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Changing the way how companies train their staff @branchtrack

Branchtrack: "Choose Your Own Adventure" for staff training

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Changing the way how companies train their staff

@branchtrack

They coined the ‘Death by Powerpoint’ term for a reason. We’re here to change that. See how…

@branchtrack

The problem: linear training is ineffective Most customer interactions are non-linear yet training is usually as linear as a deck of

slides. Creating a realistic and engaging learning experience is a complex project.

@branchtrack

94%Reference project achieved 94% voluntary participation

Learners were keen to go through training 2.3 times

Management reported 9% increase in sales over 90 days

Non-linear, interactive training shows huge engagement & superb results

2.3x +9%

The problem: quality training is expensive Creating a realistic and engaging learning experience is a complex, expensive project. Only

big companies can try and tackle that (and they still fail all too often).

@branchtrack

83%

16%1%

1000+ employees 100-1000 employees 20-99 employees

526 307 (83%) of US companies are unlikely to be able to afford e-learning

99 486 (16%) of US companies can only afford less effective, linear training

Only 9 371 (1%) of US companies can afford quality online training

That is where we play!

The solution: an affordable SaaS to bring interactive learning to everyone

It’s so easy to use that anyone can do it. Learners love it, because it makes training relevant and engaging. Training managers confirm that it delivers tangible results.

@branchtrack

Training & e-learning is a huge market with a permanent growth

@branchtrack

$307BThe global market for training expenditure in 2013 was about $307B, an increase from $292B in 2012. North America represents about 46% of the global market

$56.2BE-Learning is a $56.2 billion industry, and it's predicted to double by 2015 according to analyst reports. 77% of American corporations use online learning.

Training expenditure in 2013 E-Learning industry alone

And yet there isn’t a good way to build training that is engaging, interesting and impactful. Most of that market is dedicated to building “death by powerpoint”.

Innovation in training is long overdue

@branchtrack

The HR Technology landscape is exploding with growth and

innovation. Games in e-Learning are more popular now than ever before…

Adding games to training is a great way to increase interactivity and create an

enjoyable learning environment.

One way to motivate people is to present them with practical

challenges, encourage them as they progress through levels, and get

them emotionally engaged to achieve their very best.

Gamification does just that.

@branchtrack

Revenue model

Currently, we sell authoring licenses (pay per author)

In 2015, we will adopt an exponentially scalable model by introducing two features:

• hosting and analytics (pay-per-learner)

• marketplace for training authors and businesses (sales commission)

Built by professionals for professionals We combine the strongest sides of e-learning and web development.

@branchtrack

Sergey Snegirev founder & CEO

6 years of experience in online learning, co-

founded INTEA Learning Technologies (e-learning

company)

LinkedIn

Raivis Freimanis co-founder & Head of Sales

10 years of experience in HR consulting and

executive search, co-founded INTEA Learning

Technologies

LinkedIn

Sergey Margaritov co-founder & CTO

10 years of experience as full stack web developer

(RoR, Backbone.js, HTML5/CSS3) both on startup

projects and in enterprise software LinkedIn

Jean Mauris co-founder & UI/UX

Serial entrepreneur with 15 years of experience in web/

mobile design & development, founder of

eegloo business lab

LinkedIn

@branchtrack

Capital needs

We have:

• growing users base

• product that people love

• initial revenue stream

• talented core team

• roadmap with highly requested features

In 2015, we will grow our team from 3 to 6 people to strengthen our marketing and business development competences, which will require a seed investment of $300’000.

Within 12 months, we will grow our user base and conversion rates to become a self-sustainable company. We will launch an exponentially scalable revenue model and establish scalable marketing channels. Our user base is expected to grow by a factor of 20.

Sergey Snegirev +371 2834 3319 [email protected] skype: ssneg_ www.branchtrack.com