Explicit  affordance

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  is  an  explicit  affordance.  This  makes  any  webpage  easy  to  use.  This  call-­‐to-­‐ac>on  couldn’t  be  clearer:  the  text  makes  it  easy  to  understand,  the  arrow  offers  an  idea  of  movement,  the  mouse  icon  changes  from  a  pointer  to  a  hand,  and  it  looks  like  a  real  bu`on,  with  a  shadow  and  relief.

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PaJern  affordance

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Pa`ern  affordances  are  slightly  more  complex.  For  example,  visitors  expect  to  be  able  to  click  a  website  logo  to  go  back  to  the  homepage.  The  only  explicit  clue  is  the  mouse  icon.

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Hidden  affordance

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  is  where  affordances  can  have  a  nega>ve  impact  on  your  visitors’  web  experience.  The  “shop  now”  call-­‐to-­‐ac>on  doesn’t  give  any  indica>ons  that  it  can  be  clicked.  Yes,  some  people  might  figure  it  out,  but  others  won’t.  The  more  explicit  the  be`er.

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False  affordance

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

This  bu`on  looks  like  it’s  clickable,  but  it’s  not.  This  is  a  false  affordance.  Visitors  might  perceive  that  they  can  perform  a  certain  ac>on  but  nothing  happens.  This  can  create  frustra>on  and  ul>mately  make  people  leave  your  website.

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#5

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Finally,  imagine  an  eCommerce  website.  How  does  it  look  like?  Where  do  you  see  the  logo  appearing?  The  search  bar?  The  basket?

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LOGO SEARCH  BAR BASKET

MENU

FILTERS

BANNER

PRODUCT  1 PRODUCT  2 PRODUCT  3

@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Was  the  mental  image  you  constructed  the  same  way  than  above?  It’s  very  likely.  This  is  because  over  the  years,  you’ve  developed  a  mental  model  of  most  things  you’ve  interacted  with.  This  allows  you  to  act  fast  with  the  smallest  amount  of  energy  possible.

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

But…  what  if  you  land  on  this  eCommerce  website?

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Or  this  one?  

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@LouisSlices  /  [email protected]  /  bit.ly/swipeslides

Conceptual    Model

Mental    Model

GOOD    EXPERIENCE

If  there’s  a  difference  between  the  mental  model  your  mind  has  constructed  and  the  conceptual  model  you’re  interac>ng  with,  you  will  get  frustrated.  To  create  a  good  experience  online,  you  must  match  as  closely  as  you  can  the  mental  model  of  your  visitors  with  your  conceptual  model  (your  website).

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Ques>ons?  [email protected]  

or  +353  (0)1  697  8581

As  seen: