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Slides from panel session at 2013 AMM Conference. Panelists: Douglas Hegley, Jane Alexander, Sam Quigley. Sorry for slight formatting errors caused by conversion to slideshare format.
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Douglas Hegley•Director of Technology•Minneapolis Institute of Arts
Jane Alexander•Director, Information Management and Technology Services•The Cleveland Museum of Art
Sam Quigley,•VP for Collections Management, Imaging, and Information Technology•The Art Institute of Chicago
The Digital Road Ahead
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Technology in the Cultural Sector
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Museums are Awesome!
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Themes:1.Audience2.Technology3.Web/Mobile4.Strategy5.The Future
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1. Audience
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Placeholder: Sam – User Generated Content & authoritative sources
How museums are dealing with this
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www.museum-analytics.org
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AIC’s Jean-Paul Brunier on tumblr
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Gamification:
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Gamification: applying game methods in real-life contexts to change behavior, increase motivation, and/or enhance engagement
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Pros Cons
Sense of autonomy (choice)
Immediate feedback
Steps to mastery
Personalized
Investment and impact
Success path (score over time)
Playful, light-spirited
Gamification
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Pros Cons
Sense of autonomy (choice) Sometimes simple rewards can kill motivation (extrinsic v. intrinsic)
Immediate feedback Um … not fun!
Steps to mastery “Exploitationware” (Ian Bogost)
Personalized False sense of achievement- The “You’ve Been Playing for 100 Days!” badge ... Really?
Investment and impact Competition – “beating” others
Success path (score over time) Addictive? Isolating?
Playful, light-spirited Disconnected from the “slings and arrows of outrageous fortune” (Wm. Shakespeare)
Gamification
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Participation: Visit
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Participation: Education programming
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Was:
Partake
Now:
Take Part
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2. Technology
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Collection Catalog and Management System (CCMS)
Gallery One
Tour Guide App
COLLECTION ONLINERedesign for Art Lovers
RESPONSIVE DESIGNMobile Devices
SMARTPHONERedesign
COLLECTION ONLINEEnhance for Researchers
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AIC’s OSCI Monet and Renoir Volumes
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Open Source
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2 Sides of Open Source
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Linked Open Data
•Method of publishing structured data•So that it can be interlinked•And become more useful•Built upon standard Web technologies •But not just to display web pages for human readers•Sharing information so that it can be read automatically by computers•Enables data from different sources to be connected and searched- Culled from Wikipedia
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3. Web & Mobile
Mobile ToursAMNH “Explorer”
Mobile @ Guggenheim
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AIC Tours
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AIC Tours - Turn by Turn Navigation
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- ISH
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Social Media: The Hype Cycle
Facebook, Twitter,
Niche Social Networks
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Facebook, Twitter,
Niche Social Networks
Miller Light
Micro-brews
Assembly Line
Artisinal
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4. Strategy
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How to make the right decisions
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Look around, see what others do
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Talk to your friends
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Determine the best of breed
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Then, roll the dice!!
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Seriously, though…get a team together
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Metropolitan’s Huge Digital Team
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Art Institute’s Digital Media Team
Plus Marketing and CommunicationsFor Web and Social Media ~ 6 staff
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But more likely, it’s just you and …
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For the Cultural Sector:
Agile-ish methodology
Not truly “agile”, but we can learn from the approach
•Iteration •Participation and ownership•Feedback loops with impact•Progress
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Ubiquitous Computing
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Computational Photography
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Error correction in post-production
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Reflectance Transformation Imaging
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Your Turn!
Questions? Comments?
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Thank you!Douglas Hegley @dhegley
Jane Alexander @janecalexander
Sam Quigley @samcepat1
Find this presentation at
http://www.slideshare.net/dhegley
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