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FROM THE SIDE LINE VOLUME 4 PRINCIPLES OF PLAY

Volume 4 principles of play

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FROM THE SIDE LINE VOLUME 4

PRINCIPLES OF PLAY

CONTENTS

PRINCIPLES OF PLAY

PRINCIPLES OF ATTACKING AND DEFENDING

PRINCIPLES WHEN ORGANISED

PRINCIPLES WHEN DISORGANISED

SESSION EXAMPLES

PRINCIPLES OF PLAY

CREATE

MAINTAIN

EXPLOIT SPACE

DENY

DELAY

RESTRICT SPACE

CREATE

ON THE BALL MOVEMENT

OFF THE BALL MOVEMENT

DRIBBLING

RUNNING WITH THE BALL

FIRST TOUCH

TURNING

BALL RETENTION/ CIRCULATION

SKILL/FEINTS AND DUMMIES

CUTTING IN/ DRAWING DEFENDERS

WEIGHT OF PASS SWITCHING PLAY

DIAGONAL RUNS OVERLAPSUNDERLAPS CHECKING

GIVE AND GO’S/ 1 - 2’S

PLAYER/ POSITIONAL ROTATION

SPREADING OUT

SCANNING3RD MAN RUNNING

MAINTAIN

DECISION MAKING

TECHNICAL ABILITY

BODY POSITION/STANCE

AWARENESS

TEAM SHAPE - WIDTH AND DEPTH

SUPPORT

SPREADING OUT MOVEMENT

EXPLOIT SPACE

ATTACKING PATTERNS

COUNTER ATTACKS

OVERLOADS

PENETRATION

THROUGH BALLS

SPEED OF PLAY

PASSING/ SUPPORT

RUNNING WITH AND WITHOUT THE BALL

DENY

APPLYING PRESSURE ON THE BALL

FORWARD MOVEMENTS/ PENETRATION

TIME ON THE BALL

TRAVEL WHILE THE BALL IS TRAVELLING

ANGLE OF APPROACH

SPEED OF APPROACH

BODY POSITION

SHOTS

DELAY

RECOVERY RUNS

REGROUP/ GET ORGANISED

SLOWING DOWN ATTACKS

HOLD THE ATTACKER UP AND WAIT FOR A MISTAKE

NUMBERS BACK BEHIND THE BALL 1ST DEFENDER

BALL SIDE GOAL SIDE

TRIGGERS FOR THE START OF THE PRESS

RESTRICT SPACE

REDUCE DISTANCE BETWEEN LINES

REMAIN COMPACT

DROP AFTER LOSING POSSESSION

SHIFTING AS A UNIT

DEFENSIVE SHAPE

SCREENING PLAY

CUT OUT PASSING OPTIONS

FORCE DECISIONS

PRINCIPLES OF ATTACKING AND DEFENDING

PRINCIPLES OF ATTACK

PENETRATION

IMPROVISATION/ CREATIVITY

MOBILITY

WIDTH

SUPPORT

PENETRATION

WIDTH MOBILITY

CREATIVITY

SUPPORT

PRINCIPLES OF DEFENCE

CONTROL AND RESTRAINT

COMPACTNESS/ CONCENTRATION

BALANCE

DEPTH

DELAY

RESTRAINT

CONCENTRATIONBALANCE

DEPTHDELAY

PENETRATION

THE ABILITY TO PLAY THROUGH OR BEHIND THE OPPOSITION.

