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Yo doc! Let’s talk Experiment Design.

Experiment Design - strategy and markets determine what you should test

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Page 1: Experiment Design - strategy and markets determine what you should test

Yo doc! Let’s talk Experiment Design.

Page 2: Experiment Design - strategy and markets determine what you should test

Firmhouse

firmhouse.com

Skill Nation

We take innovators & entrepreneurs from idea to first revenue.

Page 3: Experiment Design - strategy and markets determine what you should test

2. Strategy1. Market types

3. Experiments

Page 4: Experiment Design - strategy and markets determine what you should test

Strategyeats Lean Startup for breakfast.

Page 5: Experiment Design - strategy and markets determine what you should test

Well, not that

‘Lean’ English

breakfast.

Page 6: Experiment Design - strategy and markets determine what you should test

Stop ignoring markets & competition.

Page 7: Experiment Design - strategy and markets determine what you should test

Uber entered an existing market.

Page 8: Experiment Design - strategy and markets determine what you should test

Airbnb, new market and product.

Page 9: Experiment Design - strategy and markets determine what you should test

iPhone, re-segmented the mobile industry

Page 10: Experiment Design - strategy and markets determine what you should test
Page 11: Experiment Design - strategy and markets determine what you should test

80% of the work is knowing your next moves.

Page 12: Experiment Design - strategy and markets determine what you should test

Seems like a bad idea

Great idea

SWEETSPOT

Page 13: Experiment Design - strategy and markets determine what you should test

ACalibrate first!

Develop your plan

Business Model CanvasValue Proposition Map

(or whatever floats your boat)

Page 14: Experiment Design - strategy and markets determine what you should test

Don’t re-invent the wheel

Page 15: Experiment Design - strategy and markets determine what you should test
Page 16: Experiment Design - strategy and markets determine what you should test

Analogs Antilogs“Competition that failed at building the company that

you’re aiming to build.”

“Competition successful in the market you are

trying to conquer.”

Page 17: Experiment Design - strategy and markets determine what you should test

You always have toomany options to test.

Page 18: Experiment Design - strategy and markets determine what you should test

You can’t test all your options, experiment with the options that you have no data for.

Page 19: Experiment Design - strategy and markets determine what you should test

Fastest way of failing at experimenting: start with a landing page.

Page 20: Experiment Design - strategy and markets determine what you should test

01100110 01100001 01101001 01101100

(hard to understand what it says?)

Page 21: Experiment Design - strategy and markets determine what you should test

ConfirmLearn- Problem interviews - Observation - Desk research

- Solution pitching - Competitor usability - Smoke testing

Page 22: Experiment Design - strategy and markets determine what you should test
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http://skillnation.coCompetitive Skill Gaming

Page 24: Experiment Design - strategy and markets determine what you should test

Market typeExisting (young) market.

http://skillnation.co

Competitive Skill Gaming

Page 25: Experiment Design - strategy and markets determine what you should test

Strategy1) Proof engagement through competition 2) Develop long-tail revenues for Game Developers 3) Position as main platform for discovering games

http://skillnation.co

Competitive Skill Gaming

Page 26: Experiment Design - strategy and markets determine what you should test

Analogs• Gamer Duel • Game Center

Antilogs• Skillz.com • cashplay.co

http://skillnation.co

Competitive Skill Gaming

Page 27: Experiment Design - strategy and markets determine what you should test

Confirm: 1:1 on Skill gaming Duels

Learn: what competitive elements matter?

http://skillnation.co

Learn: what games? How can we segment the gaming market?

Confirm: Skill gaming tournaments

Competitive Skill Gaming

Page 28: Experiment Design - strategy and markets determine what you should test

You can’t learn

KUNG-FU by watching BRUCE LEE movies.

Page 29: Experiment Design - strategy and markets determine what you should test

bit.ly/experiment-design

Robbert van Geldrop | @rvangeldrop

Bob Jansen | @jansn

Find the guide online

http://firmhouse.com