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CREATIVE POSSIBILITIES FOR VIRTUAL REALITY RESH SIDHU - CREATIVE DIRECTOR OF VIRTUAL REALITY 11 MAY 2016

Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

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Page 1: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

CREATIVE POSSIBILITIES FOR VIRTUAL REALITY

RESH SIDHU - CREATIVE DIRECTOR OF VIRTUAL REALITY

11 MAY 2016

Page 2: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

We are FramestoreWe create extraordinary experiences

combining award-winning craft and relentless creativity with tomorrow’s technologies.

Page 3: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Oscar-winning VFXWe are global leaders in visual effects, having won

every major industry award. We make moving images, content, design and digital for the advertising,

entertainment and film industries.

Page 4: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Brave new worldWe are applying everything we learned from

Gravity to Harry Potter to The Avengers and the most brilliant minds in interactive experience to

approach this brave new world.

Page 5: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Page 6: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Page 7: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

VR is not new

Virtual Reality has been around for almost 50 years. The Sword of Damocles was one of the

very first headsets created in the 1960’s.

Page 8: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Godfather of VR VPL Research was a company founded in 1984 by Jaron Lanier, who is often regarded as the person

who coined the term virtual reality.

Page 9: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Live Action VRVarious production companies, hardware

manufacturers and filmmakers are experimenting with different techniques for capturing 360″

video in stereoscopic 3D

Page 10: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Virtual Reality

Virtual Reality . . . replicates an environment that simulates physical presence in places in the real world or imagined worlds and lets the user interact in that world.

Merriam-Webster Dictionary 2016

Page 11: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Interactive VRInteraction in the virtual environment, and the

environment reacting to your interaction, is the key to developing a sense of presence

Page 12: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

We’re never going to be truly immersed as long as we’re looking at a square, whether it’s a movie screen or a computer screen. We’ve

got to get rid of that and put the player inside the experience, where no matter where you look, you’re surrounded.

”S T E V E N S P I E L B E R G

Page 13: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

TRAILSCAPE VIRTUAL HIKE

The world's first hike in Virtual Reality. To launch the Merrell Capra at Sundance, we created a motion-tracked, multi-

sensory virtual experience for trek like no other.

Page 14: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015
Page 15: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

We are still in the brick phone era of VR

Page 16: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

VR will be bigger than TV in 10 years

More than 200 million consumer headsets will be sold by 2020. By the the end of 2016 Virtual Reality users

will eclipse 55.8 million.

Page 17: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

VR is a platform of limitless creativity and innovation

Page 18: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

VR is a consumer first medium

Page 19: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Not all VR experiences are created equal

Page 20: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Make VR content native and compelling

Page 21: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Strong partnerships matter

Page 22: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Understand the Medium

Page 23: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

VR with purpose

Page 24: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Let’s make this medium indispensable

Page 25: Creative Possibilities For Virtual Reality, Digiday WTF VR, May 11th, 2015

Q&A