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The top documents tagged [current transform]
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Stupid OpenGL Shader Tricks Simon Green, NVIDIA. Overview New OpenGL shading capabilities: –fragment programs –floating point textures –high level shading
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Law
Laplace transform
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Engineering
Laplace
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Speed and Robustness in 3D Model Registration Szymon Rusinkiewicz Princeton University
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Efficient Variants of the ICP Algorithm Szymon Rusinkiewicz Marc Levoy Stanford University
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Stupid OpenGL Shader Tricks
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Stupid OpenGL Shader Tricks
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Stupid OpenGL Shader Tricks
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Coregistration
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