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OVERVIEW
• INTRODUCTION
• HISTORY OF WEARABLE COMPUTERS
• LATEST TRENDS OF WEARABLE COMPUTING
• ADVANTAGES OF WEARABLE COMPUTING
• DISADVANTAGES OF WEARABLE COMPUTING
• CONCLUSION
• REFERENCES
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INTRODUCTION• Wearable Computing is a study or practice of inventing, designing,
building, or using miniature body borne computational and sensorydevices.
• Technology is getting smaller, faster, cheaper and more powerful.
• Consistency :-Constant interaction between the computer and user.
• Ability to multitask as a communication, recorder and a referencedevice.
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HISTORY• Wearable Computers were first introduced in the 1500's with the
pocket watch.
• 1868: First wristwatch made by swiss watch manufacturer, PatekPhilippe.
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Contd..• 1966 : Edward Thorp’s invention of the first wearable computer.
• 1967 : Hubert Upton invents analogue wearable computer with eyeglass-mounted display to aid lip reading.
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Contd..• 1979 : HP [Hewlett-Packard] releases the HP-01 algebraic calculator
watch.
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Contd..• 1979 : Sony introduces the Walkman.
• 1981 : Steve Mann design backpack mounted computer to control photographic equipment.
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Contd..• 1994 : Wearable wireless webcam by Steve Mann.
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Contd..• 2000 : First Bluetooth headset.
• 2010 : Sony launched android compatible wrist watch.
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Steve Mann : Father of Wearable Computing
Evolution of Wearable Computing
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• Generation 1 glasses : camera beside eye.
• Generation 2 glasses : eye as both camera and display.
• Generation 3 glasses : focus point similar to human eye.
• Generation 4 glasses : infinite depth of focus.
Google Glass : generation 1 glass. Long term neurological issues, eye strain, dizzleness, vertigo, flash back effects.
Digital Eye Glass : generation 4 glass. no eyestrain,
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LATEST TRENDS• Apple’s first wearable device : Apple Watch
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• Brekford Launches Body-Worn Evidence Video System.
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• UP24 by Jawbone™ Track Activity, Manage Weight, and Sleep Better.
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• Ralph Lauren Polo Tech shirt sends heartbeat, respiration, stress levels and other data to tablets and smartphones.
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• Sensoria Fitness Socks : tracks steps made, speed, distance, calories burnt, beyond that it tracks cadence, foot landing technique and weight distribution on the foot.
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• Dabur launched Mosquito Repellant wristbands.
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• Oculus Rift is a total immersion goggle platform that enables users to step into virtual reality games.
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• Meta space glasses : most advanced augmented reality glasses with360’ head tracking.
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ADVANTAGES• Better and enhanced communication.
• Facilitates the needs of a wearer more efficiently.
• Recognize a person in a highly alert area.
• Unlikely to be dropped or lost.
• Make tasks done more comfortably.
• Flexible in use.
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DISADVANTAGES• Higher cost.
• Health related side affects – Headaches, Bodyache.
• Irritation to users – heat dissipation.
• It can be easily tracked.
• wearables could be heavy.
• Privacy issues.
• It may become easier to get data about an individual if the item islost /stolen.
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CONCLUSION
• Wearable Computing : Invented by steve mann in the 1970s.
• Wearables could have a major impact on our everyday lives over the next decade.
• More and more companies getting in the wearable tech.
• Smart wearables have extensive use in healthcare, military, fashion, banking and much more.
• More than 17 million wearable devices will ship in 2014
• Largest technological advancement of the century.
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REFERENCES• [1] Starner, T., “The Challenges of Wearable Computing“, IEEE
Micro, 21(4), July 2001, pp. 54-67.
• [2] Steve Mann, Mir Adnan Ali, Raymond Lo, Han Wu (2013)."FreeGlass for developers, 'haccessibility', and Digital Eye Glass +Lifeglogging Research in a (Sur/Sous) Veillance Society",Proceedings of the IEEE I Society, Toronto, Ontario, Canada, pp51-56.
• [3]“Through the Glass, Lightly”, IEEE Technology and Society , Vol.31, No. 3, Fall 2012, pp. 10-14.
• [4]http://wearcam.org/glass.pdf
• [5]http://www.cis.upenn.edu/~palsetia/cit595s07/projects07/WearableComputing.pdf
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