Augmented reality and virtual reality

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  • 1.AUGMENTED REALITY Presented by Kamran Fartash Toloue Supevised by Prof. M.-R Akbarzade.-T

2. Outline Introduction Augmented Reality Vs. Virtual Reality Application Areas Head-mounted Displays World-fixed Displays Hand-held Displays Research Centers & Publications People 3. Introduction https://ia700801.us.archive.org/20/items/MattMills_2012G/MattMills_2012G.mp4 http://opencv.org Play Movie 1 Play Movie 2 Play Movie 3 Play Movie 4 OpenCV (Open Source Computer Vision Library) is an open source computer vision and machine learning software library. It has C++, C, Python, Java and MATLAB interfaces and supports Windows, Linux, Android and Mac OS 4. Augmented Reality Vs. Virtual Reality Augmented Reality System augments the real world scene User maintains a sense of presence in real world Needs a mechanism to combine virtual and real worlds Hard to register real and virtual Virtual Reality Totally immersive environment Senses are under control of system Need a mechanism to feed virtual world to user Hard to make VR world interesting http://technorians.com/2013/01/augmented-reality-vs-virtual-reality/ 5. Introduction Augmented Reality Vs. Virtual Reality Application Areas Head-mounted Displays World-fixed Displays Hand-held Displays Research Centers & Publications People 6. Application Areas Todays virtual and augmented reality systems are typically implemented in one of three ways: head-mounted displays world-fixed displays hand-held displays http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/ 7. Head-mounted Displays 3.Osulus Rift 1.Google Glasses 2.The Joint-Force Fighter Helmet http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/ 8. Head-mounted Displays http://www.hitl.washington.edu/projects/vrpain/ A related magnet-friendly VR goggles have allowed us to study the neural correlates of VR pain reduction. 9. World-fixed Displays http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/ 10. Hand-held Displays http://www.nextgeninteractions.com/what-we-do/virtual-and-augmented-reality/ 11. Introduction Augmented Reality Vs. Virtual Reality Application Areas Head-mounted Displays World-fixed Displays Hand-held Displays Research Centers & Publications People 12. Research Centers http://www.vrac.iastate.edu/ Virtual Reality Applications Center (VRAC) An interdisciplinary research center focusing on the rapidly expanding interface between humans and computers. Ames is 30 minutes from Des Moines, and 3 hours from Kansas City, Minneapolis and Omaha. 13. http://www.qualcomm.com/ Qualcomm Research Austria New wholly owned R&D center established for the design and development of augmented reality and related technologies. Research Centers 14. http://www.vrphobia.eu/ Virtual Reality Medical Institute (VRMI) Belgian corporation Research Centers 15. Publications http://www.vrphobia.eu/ Augmented Reality A Practical Guide By Stephen Cawood, Mark Fiala Publisher: Pragmatic Bookshelf Released: January 2008 Pages: 328 Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam. 16. Introduction Augmented Reality Vs. Virtual Reality Application Areas Head-mounted Displays World-fixed Displays Hand-held Displays Research Centers & Publications People 17. People http://www.vrac.iastate.edu/people/detail.php?s=home&r=488 Dr. Judy Vance particularly interested in creating and researching Virtual Reality-enhanced collaborative spaces. exploring methods to create a 3-D model of an entire manufacturing system and model individual components within the system. 18. People http://www.cs.columbia.edu/~feiner/ Steven K. Feiner Professor of Computer Science at Columbia University. Research interests: human-computer interaction, augmented reality and virtual environments, 3D user interfaces, knowledge-based design of graphics and multimedia, mobile and wearable computing, computer games, and information visualization. 19. Thank You Winter 1392

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