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MOBILE OVERVIEW | MARCH 2015

TMK | Mobile Overview | March 2015

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MOBILE OVERVIEW | MARCH 2015

WE LIVE IN A MULTI-DEVICE WORLD...

...AND MOBILE IS AT THE CENTER

4

IN 2000, THERE WERE 0.5 B PEOPLE ONLINE AND 0 SMARTPHONES

3.5

3.0

2.5

2.0

1.5

0.0

1.0

0.5

20001995

Billion People Online

People Online Smartphones

Source: ITU, a16z

5

IN 2014, THERE WERE 3 B PEOPLE ONLINE AND 2 B SMARTPHONES

3.5

3.0

2.5

2.0

1.5

0.0

1.0

0.5

20001995

People Online Smartphones

2014

Billion People Online

Source: ITU, a16z

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IN THE NEXT 5 YEARS, ANOTHER 1 B PEOPLE WILL COME ONLINE...THROUGH SMARTPHONES

Source: ITU, a16z

5

4

3

2

0

1

20001995 2014

Billion People Online

2020

People Online Smartphones

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BY 2020, 80% OF ADULTS ON EARTH WILL HAVE A SMARTPHONE

Source: World Bank, GSMA, a16z

8

7

6

5

4

0

3

2

ADULTSPOPULATION

2014 Growth to 2020

PCs

Global Population (bn)

1

SMARTPHONESMOBILETV AUDIENCE

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THE SMARTPHONE INDUSTRY ALREADY DWARFS THE PC INDUSTRY

Source: Gartner, Apple, Google, a16z

PCs iOS & Android

Quarterly Shipments (m)

300

250

200

150

100

0

50

MARCH95

MARCH97

MARCH99

MARCH01

MARCH03

MARCH05

MARCH07

MARCH09

MARCH11

MARCH13

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SMARTPHONES & TABLETS = 50% OF ALL CONSUMER ELECTRONICS

Source: GfK, a16z

Smartphone & Tablet Share of Global CE retail Revenue

50%

40%

30%

20%

10%

0%2008 2009 2010 2011 2012 2013 2014

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45% OF ALL VIDEO PLAYERS ARE MOBILEAND ONLY 24% ARE TVS

Source: Apple, Google, nokia, blackberry, displaysearch

Global Install Base of Video Players

TVs24%

iOS13%

Google Android23%

Chinese Android9%

PCs & Macs30%

WP/RIM1%

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WHICH MEDIA WOULD CHILDREN MISS THE MOST?

Source: Ofcom

100%

75%

50%

25%

0.0BOYS

OtherTV set

‘Media You Would Miss Most’. UK aged 11-15

Games ConsolePC

GIRLS

Mobile & Tablet

MOBILE IS THE “ENABLER” OF THE INTERNET OF THINGS

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WEARABLE TECH PEOPLE ACTUALLY WANT TO WEAR

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MOBILE INTELLIGENCE EMBEDDED IN CARS

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NEURAL CENTER OF THE CONNECTED HOME

“THE TALK OF CES 2015”

Consumers Intending to Buy Smart HomeDevices in NEXT 12 Months

U.S. Broadband Households

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PHYSICAL OBJECTS COME TO LIFE:

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WE ARE AT THE BEGINNING OF THE POST-PC ERA OF CONNECTIVITY

AND MOBILE IS DRIVING IT

BUT WHY HAS MOBILE SEEN SUCH GROWTH?

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A NEW iPHONE HAS625 TIMES MORE COMPUTING POWER THAN A 1995 PENTIUM

Source: Apple, Intel, a16z

A SMARTPHONE IS A SUPERCOMPUTER IN YOUR POCKET

APPLE SOLD 25 TIMES MORE PROCESSING POWERDURING IPHONE LAUNCH WEEKEND

THAN EXISTED IN ALL THE PCS ON EARTH IN 1995

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SMARTPHONES SELL TO EVERYONE. YES, EVERYONEAS INCOME FALLS, THE UTILITY OF MOBILE INCREASES

Source: Ericsson, Mckinsey

Sub-Saharan Africa Population Coverage

80%

70%

60%

50%

40%

0%

30%

20%

CELLULARCOVERAGE

10%

3G COVERAGENOW

3G COVERAGEBY 2019 ELECTRICITY MOBILE

USERS

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BUT A SMARTPHONE IS ALSO INHERENTLY DIFFERENT AND MORE USEFUL THAN A PC:

Source: Apple, Intel, a16z

PERSONALSOCIAL

GOES EVERYWHERESENSORS, CAMERAS, GPS, PAYMENTS

AND MUCH, MUCH EASIER TO USE

22Source: Comscore Multi-platform & Mobile Metrix, us, June 2013 - June 2014

MOBILE APPS ARE OFTEN HIGHLY VERTICALIZED MARKETPLACESCONTAINING WILDLY SUPERIOR USER EXPERIENCES

P.S. MORE TIME IS SPENT IN MOBILE APPS THAN ON ALL OF THE WEB

GREAT EXPERIENCES WIN

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UBER

Revenue is 100% mobile

Revenue grew 300% in 2014 and is accelerating

Gross revenue run rate of $10 B by end of 2015

Operates in 150 cities in 46 countries

Source: Business Insider, Nov 2014

>>>>

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PANDORA

78% of total revenue comes from mobile

Mobile revenue grew 52% year-over-year (Q3 2014)

