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The Arrow - Advanced kanban board
© Pop Psychology - popsych.org
2015-06-21, Tomas Rybing, Aptilo Networks
”The arrow” - Design for kanban board
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Example
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Last task for story ”A” is ready to be deployed in production.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”A” deployed and Done! Swim lane (=capacity) freed up for new story.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Business decision needed, all information on the board is considered. Story ”B” is selected as the most suitable to start working on. P1 DoD is checked so that all info are present!
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
P2 slot empty, most appropriate from P3 is selected. P2 DoD checked so that all required info is present.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
If needed, a new task is created in P3 from backlog list (DoD checked first). This can instead be done regularly (say weekly), to ”fill up” the priority triangle.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” analysis starts.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” analysis almost completed, DoD criteria’s checked before it is set to Done.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” design starts, break down is needed (no worries about ”too many post-its”, WIP is controlled by swim lane).
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” design almost done, DoD criteria’s checked before putting to the Done section.
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” development starts, even further break-down is needed to allow parallelism (remember, this is no problem)
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” development and test in parallell (DoD check frequently to not miss out on anything)
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
…
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
…
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
…
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
…
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
…
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
All sub-tasks for Story ”B” ready to be deployed, DoD is checked first!
DONE
EXPEDITE (FAST LANE)
- Cake limit- Retros interval- Celebration!
PRIORITY TRIANGLE
(BACKLOG)
P3 (12)P2 (6)
P1 (3)ANALYSIS DESIGN DEV. TEST DEPLOY.
GOALS
Visible DoDs for each step
= System improvements= Features= Bugs
CLASSES OF SERVICE
ONGOINGDOING DONE DOINGDOING DOING DOING DONEDONEDONE
”The arrow” - Explained
Story ”B” done, the cycle starts all over (but we are three tasks closer to cake celebration! :)