19
Leaving a World Behind!

Leaving a world behind

Embed Size (px)

Citation preview

Page 1: Leaving a world behind

Leaving a World Behind!

Page 2: Leaving a world behind

IT is a young industry

Page 3: Leaving a world behind

People over the age 65 need about 50 to 100% more time to complete a task than adults

younger than 30

Page 4: Leaving a world behind
Page 5: Leaving a world behind
Page 6: Leaving a world behind

Over a quarter of adults in Developed countries will be 55 or older

Page 7: Leaving a world behind

Social

Page 8: Leaving a world behind

Why Should I Care?

Page 9: Leaving a world behind

Ownership is set to rise by 50-55% by the end of this year itself

Page 10: Leaving a world behind

Lucrative untapped Market

Page 11: Leaving a world behind
Page 12: Leaving a world behind

How Can I Help?

Page 13: Leaving a world behind

VISION AND HEARING

13

• Avoid font sizes smaller than 16 pixels (depending of course on device, viewing distance, line height etc.)

• Let people adjust text size themselves

• Pay particular attention to contrast ratios with text.

• Avoid blue for important interface elements.

• Provide subtitles when video or audio content is fundamental to the user experience

Page 14: Leaving a world behind

MOTOR CONTROL

14

• Buttons on touch interfaces should be at least 9.6 millimeters diagonally (for example, 44 × 44 pixels on an iPad) for ages up to 70, and larger for older people.

Page 15: Leaving a world behind

LIFE STAGE

15

• Beware of content or functionality that implicitly assumes someone is young or at a certain stage in life

Page 16: Leaving a world behind

EXPERIENCE WITH TECH

16

• Don’t make assumptions about prior knowledge

• Interrogate all parts of your design for usability, even the parts you didn’t create

Page 17: Leaving a world behind

COGNITION

17

• Introduce product features gradually over time to prevent cognitive overload

• Avoid Changing key flows drastically

• Avoid splitting tasks across multiple screens if they require memory of previous actions

• During longer tasks, give clear feedback on progress and reminders of goals

• Provide reminders and alerts as cues for habitual actions

Page 18: Leaving a world behind

ATTENTION

18

• Don’t be afraid of long-form text and deep content.

• Allow for greater time intervals in interactions (for example, server timeouts, inactivity warnings)

• Avoid dividing users’ attention between multiple tasks or parts of the screen

Page 19: Leaving a world behind

“Changing the World”“Making people’s life easier”