19
Agile2009, 27 th August 2009 Many paths to the top of the mountain Exploring constraints in iterative design mobile ^

Agile2009

  • Upload
    twh

  • View
    1.454

  • Download
    0

Embed Size (px)

DESCRIPTION

Slides from the Mobile Mountains UX workshop Joh and I ran at Agile2009.

Citation preview

Page 1: Agile2009

Agile2009, 27th August 2009

Many paths to the top of the mountainExploring constraints in iterative design

mobile

^

Page 2: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Identify yourselves!

Page 3: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Participative

Iterative design

Fast paced

May cause dizziness

Page 4: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Change gets faster

Page 5: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Mobile means variety

Page 6: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

To design for devices before they exist,

and to accommodate variances in form factor...

...for an intimate medium, hard to theorise about, and

caught between the worlds of telco and internet.

Why take a different approach?

Page 7: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

screen size processor slow input connectivity

Mobile offers some unique constraints

Page 8: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Iteration 1:

1. Design a product, for one persona & one device (15 minutes)

2. Usability test our prototypes (5 minutes)

3. Demo to next-door team (10 minutes)

Iteration 2:

1. Revisit our designs (15 minutes)

2. Demo to next-door team (10 minutes)

Your mission

Page 9: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Jeremy, 34 y.o. civil engineer

Married, 2 children

Technically aware but utilitarian mobilist

Extremely busy, manages a 10-man engineering team

Works from small office, on-site, frequent traveller

Dyslexic, uses email a little but prefers face-to-face

Target persona

Page 10: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

privacy?How tokeep up to date?

how to

Visualise?

Your goal

“As a hardy mountaineer, I want my phone to help

me enjoy the great outdoors and share the experience

with my friends and family”

Page 11: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Go!

Page 12: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Page 13: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

User testing

Page 14: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Demo & questions

Page 15: Agile2009

Some constraints

Page 16: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Rinse & repeat

Page 17: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Ask each group to write up what they’ve learned on a giant post-it, then present.

What have you learned?

How did changes affect your design?

What were the difficulties?

What surprised you?

Page 18: Agile2009

Thursday 27th August 2009Many paths to the top of the mountainmobile

^

Conclusions from last time we ran this

- Working on a small screen lends focus

- Time is always short (even when it is)

- Cross-platform consistency is tough

- ...but changes between platforms weren’t so great

Page 19: Agile2009

Thank you.

tomhume.orgwww.futureplatforms.com

[email protected]