SUPPORT

THE ABILITY TO PROVIDE OPTIONS TO THE PLAYER IN POSSESSION OF THE BALL, CAN BE FORWARD, SIDEWAYS OR BACKWARDS

WIDTH

THE ABILITY TO OPEN UP AND STRETCH THE OPPOSITION LATERALLY ACROSS THE FIELD

MOBILITY

THE ABILITY TO INTERCHANGE POSITIONS WITH ANOTHER PLAYER. ON THE BALL AND OFF THE BALL MOVEMENT

IMPROVISATION/ CREATIVITY

THE ABILITY TO PROVIDE UNPREDICTABLE PLAY THROUGH FLAIR, FEINTS OR DIFFERENT TYPES OF MOVEMENTS

DELAY

THE ABILITY TO PREVENT THE BALL BEING PLAYED FORWARD

DEPTH

THE ABILITY TO PROVIDE SUPPORT TO THE FIRST DEFENDER THAT IS APPLYING PRESSURE TO THE BALL CARRIER

BALANCE

THE ABILITY TO RETAIN A DEFENSIVE SHAPE AND PROVIDE SUPPORT TO THE FIRST TWO DEFENDERS

COMPACTNESS/ CONCENTRATION

THE ABILITY OF A TEAM TO GROUP TOGETHER IN CERTAIN AREAS OF THE FIELD REDUCING SPACE BETWEEN THEM

CONTROL AND RESTRAINT

THE ABILITY TO REMAIN DISCIPLINED AND WAIT FOR THE RIGHT MOMENT TO WIN POSSESSION AND SHUFFLE AS A UNIT AND NOT INDIVIDUALS

ARE WE IN POSSESSION

YES

HAVE WE JUST GAINED

POSSESSION

NO

CAN YOU PLAY DIRECT

NO

DO YOU HAVE THE BALL

YES

YES

CREATE SPACE WIDTH AND DEPTH

NO

HAVE WE JUST LOST

POSSESSION

YES NO

MOBILITY FORWARD RUNS SUPPORT

AHEAD OF THE BALL

NOYESCAN PLAY BE

DIRECT

KEEP POSSESSION PASS AND MOVE

PENETRATION SHOOT, DRIBBLE, CROSS,

NOYES

SUPPORT BEHIND

THE BALLSUPPORT COVER

ARE YOU CLOSE TO THE 1ST DEFENDER

PRESSUREDELAY

ARE YOU OUTNUMBERED?

YES

ARE YOU THE NEAREST PLAYER

TO THE BALL (1ST DEFENDER)

DENY SPACE RECOVER GET COMPACT

YES NO

NO

YES NO

DEPTH BALANCE

SESSION EXAMPLES ATTACKING PRINCIPLES

SET - UP: 10 X 10 SQUARE WITH 4 ATTACKERS ON THE OUTSIDE AND TWO DEFENDERS IN THE MIDDLE. IF THE DEFENDER WINS POSSESSION CHANGE WITH THE PLAYER THAT MADE THE

MISTAKE PROGRESSION: REDUCE THE SPACE LIMIT THE AMOUNT OF TOUCHES

ADD ANOTHER DEFENDER SET TARGETS ON THE AMOUNT OF PASSES THE

ATTACKERS HAVE TO ACHIEVE COACHING POINTS: MOVEMENT OFF THE BALL

CREATING PASSING OPTIONS RECOGNISE CHANCES TO PENETRATE/ SPLIT

THE DEFENDERS CREATING OPTIONS TO PENETRATE THROUGH COMBINATION AND SUPPORT OF THE ATTACKERS

EITHER SIDE 1ST TOUCH TO ALLOW THE PLAYER TO KEEP THE

BALL MOVING

SESSION EXAMPLES ATTACKING PRINCIPLES

SET - UP: 40 X 40 SQUARE AROUND THE CENTRE CIRCLE

SPLIT PLAYERS INTO TWO EQUAL TEAMS. TEAMS TRY KEEP POSSESSION TO SCORE THEY MUST

PASS INTO THE CIRCLE FOR ANOTHER PLAYER TO RUN ONTO. NO PLAYER CAN STAND AND WAIT

IN THE CIRCLE PROGRESSION: MAKE THE SCORING AREA

SMALLER COACHING POINTS: CREATING PASSING

OPTION TO MAINTAIN POSSESSION RUNS TO CREATE SCORING OPPORTUNITIES

WIDTH AND DEPTH CREATIVITY

SPREADING OUT TO CREATE SPACE REMAINING PATIENT UNTIL SCORING

OPPORTUNITIES ARE CREATED

SESSION EXAMPLES ATTACKING PRINCIPLES

SET - UP: HALF FIELD WITH 2 BIG GOALS. MARK CHANNELS DOWN THE WIDTH OF THE 18’ BOX. ONLY YTHE TEAM IN POSSESSION OF THE

BALL CAN HAVE PLAYERS GO INTO THE CHANNELS

PROGRESSION: ALLOW A DEFENDER TO GO INTO THE CHANNEL CREATING 1 V 1 SITUATIONS COACHING POINTS: ATTACKING PRINCIPLES WIDTH FROM THE PLAYERS IN THE CHANNELS

