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Game Design: Go With Your Gut… Or Not?
Luna JavierCo-Founder and Creative Director
Altitude Games Inc.
Games are a hit-driven industry
Game designers are the directors
We are expected to know what’s best for the game
But the truth is...
We don’t know what we’re doing
Nobody really does
There is no guaranteed formula for success
Designers are captains lost at sea
Which way is land, captain?
It’s THAT way!
If the industry is unpredictable...
How should designers make decisions?
1. Gut
“It’s THAT way!”
Gut comes from experience
Experience
Experience == past
How to have a better gut
Play games
Read articles Go to conferences
But gut is not enough
2. Data
Data gives you a clearer picture
Work closely with your data analysts
1.Ask questionsWhat do you need to know?
2. Get infoPlayer data and behavior
3. Replay your gamePretend to be the player
But gut + data are not enough
3. Testing
Everyone’s idea is equal
You can’t prove any idea without testing
Encourage designers to test their theories
1.PrototypeUsing any tool available
2. PlaytestTeam, company, friends, etc
3. A/B testTestNet, PickFu, Google, FB, etc
How to make better design decisions
GutTheory
DataInformation
TestingValidation
Tip #1: Listen to everyone
...but you still make the call
Tip #2: Do it fast