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Презентация Александра Труфанова с Nokia Developer Days 2012
Citation preview
© Nokia 2012
So how do you make money on Series 40?
Revenue tools available
In-App Purchasing In-App Advertising
Java SDK
Web Tools
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
Jan. 2011 Jun. 2011
39%
65%
61%
35%
% Revenue from
premium games
% Revenue from
freemium games
In-App purchase has proven successful
Freemium is the dominating business model in the mobile apps industry today
© Nokia 2012
Source: Flurry
Purchasing app has never been easier
Live operators (150 in 50 markets)
© Nokia 2012
By far the largest operator-billing network on planet
Mexico: before and after operator billing introduction (3,8
x increase in KPIs)
Revenues in In-App Advertising are predicted to grow fast
“Top publishers are generating 30k€ - 50k€ a month in Nokia Store with Inner-Active In-app advertising solutions” —Roy Timor Rousso, VP Marketing, Inner-Active B€2
B€8.5
0
2
4
6
8
10
2010 2015
Juniper Research
In selected markets In-App advertising is seen to be the dominant monetization model
Series 40 – App Downloads
© 2012 Nokia 6
0
200
400
600
800
1,000
1,200
1,400
April 2010 April 2011 April 2012
Mil
lio
ns
Mobile Phones
In App Advertising
© 2012 Nokia 7
3rd party APIs
Recommended
inneractive: www.inner-active.com/Nokia Java ME + Qt + WP
vserv.mobi: vserv.mobi/ Java ME + WP
In App Purchasing
© 2012 Nokia 8
Phones
Nokia Asha 200, 201, 202, 203
Nokia Asha 302, 303, 305, 306, 311
Nokia 110, 111, 112
Simulate with emulator
Tutorial videos
http://www.developer.nokia.com/ Distribute/In-app_purchasing/
In App Purchase: features
© 2012 Nokia
• Convert free applications to paid ones by embedding try-and-buy offers within the applications
• Offer seamless consumer-friendly credit card and operator payment flows to optimize the purchase funnel
• Leverage Nokia's numerous operator billing integrations and country presences to extend your reach and promote your brand
• Implement purchases through a few simple API calls, without having to worry about payment processing
• Enjoy rich revenue sharing with the same price points and earnings split as for Nokia Store content
In App Purchase: what you can sell?
© 2012 Nokia
Content – for example:
Premium levels for games
Virtual goods (additional tools or currency for a game)
Downloadable components (books or city guides)
Services – for example:
One-time subscriptions for various periods, such as a one-month, three-month, or one-year subscription to a mobile newspaper
Donations
• Tickets to real-world events
• Physical goods, such as pizza
• Physical merchandise in online auctions
• Charitable donations that require that all
proceeds go to the charity.
• Purchases that Nokia's Quality Assurance
(QA) team cannot verify at the time of
submission, such as loyalty points or
prepayments for future releases
• Content that does not adhere to the Nokia
Store Content Guidelines
In-App Purchase: payment flow
© 2012 Nokia
In-App Purchase: restoration
© 2012 Nokia
Two types of content protection:
built–in content – Nokia Store handles the restoration.
content delivered from a back-end server – You handle the restoration.
App flow design:
silently check if restorable products are available.
display a Check previous purchases button to retrieve this information on demand only.
display just a Buy button for each product.
Demo
Tips & SDK Release Notes Emulator – Recommended
<= JDK 6 Update 27 (newest JDK 7 should be fine, too)
Only 32 bit JRE!
NetBeans 7.1 experience
Don’t choose Features on Demand
Install Java SE + EE + ME
Run NetBeans as Administrator once after Nokia Java SDK install
Integrates SDK docs
Thank You.