3.9 billion hours of music listened via mobile (Q3)

Source: Pandora Q3 2014 Financial Results

>>>

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AMAZON

86 million mobile users each month

41% of audience is coming via mobile only

60% of 2014 holiday sales were on mobile

Total holiday sales via app doubled in 2014

Source: TechCrunch, Dec 2014

>>>>

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STARBUCKS

mobile is 20% of total US revenue

7 million mobile payment transactions per week

New COO is former technology pioneer

Source: WSJ, Jan 2015

>>>

MEDIA - DISRUPTIONS & IMPLICATIONS

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Mobile connects — digital & physical experiences, devices, media

Every brand has mobile “moments” with their customers — good or bad

Mobile increases opportunities for all media channels

New mobile platforms will create new user experiences and moments

4 IMPORTANT THINGS ABOUT MOBILE & MEDIA

1:2:3:4:

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The Retail Example

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OLD SHOPPING MODEL

AWARENESS CONSIDERATION PURCHASE

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PURCHASE

MOBILE DISRUPTION IN RETAIL

CONSIDERATION

AWARENESSCONSIDERATION

CONSIDERATION

PURCHASE

AWARENESSPURCHASE

CONSIDERATION

AWARENESSCONSIDERATION

PURCHASEADVOCACY

AWARENESSADVOCACY

AWARENESST.V., PRINT

CONSIDERATIONASK A FAMILY MEMBER

PURCHASEIN STORE

THE NEW MOBILE PURCHASE FUNNEL COMBINES AWARENESS, CONSIDERATION, PURCHASE & ADVOCACY

INTO ONE EXPERIENCE THAT TRAVELS WITH YOU ANYWHERE, ANYTIME

PAST PRESENT

SHOPKICK - USES GEO FENCING TO PROVIDE SHOPPERS DEALS WHILE IN-STORE

SHOPKICK - USES GEO FENCING TO PROVIDE SHOPPERS DEALS WHILE IN-STORE

REDLASER - BARCODE SCANNER. PRICE COMPARE INSTANTLY WITH TOP TIER RETAILERS

FANCY - COMBINES PINTEREST AND MOBILE ECOMMERCE

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MOBILE DISRUPTION IN RETAIL

PURCHASE

AWARENESSADVOCACY

CONSIDERATIONPURCHASE

CONSIDERATIONADVOCACY

MOBILE EMPOWERS SHOPPERS AND MAKES BRAND ADVOCACY POSSIBLE, IN REAL-TIME

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MOBILE LANDSCAPE

CONSIDERATION

BANK/PAY

GET SMARTER

EAT/DRINK

COMMUNICATE

WATCH/LEARN/LISTEN

GAME TRAVELZOCDOC

MD LIVEAETNA

MY FITNESS PALDOC ON DEMAND

WEB MDKAISER PERMANENTE

FITBIT

LIVE HEALTHIER

DOWNCASTSPOTIFY

PANDORAFLIPBOARD

NETFLIXNYTIMES

YOUTUBE

FACEBOOKYOUTUBE

GMAILINSTAGRAMWHATSAPP

TWITTERSKYPE

SNAPCHATGOOGLE+

VINEPINTERESTLINKEDIN

CHASECAPITAL ONEMINTVENMOGOOGLE WALLET

SEARCHGOOGLE MAPSGOOGLE TRANSLATEEVERNOTEWEATHER CHANNELCAMERADROPBOX

SEEMLESSYELPOPEN TABLESTARBUCKSFOOD NETWORKMY RECIPE BOOK

UBERKAYAKHOTELSTRAVELOCITYWAZE

THE EXTENT OF MOBILE DISRUPTION HAS ONLY SCRATCHED THE SURFACE

THE MOBILE TECH STACK

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MOBILE STACK

2

CREATIVE

Native

Dynamic

Video

ANALYTICSTARGETING

Location (GPS) Cross-deviceAttribution

In Store (Beacon)

Retail POS

Cross-mediaAttribution

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Creative

Native

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38

Creative

Dynamic

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40

41

Creative

Video

42

43

44

Targeting

Location (GPS)

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product: Place Visit Rate (PVR)

PVR = # of exposed devicesobserved in location

# of exposed devices

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Targeting

In-Store (Beacon)

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48

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Analytics

Cross-Device Attribution

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How It Works

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We’re Building The Technology That Maps The Cross-device World.

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Analytics

Cross-Media Attribution

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product: Online Campaign Ratings (OCR) Cross-Platform Campaign Ratings (XCR)

OCR: next-day view of online & mobile audienceXCR: unduplicated cross-platform reach

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product: PIQ PrimeTimeHH set-top box data from Rentrak is merged with location analytics from PlaceIQTarget consumers when they are mobile and on-the-go, based on their TV viewership

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Analytics

Retail Point-of-Sale

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connect:

target:

determine:

determine:

TV viewing data to mobile devices in same HH

Those TV viewers when they are near retail

Whether consumers actually visit the stores

Whether store visits resulted in purchases

THANK YOU