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2009 NASA Lunar Workshop Poster
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Team FREDNET GLXP Mission Concept
Fred J. Bourgeois, III , Sean C. Casey, and Team FREDNET
Abstract: Team FREDNET (www.teamfrednet.org) is demonstrating that Open Source development is a viable way to solve complex real-world
problems. FREDNET Mission teams are based upon the efforts of volunteers from all over the world. By employing Web 2.0 technologies, we are
establishing a development environment where disciplined experts collaborate in teams to address technically challenging mission objectives.
Our principle mission is to land a robot on the moon and return HD images and video of the lunar surface by December 2012. This mission is, however,
just a first step in demonstrating the successful integration of open source technologies for space exploration, and lays the groundwork for an ongoing
open-space development organization. Through continuous multinational collaborations, Team FREDNET intends to develop the means for the peaceful
exploration of solar system resources and seeks to reduce the load on our fragile Earth-bound environment.
Lunar Science Workshop, NASA Ames Research Center, Mountain View, CA – Jul. 21-23, 2009 –
Three Teams, Many Goals, One Primary Mission
Team FREDNET is really three very different Teams, each focused on completing different
and extremely important functions, and each of those functions are essential to the
development, success, and completion of each of the other Teams. These Teams are (1) the
Open Source Development Team, (2) the Open Participation GLXP Mission Team, and (3)
the Business Development Team. Not one of these Teams can exist without the cooperation
and support of the other Teams, and the whole of Team FREDNET cannot succeed without
the success of all three of these essential internal sub-Teams. For a simple sports analogy,
think of these as Offense, Defense, and Coaching.
Business Development Team
Finally, in order to build the technologies and execute the Mission, we
have an Open Participation Business Team. Their job and long range goal
is to create, shape, manage, market, describe, promote, and fund the
activities of Team FREDNET, thereby producing an integrated package
that we can present to our Sponsors, Partners, Investors, and Clients that
demonstrates our vast range of capabilities. This package will show that
(1) the GLXP Mission is a not-for-profit demonstration of the advantages
and capabilities of a new-style Space Development business, (2) Space
Commercialization can be accomplished in newer, better ways using
component Open Source techniques customized for the Space
Environment, and (3) Open Space Development can be beneficial and
profitable for all of our peoples, nations, and economies.
Open Source Development Team
The Open Source Development Team is the most visible of our organization. This is the
place where most people want to work, the area where all the cool gizmos and essential
operating software will be discussed, requirements laid out, specs defined, designs drawn
up, and code generated. Initially, this Team gets all the attention, all the buzz, and in the
long run this Team develops most of the stuff we need to complete the primary
mission. That stuff falls into many categories, including hardware, software, systems,
code, as well as things more esoteric, like management software, collaboration tools, and
means and methods for working together over great distances with the most efficiency and
best results. In the long run though, not every item developed by this Team will be used in
our primary mission. In fact, this Team's charter is to "Make Cool Stuff" that can either be
used in Space, or helps make things that can someday be used in Space. The goal is to
build a catalog of Space Components, all the things that are necessary to make Space
Commercialization more Open, Cost-Effective, Productive, and Accessible. This Team
also has the huge burden of working within all of the laws of all of the countries that the
participants live within.
The Teams motto is "Make Cool Stuff, Make Space Exploration More Accessible, Have
Fun, and Stay Out of Jail!“
Open Participation GLXP Mission Team
The second internal division is the Open Participation GLXP Mission Team (or just
"Mission Team"), which is somewhat less visible at this point in our mission
development. Like the Open Source Development Team, the Mission Team invites
anyone to join and participate in the Mission development process. While this
Team's development product will also be published as an "Open Source" product, the
specifics of what is included within the Mission are a little more closely held, until
we reach the point of Mission Execution. That is, the specific plans for which Open
Source products will be used in the Mission are considered confidential until such
time as we launch the Mission and subsequently land the Mission on the Moon to
win the Google Lunar X PRIZE.
After we've put things together, tested them, and proved they can work, we then
release that integrated design for the rest of the world to review, contribute to,
change, or enhance. We hope to see another competitor use our already-
successfully-completed Mission as a template they use to take Second Prize in the
GLXP. That would be the ultimate validation that our Open Source methodology
works!
Summary
We are demonstrating that Open Source development is the best way to solve complex real world
problems. We're doing something important here, this stuff matters! The Moon is just our next
stepping off point, to start developing the means and methods to develop and utilize our nearby Space
Resources, reducing the load on our fragile Earth-bound environment. Besides, what kid (or adult)
doesn't want to drive a rover on the Moon?! It may sound a little corny, and I've said it before and will
keep saying it: we are one people, one planet, working together to solve complex, real world
problems. Ask not what your planet can do for you, but ask what you can do for your planet. Join
Team FREDNET and help us win this race!
Conceptual avionics
architecture for the
Team FREDNET
Lunar Lander.
Example avionics architecture for the Team FREDNET Lunar Lander.
The new body support for the WRV1 lunar rover. Jaluro v0.1 - Drive-by-wire Picorover Demo 1.3 degrees in action. 270 grams
and 292 spikes - third attempt works - max slope
10º
Three FREDNET Rover Proto-types
FREDNET Lander Conponents
The RFX1200 and RFX2400 daughter boards provide RF interface
(RX+TX) for the 1.2 and 2.4 GHz bands. The receivers have an
AGC range of 70dB. The TX and RX frequencies can be controlled
separately (split mode) and the board are even capable of full duplex
operation.