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JAX London presentation 2014
Citation preview
Why do we Create Software?
Roman Pichler
@romanpichler
romanpichler.com
★ JAX London, October 2014 ★
About me
• Product management consultant, trainer, and author – More than 10 years experience in teaching and coaching product
managers and helping companies apply agile prac;ces to achieve business success.
– I once managed to earn a living from wri;ng soAware.
• Business and product owner – I try and walk my own talk
2 © 2014 Pichler Consul;ng Ltd
One of my books
Artwork by Ole Størksen
What programmers want:
http://www.h4-entertainment.com/wp-content/uploads/2014/01/coding-powers.jpg
What managers want:
http://www.etlsolutions.com/wp-content/uploads/2012/04/Planning-for-a-data-migration-project.jpg
What we need:
http://images3.alphacoders.com/623/62375.jpg
We have a great idea. Why should we bother
with a vision?
“If you are working on something exciting that you really care about, you don’t have to be pushed. The vision
pulls you.”
But how do we know that the software will add
value?
What’s in it for the company?
What is the business model?
Business goals
Enter the Product Strategy
What makes
the product
unique?
What are its key
features?
Market
Value proposition
14 © 2014 Pichler Consul;ng Ltd
Why would they use
the product?
Why would they buy it?
Who are the customers?
Who are
the users?
A Tool. We need a Tool.
What? Why? Who? Why & how?
16 © 2014 Pichler Consul;ng Ltd
Vision Board for the Dance Game
17 © 2014 Pichler Consul;ng Ltd
Users: Children aged 8 to 12; interested in music and dancing; play computer games regularly; have access to iPad.
Customers: Parents; affluent; own iPad.
Have fun interacting with characters and making them dance to music.
iPad app with a cast of characters, dance floors and music:
• Customise the characters and the dance studio.
• Play together with remote players.
• Choreograph new dances.
• Share dance studio via social media.
Business goal: Open up a new revenue source, diversify.
Business model: Fremium
• Basic version free. • In-app purchases to
generate revenue.
Help children enjoy dancing and music.
Are we done? Can we code now?
Test your Strategy!
20 © 2014 Pichler Consul;ng Ltd
1. Select the biggest risk
2. Decide how to address it
3. Collect the data
4. Analyse results and
make changes
Pivot?
Pivot Explained
• The product strategy is invalid – Wrong target group or wrong needs or – Solu;on not feasible or – Business model not working
• Decision: Abort or change? • Pivot early, fail and learn fast
– Fail-‐safe environment: failure is an op;on
21 © 2014 Pichler Consul;ng Ltd
Pivot!
Pivoted Vision Board
23 © 2014 Pichler Consul;ng Ltd
Users: Children aged 8 to 12; interested in music and dancing; have access to the Internet.
Customers: Parents; own a computer/tablet/smartphone.
Want to learn to dance or new dance moves.
E-learning tutorial:
• Video-based simple
instructions. • Wide range of
music and dance styles.
• Record and share dance performan-ces.
Business goal: Open up a new revenue source, diversify.
Business model:
• Pay per session. • Subscription.
Help children enjoy dancing and music.
Let’s build it.
Artwork by Ole Størksen
Summary
• Work on products that you find exci;ng and ensure that everybody has the same vision.
• Understand the value the product creates for the users and customers and for the business.
• Life is too short to work on products that nobody really wants and needs.
26 © 2014 Pichler Consul;ng Ltd
Product Planning Training
27 © 2014 Pichler Consul;ng Ltd
Register at h]p://www.romanpichler.com/training-‐courses/
Charity and startup discount
available!
Download the Vision Board at:
romanpichler.com/tools/vision-board
I look forward to your feedback and questions:
@romanpichler
Thank You!
28 © 2014 Pichler Consul;ng Ltd