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Carlos Martinho, Rui Prada The Science of Games @ Técnico Lisboa

The Science of Games at IST

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Page 1: The Science of Games at IST

Jogos e SimulaçãoSistemas Multimedia e Sistemas InteligentesCarlos Martinho, Inês Lynce, Pedro Santos, Rui Prada

Área Aplicacional

Carlos Martinho, Rui Prada

The Science of Games @ Técnico Lisboa

Page 2: The Science of Games at IST

Outline

• The Importance of Videogames

• Some Facts

• What Videogames are

• Videogames at Instituto Superior Técnico and INESC-ID

• Teaching

• Research and Projects

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The Importance of Videogames

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Some Facts

Age

Gender

Mature Content

Playing Together

Digital Sales

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Demographics

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Parents and Games

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Online Gaming

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Market

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Market

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Digital Distribution

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What Videogames are

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A Big Industry

https://www.insertcoinclothing.com/blog/wp-content/uploads/2012/05/exterior.jpg http://www.flickr.com/photos/wiiuspiele/7157496315

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Art

http://news.bbcimg.co.uk/media/images/66200000/jpg/_66200277_newedit.jpghttp://www.moma.org/explore/inside_out/2014/03/14/do-you-know-your-moma-31414

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Sportshttps://www.flickr.com/photos/jakobwells/14516251507/in/set-72157645379601078

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Cultural Phenomena

http://www.flickr.com/photos/judytuna/6315534191http://www.flickr.com/photos/91074502@N00/5521955297

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Learning Contextshttp://www.amazon.co.uk/Video-Games-Teach-Learning-Literacy/dp/1403984530/

Reuse of tools and

components

EASYAdjustmentCustomization

Localisation

New Technology tracking

Activity AttentionBrain ActivityLocation

Reality & fidelity Auto mapping

Real timeNatural user

interface

Community analytics

Monitoring Personalisation Tailored support

Improvement of findability

and applicability

Improvement of decision

support tool

Old tradition get replaced

by new methods

Game inventions

transfer to the

real world

Collect evidence of

effectiveness

Transfer knowledge

to the real world

Investigate how in game

feedback helps to improve

learning outcomes

Assessing user data

EngagementMotivationFlow

Easier to reuse and adoptionpractices

Build game development

Game mechanics

Collect and disseminate

best practices

Domain characteristic

Metrics

Develop and promote

a shared vocabulary

Knowledge gap

between research and new models

How learning in game can be described and

understood

Preferences relate to efficient learning

Methodologies Game

developmentData

collection Performance masurement

Digital rights on online

communties

Prevent game

addiction

2030

BETTER WORK MATTERUNDER-

STANDABLE

MAKING IT

◀2014▶TRADITION METHODS

Personal & Ethics

Humanities & Heritage

Employee EngagementAcademic

AcademicNon

Creative Learning

GeneralKnowledge

Policy Making

Health

Security

Serious Game

Education

ExperienceLearning

ManagementBusiness

GAMES & LEARNING ALLIANCE

ROADMAP FOR NON-LEISURE GAMES

© copyright PlayGen 2014http://seriousgamessociely.org/roadmap

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Motivational Toolshttp://fitness-apps.findthebest.com/l/220/Endomondo-Sports-Tracker

http://www.chorewars.com/

http://awards.ixda.org/sites/default/files/styles/entry-slideshow-image/ public/entry-images/2012_dis_ford-smartgauge_1.jpg

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Communication Artefacts

http://super.abril.com.br/multimidia/info_405177.shtml

http://super.abril.com.br/multimidia/info_405177.shtml

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Aesthetic Objects

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Child of Eden (Q Entertainment, Ubisoft, 2011)

Sensations

http://www.kotaku.com.au/2011/03/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt/

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The Last of Us (Naughty Dog, SCE, 2013)

Story

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Bioshock Infinite(Irrational Games & Co, 2K Games, 2013)

Fantasy

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Brothers: A Tale of Two Sons (Starbreeze Studios, 505 Games, 2013)

Emotions

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Journey (Thatgamecompany, SCE, 2012)

Experience

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Technical Constructs

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http://1.bp.blogspot.com/_e65bBmmUNdw/TN6uMYqdH7I/ AAAAAAAAADA/Z9Xk99SjMRU/s1600/IMG_5053.JPG

Design

http://www.itsartmag.com/features/itsart/wp-content/ uploads/2013/05/unity-3D.png

Software

http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/ Boy_wearing_Oculus_Rift_HMD.jpg/777px-Boy_wearing_Oculus_ Rift_HMD.jpg

Hardware

http://upload.wikimedia.org/wikipedia/commons/1/1f/ Tug_of_war%2C_at_Pushkar_Fair%2C_Rajasthan.jpg

Teamwork

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• A big industry

• Aesthetic objects

• Learning contexts

• Motivational contexts

• Technical constructs

• Cultural phenomena

Videogames are...

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Game Education and Research @ Técnico Lisboa @ INESC-ID

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Game Education @ Técnico Lisboa

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Funded in 1911 11500 students in 19 degrees 4000 MSc’s students 1000 PhD’s students Faculty 850

Instituto Superior TécnicoTagus park Campus

Instituto Superior TécnicoAlameda Campus

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MSc Eng. Informática

Projecto de Mestrado +Dissertação de Mestrado

12 + 30 ECTS

Área Aplicacional

2 UC - 12 ECTS

Opção Livre

1 UC - 6 ECTS

Área de EspecializaçãoPrincipal

5 UC - 36 ECTS

Área de Especialização Secundária

3 UC - 21 ECTS

soft skills

3 ECTS

Lic. Eng. Informática

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Experience-driven Technology

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Montra de Jogos do IST

ex-alunos do IST

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Game Research @ IST & INESC-ID

Creating unforgettable characters

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BelievabilityEmotions, Attention, Social Awareness

Pavilhão do Território Expo’98

Aini

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Embodiement Empathy, Full-body and Long-term Interaction

Long-term Interactions Adaptive Empathic ResponsesMulti-user Affective Interaction

Real-life Affective Interaction

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User Modelling Content Adaptation, Intention Recognition, Experience

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Research Platforms Collaboration, Social Dilemmas in Virtual Worlds

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NIMIS (1998-2000)

SAFIRA (2000-2002)

VICTEC (2003-2005)

MindRACES (2004-2007)LIREC (2008-2012)

INVITE (2011-2013)

Applied Research International Dedicated Games Projects

SIREN (2010-2013)

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Carlos Martinho, Rui Prada {carlos.martinho, rui.prada}@tecnico.ulisboa.pt

Thank You