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Jogos e SimulaçãoSistemas Multimedia e Sistemas InteligentesCarlos Martinho, Inês Lynce, Pedro Santos, Rui Prada
Área Aplicacional
Carlos Martinho, Rui Prada
The Science of Games @ Técnico Lisboa
Outline
• The Importance of Videogames
• Some Facts
• What Videogames are
• Videogames at Instituto Superior Técnico and INESC-ID
• Teaching
• Research and Projects
The Importance of Videogames
Some Facts
Age
Gender
Mature Content
Playing Together
Digital Sales
Demographics
Parents and Games
Online Gaming
Market
Market
Digital Distribution
What Videogames are
A Big Industry
https://www.insertcoinclothing.com/blog/wp-content/uploads/2012/05/exterior.jpg http://www.flickr.com/photos/wiiuspiele/7157496315
Art
http://news.bbcimg.co.uk/media/images/66200000/jpg/_66200277_newedit.jpghttp://www.moma.org/explore/inside_out/2014/03/14/do-you-know-your-moma-31414
Sportshttps://www.flickr.com/photos/jakobwells/14516251507/in/set-72157645379601078
Cultural Phenomena
http://www.flickr.com/photos/judytuna/6315534191http://www.flickr.com/photos/91074502@N00/5521955297
Learning Contextshttp://www.amazon.co.uk/Video-Games-Teach-Learning-Literacy/dp/1403984530/
Reuse of tools and
components
EASYAdjustmentCustomization
Localisation
New Technology tracking
Activity AttentionBrain ActivityLocation
Reality & fidelity Auto mapping
Real timeNatural user
interface
Community analytics
Monitoring Personalisation Tailored support
Improvement of findability
and applicability
Improvement of decision
support tool
Old tradition get replaced
by new methods
Game inventions
transfer to the
real world
Collect evidence of
effectiveness
Transfer knowledge
to the real world
Investigate how in game
feedback helps to improve
learning outcomes
Assessing user data
EngagementMotivationFlow
Easier to reuse and adoptionpractices
Build game development
Game mechanics
Collect and disseminate
best practices
Domain characteristic
Metrics
Develop and promote
a shared vocabulary
Knowledge gap
between research and new models
How learning in game can be described and
understood
Preferences relate to efficient learning
Methodologies Game
developmentData
collection Performance masurement
Digital rights on online
communties
Prevent game
addiction
2030
BETTER WORK MATTERUNDER-
STANDABLE
MAKING IT
◀2014▶TRADITION METHODS
Personal & Ethics
Humanities & Heritage
Employee EngagementAcademic
AcademicNon
Creative Learning
GeneralKnowledge
Policy Making
Health
Security
Serious Game
Education
ExperienceLearning
ManagementBusiness
GAMES & LEARNING ALLIANCE
ROADMAP FOR NON-LEISURE GAMES
© copyright PlayGen 2014http://seriousgamessociely.org/roadmap
Motivational Toolshttp://fitness-apps.findthebest.com/l/220/Endomondo-Sports-Tracker
http://www.chorewars.com/
http://awards.ixda.org/sites/default/files/styles/entry-slideshow-image/ public/entry-images/2012_dis_ford-smartgauge_1.jpg
Communication Artefacts
http://super.abril.com.br/multimidia/info_405177.shtml
http://super.abril.com.br/multimidia/info_405177.shtml
Aesthetic Objects
Child of Eden (Q Entertainment, Ubisoft, 2011)
Sensations
http://www.kotaku.com.au/2011/03/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt/
Bioshock Infinite(Irrational Games & Co, 2K Games, 2013)
Fantasy
Brothers: A Tale of Two Sons (Starbreeze Studios, 505 Games, 2013)
Emotions
Technical Constructs
http://1.bp.blogspot.com/_e65bBmmUNdw/TN6uMYqdH7I/ AAAAAAAAADA/Z9Xk99SjMRU/s1600/IMG_5053.JPG
Design
http://www.itsartmag.com/features/itsart/wp-content/ uploads/2013/05/unity-3D.png
Software
http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/ Boy_wearing_Oculus_Rift_HMD.jpg/777px-Boy_wearing_Oculus_ Rift_HMD.jpg
Hardware
http://upload.wikimedia.org/wikipedia/commons/1/1f/ Tug_of_war%2C_at_Pushkar_Fair%2C_Rajasthan.jpg
Teamwork
• A big industry
• Aesthetic objects
• Learning contexts
• Motivational contexts
• Technical constructs
• Cultural phenomena
Videogames are...
Game Education and Research @ Técnico Lisboa @ INESC-ID
Game Education @ Técnico Lisboa
Funded in 1911 11500 students in 19 degrees 4000 MSc’s students 1000 PhD’s students Faculty 850
Instituto Superior TécnicoTagus park Campus
Instituto Superior TécnicoAlameda Campus
MSc Eng. Informática
Projecto de Mestrado +Dissertação de Mestrado
12 + 30 ECTS
Área Aplicacional
2 UC - 12 ECTS
Opção Livre
1 UC - 6 ECTS
Área de EspecializaçãoPrincipal
5 UC - 36 ECTS
Área de Especialização Secundária
3 UC - 21 ECTS
soft skills
3 ECTS
Lic. Eng. Informática
Experience-driven Technology
Montra de Jogos do IST
ex-alunos do IST
Game Research @ IST & INESC-ID
Creating unforgettable characters
BelievabilityEmotions, Attention, Social Awareness
Pavilhão do Território Expo’98
Aini
Embodiement Empathy, Full-body and Long-term Interaction
Long-term Interactions Adaptive Empathic ResponsesMulti-user Affective Interaction
Real-life Affective Interaction
User Modelling Content Adaptation, Intention Recognition, Experience
Research Platforms Collaboration, Social Dilemmas in Virtual Worlds
NIMIS (1998-2000)
SAFIRA (2000-2002)
VICTEC (2003-2005)
MindRACES (2004-2007)LIREC (2008-2012)
INVITE (2011-2013)
Applied Research International Dedicated Games Projects
SIREN (2010-2013)
Carlos Martinho, Rui Prada {carlos.martinho, rui.prada}@tecnico.ulisboa.pt
Thank You