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REPEATEDLYCREATINGHITGAMES
Sebastian Kriese Corporate Development
1,000+ new mobile games
per week
0
0.5
1
1.5
2
mill
ions
($) /
day
Top 50 games capture
majority of the
1 50 75 100 125 150 200 Rank
per day
HIT-DRIVEN
Game Design at Wooga
» THE BEST WAY TO HAVE A GOOD IDEA IS
TO HAVE A LOT OF IDEAS «
- some nobel prize winner
CREATING A FUNNEL FOR IDEAS
» Hit Filter « only work on potential hits
Prototypes
Production Soft launch
Launch
40
10 7
3
2 Hits
POWER TO THE
PRODUCT LEAD
+
Handheld and flying dinosaurs
Prototypes 40
INTUITION AND EXPERTS
Handheld and flying dinosaurs
FAKE DOORS
THE BEST GAME EVER! Playing this game for a few minutes will make your life complete. FREE!
THE BEST GAME EVER! Playing this game for a few minutes will make your life complete. FREE!
THE BEST GAME EVER! Playing this game for a few minutes will make your life complete. FREE!
THE BEST GAME EVER! Playing this game for a few minutes will make your life complete. FREE!
THEME TEST
+20%
Click-through rate
Prototypes
Production
40
10
POLISHING
Prototypes
Production
40
10
USER TESTS
Prototypes
Production
40
10
INTERNAL TESTS
Prototypes
Production
40
10
PACKAGING
ICON TESTING
+10%
Click-through rate
WINNER:
+
Prototypes
Production Soft launch
40
10 7
7 6 9
8
5
4 3 2
GET NUMBERS
AS EARLY AS POSSIBILE
Soft launch
1-Day 3-Days 7-Days
MEASURING RETENTION
LET IDEAS
IN
GAME REST PEACE
SIX MONTHS
Question yourself repeatedly.
Stop projects early.
Power to the product lead.
Number of projects stopped
2009 - 2012
3
2013 - 2014
15+
Repeatedly creating hits.
Sebastian Kriese [email protected]