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1980: William Friese Greene obtained first patent
1900: 3D camera by Frederic Eugene Ives
1915: Tests in Astor Theater, New York city by Edwin S Porter and William E via Red-Green anaglyph
1922: Earliest confirmed 3D movie “The power of love” in Ambassador hotel theater Los Angeles.
1922: Teleview system- alternate left right images projected synchronized with arm rests of seats.
1922: First Red-Blue anaglyph movie
1936: MGM presented Academy Award and Best short Subject award winning movie ”Audioskopiks”
Anaglyph
Polarization
Eclipse Method
Interference filter technology
Pulfrich
Spectral separation
Lenticular or barrier screen
Earliest method
Introduced in 1915
Superimposing two images, one left eye
oriented (RED) another right eye (CYAN)
Can be used in TV broadcasting easily
Actual color is not recreated successfully
In this system, two images are displayed on the screen, one
in red and the other in blue (or green).
The filters on the glasses allow only one image to enter
each eye, and our brain does the restrest
The active shutter glasses required for the 3D technology is categorized into two main kinds which are called as…
liquid crystal shutter glasses
display glasses.
Polarized at 45 degree and 135 degree (90 degree difference)
RealD glasses
Circular polarization preferred over linear, since viewer need not to align himself/herself according to the image orientation
4K projector projects 2K images on screen
Metallic screen makes it effective (silver screen), polarization not destroyed, introduced by Thomson Technicolor.
It reduces overall image brightness and contrast.
LCD Shutter glasses are used
Do not require silver screen
Brightness and contrast maintained
LCD valves the work by rotating the light between two opposite polarizing filter
Expensive glasses
Different wavelength of RED CYAN BLUE for each eye (Dolby 3D)
Appropriate filters for each eye
PANAVISION introduced 5 filter per eye ove r Dolby 3D
Claims to be cheaper than Dolby 3D and can be viewed on almost all projectors and screens unlike Dolby 3D
Based on human eye sensitivity for different light intensity
Body moves from left to right at some pace and left eye covered with darker lens
It creates a two images illusion
Not widely used
Uses holographic film in glasses that create dispersive prism like effect
Causes “redder” objects perceived as near then “bluer” objects
Superimpose two images
Same sheet
Alternating strips
Screen having narrow lenses allows one image to be shown at some particular angles (using parallax)
Lenses when made cylindrical reflects light at acute angle
Viewer have to sit at an angle about 90 degree
Restricts number of viewers
Not widely in use
Without glasses
Autosterioscopic LCD screens
Introduced by “Sharp” in 2004
Autosterioscopic mobile screens by Japan in 2009 (Hitachi)
Gaming devices: Nintendo 3DS
A motion film standard
70mm film projection
8 stories high screen (silver light)
One of the best 3D experience
STRENGTHS•Unique experience (realistic feel)
•Companies producing 3D flat displays
are well-known in the industry such as
Sony and Toshiba
•Partnerships – with movie industry
•Wide coverage of technology
•Wide array of R&D teams
WEAKNESSES•Costly
•Slow development of underlying
technology
OPPORTUNITIES•Technology on the rise
•Technology trigger (booming)
•Improving economy
•Industry competition
•Publicity
THREATS•Leakage of critical information
•Piracy of employees
•Fast-phased technological environment –
can be easily phased out