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// Coding the Infinite Future#define Eric_Biehl true
1 <Slide 1> 2 <Background>https://www.flickr.com/photos/24844537@N00/1598056760</Background> 3 </Slide 1>
// I am a Game Developerbool Game_Developer = Eric_Biehl;
1 <Slide 2> 2 <Background>Screen Captured by Eric Biehl</Background> 3 </Slide 2>
// I am a Game Development// Bachelor of Science studentint my_knowledge = INT_MAX;
1 <Slide 3>2 <Background>http://www.fullsail.edu/alfresco/ROOT/Shared%20Content/_Media/wallpapers/live-venue/1920x1200_liveVenue.jpg</Background> 3 </Slide 3>
// I will do what must be done endlesslyvoid DoWork(Eric_Biehl , char Coffee, char Food);
1 <Slide 4> 2 <Background>http://pixabay.com/en/matrix-code-computer-pc-data-356024</Background>3 </Slide 4>
// Confident in C/C++/C#bool Confidence = true;
1 <Slide 5> 2 <Background>http://fav.me/d4a4dj2</Background> 3 </Slide 5>
// My knowledge of Unity is growing constantlyfor(int UnityKnowledge = 0; UnityKnowledge < INT_MAX; UnityKnowledge ++);
1 <Slide 6> 2 <Background>http://unity3d.com/public-relations/brand </Background>3 </Slide 6>
// Here’s a prototype of a game in Unity
1 <Slide 7> 2 <Background>Screen Captured by Eric Biehl </Background>3 </Slide 7>
// Coding Languages Knownvoid Code(Eric_Biehl, char Language);
1 <Slide 8> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 8>
// Coding Languages Knownvoid Code(Eric_Biehl, char Language);
1 <Slide 9> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 9>
// Coding Languages Knownvoid Code(Eric_Biehl, char Language);
1 <Slide 10> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 10>
// Coding Languages Knownvoid Code(Eric_Biehl, char Language);
1 <Slide 11> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 11>
// Coding Languages Knownvoid Code(Eric_Biehl, char Language);
1 <Slide 12> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 12>
// Coding Languages Known and more coming...void Code(Eric_Biehl, char Language);
1 <Slide 13> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 13>
// I am a graphics programmerpDeviceContext->Map(pObjectBuffer, 0, D3D11_MAP_WRITE_DISCARD, NULL, &Map);
1 <Slide 14> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 14>
//Graphics programming cont...
1 <Slide 15> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 15>
// I am a Video Game Playervoid Play(Video_Game title , int Length);
1 <Slide 16> 2 <Background>https://www.flickr.com/photos/66327609@N00/532252187</Background>3 </Slide 16>
// I grew up playing Video Games such as...
1 <Slide 17> 2 <Background>https://www.flickr.com/photos/89668945@N00/112827901</Background>3 </Slide 17>
// Mario and...#define MARIO 100 //hours played
1 <Slide 18> 2 <Background> https://www.flickr.com/photos/27279983@N00/4814316140</Background>3 </Slide 18>
// Legend of Zelda#define ZELDA 800 //hours played
1 <Slide 19> 2 <Background> https://www.flickr.com/photos/70403753@N00/3025751778 </Background>3 </Slide 19>
// These games inspired me to be a...Eric.inspired = “Yes”;
1 <Slide 20> 2 <Background> https://www.flickr.com/photos/55608722@N06/11318515895 </Background>3 </Slide 20>
// Builder of Worldsstruct Tile { int width; int height;}
1 <Slide 21> 2 <Background>Screen Capture by Eric Biehl </Background>3 </Slide 21>
// Designer of levelsstruct Level { int[] Tiles}
1 <Slide 22> 2 <Background>Screen Capture by Eric Biehl </Background>3 </Slide 22>
// I am compassionate and understandingvoid operator+(Person &Me, Person &You);
1 <Slide 23> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 23>
// Born in Miami, FL. Raised in Bradenton, FLSpawnEntity(1993, Miami, Male);
1 <Slide 24> 2 <Background> Screen Captured by Eric Biehl </Background>3 </Slide 24>
// Love the oceanvoid SetLocation(Location destination, Entity traveler);
1 <Slide 25> 2 <Background> Photo taken by Jim Biehl</Background>3 </Slide 25>
// I am me and coding the Infinite FutureEric.begin();
1 <Slide 26> 2 <Background> Screen Captured by Eric Biehl</Background>3 </Slide 26>
// Contact#define EMAIL [email protected]#define OTHER_EMAIL [email protected]#define LINKEDIN Eric Biehl// To Download the game shown in Slide 22, 26 click here
1 <Slide 27> 2 <Background> https://www.flickr.com/photos/91609964@N00/2766943876</Background>3 </Slide 27>