DEPTH FROM THE STRIKER PUSHING UP MOVEMENT OF PLAYER TO CREATE PASSING

OPTIONS WHEN TO ATTACK AND WHEN TO KEEP

POSSESSION SPEED OF ATTACK

IF CROSSING WHERE, WHEN AND HOW TYPES OF RUNS INTO THE BOX

CREATIVITY

SESSION EXAMPLES DEFENSIVE PRINCIPLES

SET - UP: 30 X 30 SQUARE WITH 3 10 X 10 CHANNELS EACH PLAYER IN THEIR OWN

CHANNEL (1 V 1) TO START. THE GAME STARTS WITH THE DEFENDERS PASSING TO THE

ATTACKERS WHO MUST TRY TO DRIBBLE PASSED THE DEFENDERS AND STOP THE BALL ON THE

LINE TO SCORE PROGRESSION: REMOVE THE CHANNELS SO PLAYERS ARE FREE TO MOVE ANYWHERE

COACHING POINTS: DEFENSIVE PRINCIPLES ROLES OF 1ST, 2ND AND 3RD DEFENDER

DISTANCE AND ANGLES BODY POSITION AND STANCE TO FORCE PLAY RECOVERY POSITIONS WHEN NO LONGER THE

1ST/CLOSEST DEFENDER TO THE BALL SHAPE OF THE THREE DEFENDERS

COMMUNICATION WHO IS PRESSING AND WHO IS DROPPING AND SPEED OF REACTION TO THE

SHIFTING OF THE BALL

SESSION EXAMPLES DEFENSIVE PRINCIPLES

SET - UP: HALF A FIELD WITH 2 SMALL GOALS ON THE HALFWAY LINE. PLAYING 4 V 4

ATTACKERS VS DEFENDERS. ATTACKERS SCORE INTO THE BIG GOAL DEFENDERS SCORE INTO

EITHER OF THE SMALL GOALS. WHEN PLAY BREAKS DOWN THE GAME WILL ALWAYS START

FROM THE CENTRE CIRCLE WITH ATTACKERS IN POSSESSION

PROGRESSION: ADD MORE ATTACKERS COACHING POINTS: COACHING DEFENDING

PRINCIPLES WORKING WITH THE DEFENSIVE UNIT TO

REMAIN SHAPE AND DISCIPLINE INDIVIDUAL ROLES AS WELL AS ROLES OF THE

DEFENSIVE UNIT TRANSITION WHEN THE DEFENDERS WIN

POSSESSION RECOVERY BACK INTO POSITION AS SOON AS A

BREAK DOWN OR THE DEFENDERS SCORE

SESSION EXAMPLES DEFENSIVE PRINCIPLES

SET - UP: FULL FIELD WITH 40 X 40 SQUARE AND 2 SMALL GOALS, TWO TEAMS PLAY 4 V 4. 4 DEFENDERS IN THE OTHER HALF. ATTACKERS PLAY 4 V 4 IN THE SQUARE FIRST TEAM TO COMPLETE 4 PASSES GET TO BREAEK AND TRY

AND SCORE AGAINST THE 4 DEFENDERS IF DEFENDERS WIN THE BALL THEY CAN TRY SCORE INTO THE SMALL GOALS. AS SOON AS

THERE IS A BREAK DOWN THE OTHER TEAM IN THE SQUARE CAN START THE GAME

PROGRESSION: INCREASE OR REDUCE THE AMOUNT OF PASSES THE ATTACKERS HAVE TO

ACHIEVE PLAY 5 V 5 IN THE SQAURE

COACHING POINTS: DEFENSIVE PRINICPLES INDIVIDUAL ROLES

UNIT ROLES SHAPE OF THE DEFENSIVE UNIT IN RELATION

TO WHERE THE BALL IS