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PSYCHOLOGY OF DESIGN Dr. Pamela Rutledge Director, Media Psychology Research Center [email protected] @pamelarutledge BRAND STORY & VIRTUAL REALITY Media Summit New York 2016

Psychology of Design: Brand Story & Virtual Reality - Media Summit 2016

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PSYCHOLOGY OF DESIGN

Dr. Pamela RutledgeDirector, Media Psychology Research Center [email protected]

@pamelarutledge

BRAND STORY &VIRTUAL REALITYMedia Summit New York 2016

A brand IS a virtual reality

4

The most powerful VR headset ever designed

5

This is where meaning is created

Image of VR equipment

Everything You Need to Know About Psychology for Good VR Design

1. Tell a good story*2. Make consumer

needs more important than bells & whistles

Humans are analogue

VR is digital

Storytelling transports us between the two worlds

1. Tell a good story*2. Make consumer

needs more important than bells & whistles

Emotions & InstinctsUnconscious

RationalConscious

Emotions MasteryPain and gain ParticipationSelf-focused Social validation

Safety/Control Purpose

Narrative

Needs & GoalsAttention starts here

Can I use it easily?

Why do I care?

Can I share this experience with others?

What do I expect from this experience?

How does it make me feel?

How does it help me see myself better?

Customer Perspective

Should I Use VR?Wrong Question:

What’s My Goal?Right Question:

Build A Decision TreeDo I have a good story*?

Yes

Who Is My Audience?

Tech Savvy

Low Tech

Social

No

Go Get One

Define, Quantify, Measure

To Match Tech Attributes w/User

Expectations

DEFINE, QUANTIFY, MEASURE & MATCH• Technology– Equipment burden

• Cost, physical interference• User perceptions of technology type,

& emotional archetype• User Experience–Emotions–Needs• Control, mastery, social

connection

Match Tech with User Expectations & Needs

Technology

User Needs

IMMERSION

In the Zone

• ”Extraordinary” experience• Sense of presence &

transportation• Suspension of disbelief;

decreased resistance to persuasion

Technology

User Needs

IMMERSION

Out of the Zone

• Disrupts story• Loss of control• Social isolation• High adoption hurdle• Loss of immersion• Negative experience reflects

back on brand

EXIT POINTS

Don’t slip on the shiny penny of new technology.

Your brand is a virtual realityDon’t screw it up

PSYCHOLOGY OF DESIGN

Dr. Pamela RutledgeDirector, Media Psychology Research Center [email protected]

@pamelarutledge

THANK YOU

Media Summit New York 2016