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Event Hub App – From Soon™ Team Collect Event Feedback and Analyze with Gamification

Connect Event Feedback and Analyze with Gamification

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Page 1: Connect Event Feedback and Analyze with Gamification

Event Hub App – From Soon™ Team

Collect Event Feedback and Analyze with Gamification

Page 2: Connect Event Feedback and Analyze with Gamification

Market OpportunityMarket Site: Hà Nội, with

• 8 millions People,

• 2 millions using smartphone

• 50+ organizer (small, medium or big)

• 10000+ people participate events each month

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Page 3: Connect Event Feedback and Analyze with Gamification

ProblemOne year: ticketbox.vn ~ 500 events

sukienhay.com ~ 2000 events

Even Nielsen or Cimico have no analyze for category event

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Page 4: Connect Event Feedback and Analyze with Gamification

Product/Service – EventHub AppBefore event:

- Selling ticket and promote event through website, app, Facebook and mailing list.

- Work with Organizer to create tailor made feedback form

- Research related analyze comment on social network

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Page 5: Connect Event Feedback and Analyze with Gamification

Interactive while event happens

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• Increase User Experience When Participating Events

• Connect Participants joining Event

• Help Organizer Catch User Concerns

Page 6: Connect Event Feedback and Analyze with Gamification

Feedback After Event- Give organizer a

general view post-event to help them increase event quality

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Page 7: Connect Event Feedback and Analyze with Gamification

Analyze Feedback

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Page 8: Connect Event Feedback and Analyze with Gamification

Gamification• Make feedback no more

boring

• Encourage User to give feedback

• Increase User Engagement with Organizer

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Page 9: Connect Event Feedback and Analyze with Gamification

Gamification• Make feedback no more

boring

• Encourage User to give feedback

• Increase User Engagement with Organizer

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Competition/Competitive Advantage• Event is a Potential Market with hundreds of organizers.

• EventHub is the first application/service which provide complete solution for organizer before, in and after an event.

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Revenue Model3 factors:

• Free application and sample feedback form to attract organizer about service.

• Premium service which provide deeper analyze and a tailor made feedback form – Organizer has to pay to use the service

• Partnership with market analyzing company to use feedback data

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Page 12: Connect Event Feedback and Analyze with Gamification

Marketing/Growth Strategy Marketing:

• Directly mouth to mouth and friend invite

• Advertising (Facebook, Google, etc.)

Milestone:

• 500+ end users in first month beta

• 5000+ end users after 3 months launch

• 10+ organizer using service after 3 months launch12

Page 13: Connect Event Feedback and Analyze with Gamification

HR (Cofounders, Management team) Founders: 5 members – All Software engineerings

Need marketing members:

• Using service – cost much, can’t not have long term effect

• Invite people to co-work

Mention of major investors ???

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Financial Projection

146 months 1 years 3 years

0

10000

20000

30000

40000

50000

60000

UsersInvestmentRevenue

Page 15: Connect Event Feedback and Analyze with Gamification

Thanks!Contact us:

Nguyen Van GiapPhan Duy ThanhNguyen Duc ThinhNguyen The HuyHoang Ha

K57CAInternational Standard ProgramUET - VNU

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